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							- using System.Collections.Generic;
 
- using Core.Audio;
 
- using Core.Language;
 
- using Excel2Json;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using GameLogic.Combat;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Hero;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "HeroBreakthroughPanel")]
 
-     public partial class HeroBreakthroughPanel : UIPanel
 
-     {
 
-         HeroPowerUpConfig heroPowerUpConfig;
 
-         List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
 
-         private HeroInfo nextHeroInfo = new HeroInfo();
 
-         /// <summary>
 
-         /// 1.正常渡劫 2.渡劫预览
 
-         /// </summary>
 
-         private int type;
 
-         private void Init()
 
-         {
 
-             IsShowAppBar = false;
 
-             isAddStack = true;
 
-         }
 
-         protected override void AddEvent()
 
-         {
 
-             EventManager.Instance.AddEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
 
-         }
 
-         private void RefenceBreakthrough(IEventData e)
 
-         {
 
-             RefenceSuccessProbability(PlayerManager.Instance.myHero);
 
-         }
 
-         protected override void DelEvent()
 
-         {
 
-             EventManager.Instance.RemoveEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
 
-             Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
 
-             Btn_Affirm.onClick.AddListener(async () =>
 
-             {
 
-                 if (type == 2)
 
-                 {
 
-                     TipMessagePanel.OpenTipMessagePanel("修为等级还未达到,暂不可预览");
 
-                     return;
 
-                 }
 
-                 if (PlayerManager.Instance.myHero.heroData.exp + HeroHerlp.GetHeroExp() <
 
-                     PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
 
-                 {
 
-                     return;
 
-                 }
 
-                 if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
 
-                     !PlayerManager.Instance.myHero.heroData.isYuanMan)
 
-                 {
 
-                     if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
 
-                     {
 
-                         TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("没有破除心魔");
 
-                         return;
 
-                     }
 
-                     for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
 
-                     {
 
-                         bool isHave = false;
 
-                         for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
 
-                         {
 
-                             if (breakthroughItemWidgets[i1].itemInfo != null &&
 
-                                 PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] ==
 
-                                 breakthroughItemWidgets[i1].itemInfo.itemID)
 
-                             {
 
-                                 isHave = true;
 
-                             }
 
-                         }
 
-                         if (!isHave)
 
-                         {
 
-                             ItemConfig itemConfig =
 
-                                 ConfigComponent.Instance.Get<ItemConfig>(PlayerManager.Instance.myHero.powerUpConfig
 
-                                     .DujieMustItemIDs[i]);
 
-                             string tips = "缺少" + LanguageManager.Instance.Text(itemConfig.itemName);
 
-                             TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel(tips);
 
-                             return;
 
-                         }
 
-                     }
 
-                     //先验证必须道具够不够 够了成功后扣除
 
-                     for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
 
-                     {
 
-                         if (!PlayerManager.Instance.BagController.IsEnough(
 
-                                 PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i],
 
-                                 1))
 
-                         {
 
-                             TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
 
-                             return;
 
-                         }
 
-                     }
 
-                     for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs.Length; i++)
 
-                     {
 
-                         PlayerManager.Instance.BagController.DeductItem(
 
-                             PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs[i], 1);
 
-                     }
 
-                     HeroInformationPanel heroInformationPanel =
 
-                         UIManager.Instance.GetComponent<HeroInformationPanel>();
 
-                     var list = GetBl();
 
-                     int ramdomValue = Random.Range(1, 101);
 
-                     int type1 = 2;
 
-                     //突破成功
 
-                     if (ramdomValue < list[0])
 
-                     {
 
-                         //渡劫成功扣除道具
 
-                         for (var i = 0;
 
-                              i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
 
-                              i++)
 
-                         {
 
-                             PlayerManager.Instance.BagController.DeductItem(
 
-                                 PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1);
 
-                         }
 
-                         if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
 
-                         {
 
-                             type1 = 4;
 
-                         }
 
-                         AudioManager.Instance.PlayAudio("ui_tupo.wav");
 
-                         await UpHero(type1);
 
-                     }
 
-                     //失败
 
-                     else
 
-                     {
 
-                         RemoveHeroItem(list[1]);
 
