SelectFaBaoPanel.cs 26 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Audio;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Hero;
  9. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. using Utility;
  13. namespace Fort23.Mono
  14. {
  15. [UIBinding(prefab = "SelectFaBaoPanel")]
  16. public partial class SelectFaBaoPanel : UIPanel
  17. {
  18. List<FaBaoSkillWidget> faBaoSkillWidgets = new List<FaBaoSkillWidget>();
  19. List<FaBaoAttributeWidget> faBaoAttributeWidgets = new List<FaBaoAttributeWidget>();
  20. List<ItemWidgetType1> itemWidgetType1s = new List<ItemWidgetType1>();
  21. List<FaBaoWidget> faBaoWidgets = new List<FaBaoWidget>();
  22. FaBaoWidget currentFaBaoWidget = null;
  23. FaBaoInfo currentFaBaoInfo;
  24. FaBaoInfo selectedFaBaoInfo;
  25. int selectIndex;
  26. private bool isUpGrade = false;
  27. private List<FaBaoInfo> shownFaBaoInfos;
  28. private void Init()
  29. {
  30. isAddStack = true;
  31. IsShowAppBar = false;
  32. }
  33. public async override CTask GetFocus()
  34. {
  35. TitlePanel.ClosePanel();
  36. // await AppBarPanel.OpenPanel(this);
  37. base.GetFocus();
  38. }
  39. protected override void AddEvent()
  40. {
  41. }
  42. protected override void DelEvent()
  43. {
  44. }
  45. public override void AddButtonEvent()
  46. {
  47. Btn_Close.onClick.AddListener(() =>
  48. {
  49. UIManager.Instance.HideUIUIPanel(this);
  50. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  51. });
  52. Btn_Change.onClick.AddListener(() =>
  53. {
  54. if (selectedFaBaoInfo.FaBaoData.useIndex != -1)
  55. {
  56. TipMessagePanel.OpenTipMessagePanel("当前法宝已经被装备");
  57. return;
  58. }
  59. PlayerManager.Instance.FaBaoControl.ChangeUseFaBao(selectIndex, selectedFaBaoInfo);
  60. currentFaBaoInfo = selectedFaBaoInfo;
  61. selectedFaBaoInfo = null;
  62. CustomInit(selectIndex);
  63. UpdateBjUI(false);
  64. AudioManager.Instance.PlayAudio("ui_zbfbcg.wav");
  65. SetSelectIcon(currentFaBaoWidget.SelectRoot);
  66. });
  67. Btn_UpGrade.onClick.AddListener(() => { UpGrade(); });
  68. Btn_UpGradeLongPress.longPress = () => { UpGrade(); };
  69. Btn_PeiYang.onClick.AddListener(() =>
  70. {
  71. isUpGrade = true;
  72. BtnUpGradeRoot.SetActive(true);
  73. BtnChangeRoot.SetActive(false);
  74. UpdataGradeUI(true);
  75. UpdateBjUI(false);
  76. foreach (var itemWidgetType1 in itemWidgetType1s)
  77. {
  78. LayoutRebuilder.ForceRebuildLayoutImmediate(
  79. itemWidgetType1.Text_Count.GetComponent<RectTransform>());
  80. LayoutRebuilder.ForceRebuildLayoutImmediate(itemWidgetType1.transform);
  81. }
  82. LayoutRebuilder.ForceRebuildLayoutImmediate(ItemRoot);
  83. });
  84. Btn_Cancel.onClick.AddListener(() =>
  85. {
  86. isUpGrade = false;
  87. BtnUpGradeRoot.SetActive(false);
  88. BtnChangeRoot.SetActive(true);
  89. UpdataGradeUI(false);
  90. UpdateBjUI(true);
  91. });
  92. }
  93. private void UpGrade()
  94. {
  95. if (selectedFaBaoInfo != null)
  96. {
  97. if (selectedFaBaoInfo.FabaoPowerupConfig.ID >=
  98. ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  99. {
  100. TipMessagePanel.OpenTipMessagePanel(10338);
  101. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  102. return;
  103. }
  104. if (PlayerManager.Instance.myHero.powerUpConfig.ID < selectedFaBaoInfo.FabaoPowerupConfig.NeedLv)
  105. {
  106. string jingjie =
  107. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig
  108. .jingjieLanIDs[0]) +
  109. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig
  110. .jingjieLanIDs[1]) +
  111. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  112. TipMessagePanel.OpenTipMessagePanel(LanguageManager.Instance.Text(10337, jingjie));
  113. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  114. return;
  115. }
  116. for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  117. {
  118. if (!PlayerManager.Instance.BagController.IsEnough(
  119. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  120. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))
  121. {
  122. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  123. ItemSourcePanel.OpenPanel(selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i]);
