02zd.mat 1.9 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: 02zd
  11. m_Shader: {fileID: 4800000, guid: 200ef425a7d005549abec1d23f7393d2, type: 3}
  12. m_ShaderKeywords:
  13. m_LightmapFlags: 4
  14. m_EnableInstancingVariants: 0
  15. m_DoubleSidedGI: 0
  16. m_CustomRenderQueue: -1
  17. stringTagMap: {}
  18. disabledShaderPasses: []
  19. m_SavedProperties:
  20. serializedVersion: 3
  21. m_TexEnvs:
  22. - _AlphaTex:
  23. m_Texture: {fileID: 0}
  24. m_Scale: {x: 1, y: 1}
  25. m_Offset: {x: 0, y: 0}
  26. - _MainTex:
  27. m_Texture: {fileID: 2800000, guid: b528102f3ed7f764bb6d4ae688f72825, type: 3}
  28. m_Scale: {x: 1, y: 1}
  29. m_Offset: {x: 0, y: 0}
  30. - _MaskTex:
  31. m_Texture: {fileID: 0}
  32. m_Scale: {x: 1, y: 1}
  33. m_Offset: {x: 0, y: 0}
  34. - _NormalMap:
  35. m_Texture: {fileID: 0}
  36. m_Scale: {x: 1, y: 1}
  37. m_Offset: {x: 0, y: 0}
  38. - _texcoord:
  39. m_Texture: {fileID: 0}
  40. m_Scale: {x: 1, y: 1}
  41. m_Offset: {x: 0, y: 0}
  42. - unity_Lightmaps:
  43. m_Texture: {fileID: 0}
  44. m_Scale: {x: 1, y: 1}
  45. m_Offset: {x: 0, y: 0}
  46. - unity_LightmapsInd:
  47. m_Texture: {fileID: 0}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - unity_ShadowMasks:
  51. m_Texture: {fileID: 0}
  52. m_Scale: {x: 1, y: 1}
  53. m_Offset: {x: 0, y: 0}
  54. m_Ints: []
  55. m_Floats:
  56. - _AlphaCutoff: 0.5
  57. - _EnableExternalAlpha: 0
  58. - _Intensity: 1
  59. - _QueueControl: 0
  60. - _QueueOffset: 0
  61. m_Colors:
  62. - _Color: {r: 1, g: 1, b: 1, a: 1}
  63. - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
  64. - _Flip: {r: 1, g: 1, b: 1, a: 1}
  65. - _MainTexChannel: {r: 0, g: 0, b: 0, a: 1}
  66. - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
  67. m_BuildTextureStacks: []