-                         AudioManager.Instance.PlayAudio("ui_tuposhiba.wav");
 
-                         HeroBreakthroughFailPanel heroBreakthroughFailPanel =
 
-                             await HeroBreakthroughFailPanel.OpenPanel(2, list[1]);
 
-                         await heroBreakthroughFailPanel.UIClosed();
 
-                     }
 
-                     heroInformationPanel.RecoverDujie();
 
-                     UIManager.Instance.HideUIUIPanel(this);
 
-                 }
 
-                 else
 
-                 {
 
-                     if (PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages != null &&
 
-                         PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages.Length > 1)
 
-                     {
 
-                         if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
 
-                         {
 
-                             TipMessagePanel.OpenTipMessagePanel("生命值不够!");
 
-                             return;
 
-                         }
 
-                         GObjectPoolInterface.SetActive(false);
 
-                         BackgroundPanel backgroundPanel = UIManager.Instance.GetComponent<BackgroundPanel>();
 
-                         backgroundPanel.GObjectPoolInterface.SetActive(false);
 
-                         HeroInformationPanel heroInformationPanel =
 
-                             UIManager.Instance.GetComponent<HeroInformationPanel>();
 
-                         int ramdomValue = Random.Range(PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[0],
 
-                             PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[1]);
 
-                         await heroInformationPanel.Dujie(ramdomValue);
 
-                         //渡劫失败
 
-                         if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
 
-                         {
 
-                             AudioManager.Instance.PlayAudio("ui_tuposhiba.wav");
 
-                             RemoveHeroItem(100);
 
-                             HeroBreakthroughFailPanel heroBreakthroughFailPanel =
 
-                                 await HeroBreakthroughFailPanel.OpenPanel(3, 100);
 
-                             await heroBreakthroughFailPanel.UIClosed();
 
-                         }
 
-                         else
 
-                         {
 
-                             AudioManager.Instance.PlayAudio("ui_tupo.wav");
 
-                             await UpHero(3);
 
-                         }
 
-                         heroInformationPanel.RecoverDujie();
 
-                         UIManager.Instance.HideUIUIPanel(this);
 
-                     }
 
-                 }
 
-             });
 
-             Btn_StartCombat.onClick.AddListener(() =>
 
-             {
 
-                 if (type == 2)
 
-                     return;
 
-                 if (PlayerManager.Instance.myHero.heroData.isCombat)
 
-                     return;
 
-                 // UIManager.Instance.HindCurrAllShowPanel();
 
-                 CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID, true, -1,
 
-                     delegate(bool isWin)
 
-                     {
 
-                         LogTool.Log("战斗完成" + isWin);
 
-                         if (isWin)
 
-                         {
 
-                             PlayerManager.Instance.myHero.heroData.isCombat = true;
 
-                             AccountFileInfo.Instance.SavePlayerData();
 
-                             Btn_StartCombat.gameObject.SetActive(false);
 
-                             CombatTrue.gameObject.SetActive(true);
 
-                             Text_Combat.text = "已破除";
 
-                             RefenceSuccessProbability(PlayerManager.Instance.myHero);
 
-                             // UIManager.Instance.ShowLastHindAllShowPanel();
 
-                         }
 
-                         CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
 
-                     });
 
-             });
 
-         }
 
-         private void RemoveHeroItem(int failBl)
 
-         {
 
-             //扣除失败后的经验
 
-             float failbl = failBl == 0
 
-                 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce
 
-                 : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * failBl * 0.01f);
 
-             int failXw = (int)(PlayerManager.Instance.myHero.powerUpConfig.levelUpExp * failbl * 0.01f);
 
-             float allexp = HeroHerlp.GetHeroExp();
 
-             PlayerManager.Instance.myHero.heroData.exp += allexp;
 
-             PlayerManager.Instance.myHero.heroData.exp -= failXw;
 
-             PlayerManager.Instance.myHero.heroData.upTime = TimeHelper.ClientNow();
 
-             // PlayerManager.Instance.myHero.heroData.isCombat = false;
 
-             AccountFileInfo.Instance.SavePlayerData();
 
-         }
 
-         private async CTask UpHero(int type)
 
-         {
 
-             List<HeroAttributeData> heroAttributData = null;
 