  124. // TipMessagePanel.OpenTipMessagePanel("道具不足");
  125. return;
  126. }
  127. }
  128. ItemConfig itemConfig =
  129. ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID);
  130. ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
  131. if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  132. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  133. {
  134. if (!PlayerManager.Instance.BagController.IsEnough(itemConfig.associateVlaue[0],
  135. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]))
  136. {
  137. ItemSourcePanel.OpenPanel(itemConfig.associateVlaue[0]);
  138. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  139. return;
  140. }
  141. }
  142. for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  143. {
  144. PlayerManager.Instance.BagController.DeductItem(
  145. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  146. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  147. }
  148. if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  149. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  150. {
  151. PlayerManager.Instance.BagController.DeductItem(itemConfig.associateVlaue[0],
  152. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]);
  153. }
  154. selectedFaBaoInfo.UpGrade();
  155. PlayerManager.Instance.myHero.ComputeHeroInfo();
  156. fx_ui_fabao_shengji.gameObject.SetActive(true);
  157. fx_ui_fabao_shengji.Play();
  158. UpdateCurrentFaBaoWidget();
  159. UpadaFabaoBag();
  160. UpdateUI(selectedFaBaoInfo);
  161. UpdataGradeUI(true);
  162. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  163. {
  164. if (selectedFaBaoInfo.FabaoPowerupConfig.ID ==
  165. faBaoSkillWidget._faBaoInfo.FabaoPowerupConfig.ID)
  166. {
  167. faBaoSkillWidget.fx_ui_fabao_tiaomu.gameObject.SetActive(true);
  168. faBaoSkillWidget.fx_ui_fabao_tiaomu.Play();
  169. }
  170. }
  171. AudioManager.Instance.PlayAudio("ui_fbgfsj.wav");
  172. }
  173. }
  174. public async override CTask<bool> AsyncInit(object[] uiData)
  175. {
  176. // await UpadaFabaoBag();
  177. return await base.AsyncInit(uiData);
  178. }
  179. private void UpdataGradeUI(bool isStartUpGrade)
  180. {
  181. if (isStartUpGrade)
  182. {
  183. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  184. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  185. faBaoData.level = selectedFaBaoInfo.FaBaoData.level + 1;
  186. FaBaoInfo nextFabaoInfo = new FaBaoInfo(faBaoData);
  187. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  188. {
  189. faBaoAttributeWidget.StartUpGrad(nextFabaoInfo);
  190. }
  191. Text_NextLv.text = "+1";
  192. Text_NextPower.text = "+" + (nextFabaoInfo.qiangDu - selectedFaBaoInfo.qiangDu);
  193. Text_NextLv.color = new Color32(15, 241, 150, 255);
  194. Text_NextPower.color = new Color32(15, 241, 150, 255);
  195. Text_NextLv.gameObject.SetActive(true);
  196. Text_NextPower.gameObject.SetActive(true);
  197. }
  198. else
  199. {
  200. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  201. {
  202. faBaoAttributeWidget.EndUpGrade();
  203. }
  204. Text_NextLv.gameObject.SetActive(false);
  205. Text_NextPower.gameObject.SetActive(false);
  206. }
  207. }
  208. private void UpdateBjUI(bool isBj)
  209. {
  210. if (isBj)
  211. {
  212. if (currentFaBaoInfo != selectedFaBaoInfo && selectedFaBaoInfo != null)
  213. {
  214. if (currentFaBaoInfo == null ||
  215. selectedFaBaoInfo.FabaoPowerupConfig.ID > currentFaBaoInfo.FabaoPowerupConfig.ID)
  216. {
  217. Text_NextLv.gameObject.SetActive(true);
  218. Text_NextLv.text =
  219. $"+{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  220. Text_NextLv.color = new Color32(15, 241, 150, 255);
  221. // Icon_LvBj.icon_name = "dec_fbjia";
  222. }
  223. else if (selectedFaBaoInfo.FabaoPowerupConfig.ID < currentFaBaoInfo.FabaoPowerupConfig.ID)
  224. {
  225. Text_NextLv.text =
  226. $"{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  227. Text_NextLv.color = new Color32(235, 110, 109, 255);
  228. Text_NextLv.gameObject.SetActive(true);
  229. // Icon_LvBj.icon_name = "dec_fbjian";