-             //小突破
 
-             if (type == 1)
 
-             {
 
-                 heroAttributData =
 
-                     HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
 
-                 PlayerManager.Instance.myHero.Upgrade();
 
-             }
 
-             //大突破
 
-             else if (type == 2)
 
-             {
 
-                 heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
 
-                 PlayerManager.Instance.myHero.Upgrade();
 
-             }
 
-             //渡劫
 
-             else if (type == 3)
 
-             {
 
-                 heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
 
-                 PlayerManager.Instance.myHero.heroData.isYuanMan = false;
 
-                 PlayerManager.Instance.myHero.Upgrade();
 
-             }
 
-             //圆满
 
-             else if (type == 4)
 
-             {
 
-             }
 
-             if (type != 4)
 
-             {
 
-                 HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
 
-                     await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
 
-                 await heroBreakthroughSuccessPanel.UIClosed();
 
-             }
 
-             else
 
-             {
 
-                 PlayerManager.Instance.myHero.heroData.isYuanMan = true;
 
-                 HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
 
-                 await herYuanManSuccessPanel.UIClosed();
 
-             }
 
-         }
 
-         public async CTask CustomInit()
 
-         {
 
-             type = 1;
 
-             heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
 
-             nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
 
-             nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
 
-                 PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
 
-             Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
 
-                                         LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
 
-                                         LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
 
-             Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
 
-                                     LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
 
-                                     LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
 
-             LevelbattleConfig levelbattleConfig =
 
-                 ConfigComponent.Instance.Get<LevelbattleConfig>(heroPowerUpConfig.DujieLevelbattleID);
 
-             GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
 
-             HeroModelConfig heroModelConfig =
 
-                 ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
 
-             MonsterPowerUpConfig monsterPowerUpConfig =
 
-                 ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
 
-             Text_CombatTitle.text =
 
-                 $"{LanguageManager.Instance.Text(heroModelConfig.name)}   {LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie1)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie2)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie3)}";
 
-             if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
 
-             {
 
-                 if (PlayerManager.Instance.myHero.heroData.isYuanMan)
 
-                 {
 
-                     Text_TitleName.text = LanguageManager.Instance.Text(10431);
 
-                     Text_Affirm.text =LanguageManager.Instance.Text(10432);
 
-                     Text_AffirmTips.text =LanguageManager.Instance.Text(10433);
 
-                     Text_SucceedDesc.gameObject.SetActive(false);
 
-                 }
 
-                 else
 
-                 {
 
-                     Text_TitleName.text = LanguageManager.Instance.Text(10430);
 
-                     Text_Affirm.text = LanguageManager.Instance.Text(10432);
 
-                     Text_AffirmTips.text = LanguageManager.Instance.Text(10434);
 
-                     Text_SucceedDesc.gameObject.SetActive(true);
 
-                 }
 
-                 if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
 
-                 {
 
-                     // if(PlayerManager.Instance.myHero.heroData.isYuanMan)
 
-                     LeiJieRooot.gameObject.SetActive(PlayerManager.Instance.myHero.heroData.isYuanMan);
 
-                     Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
 
-                     Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
 
-                     if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
 
-                     {
 
-                         Text_HeroHp.color = Color.red;
 
-                     }
 
-                     else
 
-                     {
 
-                         Text_HeroHp.color = new Color32(249, 240, 204, 255);
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     LeiJieRooot.gameObject.SetActive(false);
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 Text_AffirmTips.text = LanguageManager.Instance.Text(10436);
 
-                 Text_Affirm.text = LanguageManager.Instance.Text(10428);
 
-                 Text_TitleName.text = LanguageManager.Instance.Text(10435);
 
-                 LeiJieRooot.gameObject.SetActive(false);
 
-                 Text_SucceedDesc.gameObject.SetActive(true);
 
-             }
 
-             if (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
 
-                 !PlayerManager.Instance.myHero.heroData.isYuanMan)
 
-             {
 
-             }
 
-             if (heroPowerUpConfig.DujieLevelbattleID != -1 &&
 
-                 (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
 
-                  !PlayerManager.Instance.myHero.heroData.isYuanMan))
 
-             {
 
-                 CombatRoot.gameObject.SetActive(true);
 