  230. }
  231. else
  232. {
  233. Text_NextLv.gameObject.SetActive(false);
  234. }
  235. if (currentFaBaoInfo == null || selectedFaBaoInfo.qiangDu > currentFaBaoInfo.qiangDu)
  236. {
  237. Text_NextPower.text = $"+{selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  238. Text_NextPower.color = new Color32(15, 241, 150, 255);
  239. Text_NextPower.gameObject.SetActive(true);
  240. // Icon_PowrBj.icon_name = "dec_bjia";
  241. }
  242. else if (selectedFaBaoInfo.qiangDu < currentFaBaoInfo.qiangDu)
  243. {
  244. Text_NextPower.text = $"{selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  245. Text_NextPower.color = new Color32(235, 110, 109, 255);
  246. Text_NextPower.gameObject.SetActive(true);
  247. // Icon_PowrBj.icon_name = "dec_fbjian";
  248. }
  249. else
  250. {
  251. Text_NextPower.gameObject.SetActive(false);
  252. }
  253. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  254. {
  255. faBaoAttributeWidget.StartBj(currentFaBaoInfo);
  256. }
  257. }
  258. else
  259. {
  260. Text_NextPower.gameObject.SetActive(false);
  261. Text_NextLv.gameObject.SetActive(false);
  262. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  263. {
  264. faBaoAttributeWidget.EndBj();
  265. }
  266. }
  267. }
  268. else
  269. {
  270. Icon_LvBj.gameObject.SetActive(false);
  271. Icon_PowrBj.gameObject.SetActive(false);
  272. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  273. {
  274. faBaoAttributeWidget.EndBj();
  275. }
  276. }
  277. }
  278. private async CTask UpadaFabaoBag()
  279. {
  280. foreach (var faBaoAttributeWidget in faBaoWidgets)
  281. {
  282. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  283. }
  284. faBaoWidgets.Clear();
  285. shownFaBaoInfos = PlayerManager.Instance.FaBaoControl.myAllFaBao.ToList();
  286. shownFaBaoInfos.Sort((l, r) =>
  287. {
  288. if (l.FaBaoData.useIndex == -1 && r.FaBaoData.useIndex > -1)
  289. {
  290. return -1;
  291. }
  292. if (l.FaBaoData.useIndex > -1 && r.FaBaoData.useIndex == 1)
  293. {
  294. return 1;
  295. }
  296. return r.FabaoPowerupConfig.ID.CompareTo(l.FabaoPowerupConfig.ID);
  297. });
  298. if (shownFaBaoInfos.Count > 0)
  299. {
  300. for (var i = 0; i < shownFaBaoInfos.Count; i++)
  301. {
  302. if (shownFaBaoInfos[i] == currentFaBaoInfo)
  303. {
  304. continue;
  305. }
  306. FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, Content);
  307. faBaoWidget.CustomInit(shownFaBaoInfos[i], true);
  308. faBaoWidget.OnClick = OnClick;
  309. faBaoWidgets.Add(faBaoWidget);
  310. }
  311. NoFaBagRoot.gameObject.SetActive(false);
  312. }
  313. else
  314. {
  315. NoFaBagRoot.gameObject.SetActive(true);
  316. }
  317. }
  318. private async void OnClick(ItemWidgetBasic obj)
  319. {
  320. FaBaoWidget faBao = obj as FaBaoWidget;
  321. selectedFaBaoInfo = faBao.faoInfo;
  322. Btn_Change.gameObject.SetActive(true);
  323. Btn_PeiYang.gameObject.SetActive(true);
  324. await UpdateUI(selectedFaBaoInfo);
  325. FaBaoInfoRoot.SetActive(true);
  326. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  327. if (!isUpGrade)
  328. {
  329. UpdateBjUI(true);
  330. }
  331. SetSelectIcon(faBao.SelectRoot);
  332. RedDotComType01.CustomInit(10, selectedFaBaoInfo);
  333. }
  334. private void SetSelectIcon(Transform root)
  335. {
  336. if (root != null)
  337. {
  338. Icon_Select.transform.SetParent(root.transform, false);
  339. Icon_Select.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  340. Icon_Select.gameObject.SetActive(true);
  341. }
  342. else
  343. {
  344. Icon_Select.transform.SetParent(transform, false);
  345. Icon_Select.gameObject.SetActive(false);
  346. }
  347. }
  348. public async void CustomInit(int selectIndex)
  349. {
  350. this.selectIndex = selectIndex;
  351. BtnUpGradeRoot.SetActive(false);
  352. BtnChangeRoot.SetActive(true);
  353. currentFaBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[selectIndex];
  354. selectedFaBaoInfo = currentFaBaoInfo;
  355. UpdateUI(selectedFaBaoInfo);
  356. UpadaFabaoBag();
  357. await UpdateCurrentFaBaoWidget();
  358. if (currentFaBaoWidget != null)
  359. SetSelectIcon(currentFaBaoWidget.SelectRoot);
  360. RedDotComType01.CustomInit(10, selectedFaBaoInfo);
  361. }
  362. private async CTask UpdateCurrentFaBaoWidget()
  363. {
  364. if (currentFaBaoInfo != null)
  365. {
  366. if (currentFaBaoWidget == null)
  367. currentFaBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, CurrentFaBaoRoot);
  368. currentFaBaoWidget.OnClick = OnClick;
  369. currentFaBaoWidget.CustomInit(currentFaBaoInfo, false);
  370. equipTipsRoot.gameObject.SetActive(true);
  371. }
  372. else
  373. {
  374. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  375. equipTipsRoot.gameObject.SetActive(false);
  376. }
  377. }
  378. private async CTask UpdateUI(FaBaoInfo faBaoInfo)
  379. {
  380. if (faBaoInfo != null)
  381. {
  382. FaBaoInfoRoot.SetActive(true);
  383. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  384. if (faBaoInfo.FaBaoData.useIndex != -1)
  385. {
  386. Btn_Change.gameObject.SetActive(false);
  387. // Btn_Change.transform.Gray(true);
  388. }
  389. else
  390. {
  391. Btn_Change.gameObject.SetActive(true);
  392. // Btn_Change.transform.RecoverColor();
  393. }
  394. Btn_PeiYang.gameObject.SetActive(true);
  395. //Btn_Change.gameObject.SetActive(true);
  396. await UpdateFaBaoUI(faBaoInfo);
  397. }
  398. else
  399. {
  400. FaBaoInfoRoot.SetActive(false);
  401. Text_NoFabaoTips.gameObject.gameObject.SetActive(true);
  402. Btn_Change.gameObject.SetActive(false);
  403. Btn_PeiYang.gameObject.SetActive(false);
  404. }
  405. }
  406. private async CTask UpdateFaBaoUI(FaBaoInfo faBaoInfo)
  407. {
  408. using (CTaskAwaitBuffer cts = new CTaskAwaitBuffer())
  409. {
  410. Text_FaBaoName.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name) + " Lv." +
  411. faBaoInfo.FabaoPowerupConfig.ID;
  412. Text_Power.text = $"{LanguageManager.Instance.Text(10197)}:{faBaoInfo.qiangDu}";
  413. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec),
  414. faBaoInfo.effectValue);
  415. if (faBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  416. {
  417. Text_UpGrade.gameObject.SetActive(false);
  418. ItemRoot.gameObject.SetActive(false);
  419. Text_ManTips.gameObject.SetActive(true);
  420. }
  421. else
  422. {
  423. AccountFileInfo.FaBaoData _faBaoData = new AccountFileInfo.FaBaoData();
  424. _faBaoData.id = faBaoInfo.FaBaoData.id;
  425. _faBaoData.level = faBaoInfo.FabaoPowerupConfig.ID + 1;
  426. FaBaoInfo _nextFaBaoInfo = new FaBaoInfo(_faBaoData);
  427. cts.AddTask(CreatItemWidgetType1(faBaoInfo));
  428. //tupo
  429. if (_nextFaBaoInfo.FabaoPowerupConfig.SkillLevel != selectedFaBaoInfo.FabaoPowerupConfig.SkillLevel)
  430. {
  431. Text_UpGrade.text = LanguageManager.Instance.Text(10205);
  432. }
  433. else
  434. {
  435. Text_UpGrade.text = LanguageManager.Instance.Text(10203);
  436. }
  437. Text_UpGrade.gameObject.SetActive(true);
  438. ItemRoot.gameObject.SetActive(true);
  439. Text_ManTips.gameObject.SetActive(false);
  440. }
  441. Icon_FaBaoIcon.icon_name = faBaoInfo.SkillConfig.icon;
  442. switch (faBaoInfo.FabaoConfig.magicAttribute)
  443. {
  444. case 1:
  445. Icon_Attribute.icon_name = "dec_jin2";
  446. break;
  447. case 2:
  448. Icon_Attribute.icon_name = "dec_mu2";
  449. break;
  450. case 4:
  451. Icon_Attribute.icon_name = "dec_shui2";
  452. break;
  453. case 8:
  454. Icon_Attribute.icon_name = "dec_huo2";
  455. break;
  456. case 16:
  457. Icon_Attribute.icon_name = "dec_tu2";
  458. break;
  459. }
  460. cts.AddTask(CreatFaBaoSkillWidget(faBaoInfo));
  461. cts.AddTask(CreatFaBaoAttributeWidget(faBaoInfo));
  462. await cts.WaitAll();
  463. }
  464. }
  465. private async CTask CreatItemWidgetType1(FaBaoInfo faBaoInfo)
  466. {
  467. foreach (var itemWidgetType1 in itemWidgetType1s)
  468. {
  469. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  470. }
  471. itemWidgetType1s.Clear();
  472. for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  473. {
  474. ItemWidgetType1 itemWidgetType1 =
  475. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Game, null,
  476. ItemRoot, isInstance: true);