-                 if (PlayerManager.Instance.myHero.heroData.isCombat)
 
-                 {
 
-                     Btn_StartCombat.gameObject.SetActive(false);
 
-                     CombatTrue.gameObject.SetActive(true);
 
-                     Text_Combat.text = "已破除";
 
-                 }
 
-                 else
 
-                 {
 
-                     Btn_StartCombat.gameObject.SetActive(true);
 
-                     CombatTrue.gameObject.SetActive(false);
 
-                     Text_Combat.text = "破除";
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 CombatRoot.gameObject.SetActive(false);
 
-             }
 
-             RefenceSuccessProbability(PlayerManager.Instance.myHero);
 
-             Btn_Affirm.transform.RecoverColor();
 
-             if (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
 
-                 !PlayerManager.Instance.myHero.heroData.isYuanMan)
 
-             {
 
-                 ItemRooot.SetActive(true);
 
-                 using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
 
-                        new CTaskAwaitBuffer<BreakthroughItemWidget>())
 
-                 {
 
-                     for (int i = 0;
 
-                          i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length;
 
-                          i++)
 
-                     {
 
-                         cTaskAwaitBuffer.AddTask(
 
-                             UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
 
-                     }
 
-                     breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
 
-                     breakthroughItemWidgets[0].CustomInit(1, 0, false);
 
-                     //必选道具
 
-                     for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
 
-                     {
 
-                         breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
 
-                     }
 
-                     //可选道具
 
-                     for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
 
-                     {
 
-                         breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
 
-                             .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
 
-                     }
 
-                     for (var i = 0; i < breakthroughItemWidgets.Count; i++)
 
-                     {
 
-                         breakthroughItemWidgets[i].transform.anchoredPosition =
 
-                             new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
 
-                     }
 
-                     Content.sizeDelta =
 
-                         new Vector2(
 
-                             (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
 
-                             200);
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 ItemRooot.SetActive(false);
 
-             }
 
-         }
 
-         private void RefenceSuccessProbability(HeroInfo hero)
 
-         {
 
-             bool isCan = true;
 
-             int failXw = 0;
 
-             float failbl = 0;
 
-             int successBl = 0;
 
-             if (!PlayerManager.Instance.myHero.heroData.isYuanMan)
 
-             {
 
-                 if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
 
-                 {
 
-                     isCan = false;
 
-                 }
 
-                 for (var i = 0; i < hero.powerUpConfig.DujieMustItemIDs.Length; i++)
 
-                 {
 
-                     bool isHave = false;
 
-                     for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
 
-                     {
 
-                         if (breakthroughItemWidgets[i1].itemInfo != null && hero.powerUpConfig.DujieMustItemIDs[i] ==
 
-                             breakthroughItemWidgets[i1].itemInfo.itemID)
 
-                         {
 
-                             isHave = true;
 
-                         }
 
-                     }
 
-                     if (!isHave)
 
-                     {
 
-                         isCan = false;
 
-                         break;
 
-                     }
 
-                 }
 
-                 var list = GetBl();
 
-                 failbl = list[1] == 0
 
-                     ? hero.powerUpConfig.FailureExpReduce
 
-                     : (float)(hero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
 
-                 successBl = list[0];
 
-             }
 
-             // else
 
-             // {
 
-             //     isCan 
 
-             // }
 
-             if (isCan)
 
-             {
 
-                 // var list = GetBl();
 
-                 //
 
-                 // failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
 
-                 // successBl = list[0];
 
-                 if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
 
-                 {
 
-                     if (PlayerManager.Instance.myHero.heroData.isYuanMan)
 
-                     {
 
-                         Text_AffirmTips.text = "是否确认渡劫";
 
-                     }
 
-                     else
 
-                     {
 
-                         Text_AffirmTips.text = "是否确认圆满";
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     Text_AffirmTips.text = "是否确认突破";
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 //提示需要什么道具
 
-                 string tips = "需要 破除心魔 ";
 
-                 foreach (var dujieMustItemID in hero.powerUpConfig.DujieMustItemIDs)
 
-                 {
 
-                     ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(dujieMustItemID);
 
-                     tips += " " + LanguageManager.Instance.Text(itemConfig.itemName);
 