  477. itemWidgetType1.CustomInit(faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  478. faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  479. itemWidgetType1s.Add(itemWidgetType1);
  480. }
  481. ItemConfig itemConfig =
  482. ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID);
  483. ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
  484. //大突破需要消耗对应的法宝碎片
  485. if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  486. faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  487. {
  488. ItemWidgetType1 itemWidgetType1 =
  489. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Game, null,
  490. ItemRoot, isInstance: true);
  491. itemWidgetType1.CustomInit(itemConfig.associateVlaue[0],
  492. faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]);
  493. itemWidgetType1s.Add(itemWidgetType1);
  494. }
  495. LayoutRebuilder.ForceRebuildLayoutImmediate(ItemRoot);
  496. }
  497. private async CTask CreatFaBaoSkillWidget(FaBaoInfo faBaoInfo)
  498. {
  499. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  500. {
  501. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  502. }
  503. faBaoSkillWidgets.Clear();
  504. List<FabaoPowerupConfig> fabaoPowerupConfigs =
  505. ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().ToList();
  506. var fanappower = fabaoPowerupConfigs.GroupBy(f => f.SkillLevel)
  507. .Select(g => new { config = g.OrderBy(f => f.ID).FirstOrDefault() }).ToList();
  508. foreach (var powerupConfigse in fanappower)
  509. {
  510. if (powerupConfigse.config.ID == 1)
  511. {
  512. continue;
  513. }
  514. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  515. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  516. faBaoData.level = powerupConfigse.config.ID;
  517. FaBaoInfo _faBaoInfo = new FaBaoInfo(faBaoData);
  518. FaBaoSkillWidget faBaoSkillWidget =
  519. await UIManager.Instance.CreateGComponent<FaBaoSkillWidget>(null, SkillContent);
  520. faBaoSkillWidget.CustomInit(selectedFaBaoInfo, _faBaoInfo);
  521. faBaoSkillWidgets.Add(faBaoSkillWidget);
  522. }
  523. }
  524. private async CTask CreatFaBaoAttributeWidget(FaBaoInfo faBaoInfo)
  525. {
  526. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  527. {
  528. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  529. }
  530. faBaoAttributeWidgets.Clear();
  531. foreach (var keyValuePair in faBaoInfo.attriButedIC)
  532. {
  533. FaBaoAttributeWidget faBaoAttributeWidget =
  534. await UIManager.Instance.CreateGComponent<FaBaoAttributeWidget>(null, FaBaoAttributeWidgetRoot);
  535. faBaoAttributeWidget.CusomtInit(selectedFaBaoInfo, keyValuePair.Key);
  536. faBaoAttributeWidgets.Add(faBaoAttributeWidget);
  537. }
  538. }
  539. public async static CTask<SelectFaBaoPanel> OpenPanel(int selectIndex)
  540. {
  541. SelectFaBaoPanel selectFaBaoPanel = await UIManager.Instance.LoadAndOpenPanel<SelectFaBaoPanel>(null);
  542. selectFaBaoPanel.CustomInit(selectIndex);
  543. return selectFaBaoPanel;
  544. }
  545. public async override CTask Close()
  546. {
  547. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  548. {
  549. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  550. }
  551. faBaoAttributeWidgets.Clear();
  552. foreach (var faBaoAttributeWidget in faBaoWidgets)
  553. {
  554. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  555. }
  556. faBaoWidgets.Clear();
  557. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  558. {
  559. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  560. }
  561. faBaoSkillWidgets.Clear();
  562. foreach (var itemWidgetType1 in itemWidgetType1s)
  563. {
  564. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  565. }
  566. itemWidgetType1s.Clear();
  567. fx_ui_fabao_shengji.gameObject.SetActive(false);
  568. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  569. UpdataGradeUI(false);
  570. UpdateBjUI(false);
  571. currentFaBaoWidget = null;
  572. BtnUpGradeRoot.SetActive(false);
  573. BtnChangeRoot.SetActive(true);
  574. currentFaBaoInfo = null;
  575. selectedFaBaoInfo = null;
  576. SetSelectIcon(null);
  577. await base.Close();
  578. }
  579. }
  580. }