-                 }
 
-                 if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
 
-                 {
 
-                     Text_AffirmTips.text = tips;
 
-                 }
 
-                 else
 
-                 {
 
-                     Text_AffirmTips.text = tips;
 
-                 }
 
-                 //
 
-                 // failbl = PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce;
 
-                 // successBl = 0;
 
-             }
 
-             failXw = (int)(hero.powerUpConfig.levelUpExp * failbl * 0.01f);
 
-             Text_FailDesc.text = $"失败损失修为:{failXw}修为";
 
-             Text_SucceedDesc.text = $"成功几率:{successBl}%";
 
-             LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.GetComponent<RectTransform>());
 
-             LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.transform.parent.GetComponent<RectTransform>());
 
-         }
 
-         private List<int> GetBl()
 
-         {
 
-             int succesAllBl = 0;
 
-             int failAllBl = 0;
 
-             if (heroPowerUpConfig.DujieLevelbattleID != -1 && PlayerManager.Instance.myHero.heroData.isCombat)
 
-             {
 
-                 succesAllBl += heroPowerUpConfig.DujieRateviaBattle;
 
-             }
 
-             foreach (var breakthroughItemWidget in breakthroughItemWidgets)
 
-             {
 
-                 if (breakthroughItemWidget.itemInfo != null)
 
-                 {
 
-                     if (breakthroughItemWidget.itemInfo.config.itemTag == 3)
 
-                     {
 
-                         succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
 
-                         failAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[3];
 
-                     }
 
-                     else
 
-                     {
 
-                         succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
 
-                     }
 
-                 }
 
-             }
 
-             return new List<int> { succesAllBl, failAllBl };
 
-         }
 
-         public async static CTask<HeroBreakthroughPanel> OpenPanel()
 
-         {
 
-             HeroBreakthroughPanel heroBreakthroughPanel =
 
-                 await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Middle, isShowBG: true);
 
-             heroBreakthroughPanel.CustomInit();
 
-             return heroBreakthroughPanel;
 
-         }
 
-         //渡劫预览
 
-         public async static CTask<HeroBreakthroughPanel> OpenPanel1(HeroInfo heroInfo1)
 
-         {
 
-             HeroBreakthroughPanel heroBreakthroughPanel =
 
-                 await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
 
-             heroBreakthroughPanel.CustomInit(heroInfo1);
 
-             return heroBreakthroughPanel;
 
-         }
 
-         public async CTask CustomInit(HeroInfo heroInfo1)
 
-         {
 
-             type = 2;
 
-             heroPowerUpConfig = heroInfo1.powerUpConfig;
 
-             nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
 
-             nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
 
-                 heroInfo1.heroData.heroPowerId + 1);
 
-             Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
 
-                                         LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
 
-                                         LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
 
-             Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
 
-                                     LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
 
-                                     LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
 
-             if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
 
-             {
 
-                 Text_TitleName.text = "渡劫预览";
 
-                 Text_Affirm.text = "逆天而行";
 
-                 Text_AffirmTips.text = "是否确认渡劫";
 
-                 if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
 
-                 {
 
-                     LeiJieRooot.gameObject.SetActive(true);
 
-                     Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
 
-                     Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
 
-                     if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
 
-                     {
 
-                         Text_HeroHp.color = Color.red;
 
-                     }
 
-                     else
 
-                     {
 
-                         Text_HeroHp.color = new Color32(249, 240, 204, 255);
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     LeiJieRooot.gameObject.SetActive(false);
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 Text_AffirmTips.text = "是否确认突破";
 
-                 Text_Affirm.text = "突破";
 
-                 Text_TitleName.text = "突破";
 
-                 LeiJieRooot.gameObject.SetActive(false);
 
-             }
 
-             if (heroPowerUpConfig.DujieLevelbattleID != -1)
 
-             {
 
-                 CombatRoot.gameObject.SetActive(true);
 
-                 if (heroInfo1.heroData.isCombat)
 
-                 {
 
-                     Btn_StartCombat.gameObject.SetActive(false);
 
-                     CombatTrue.gameObject.SetActive(true);
 
-                     Text_Combat.text = "已破除";
 
-                 }
 
-                 else
 
-                 {
 
-                     Btn_StartCombat.gameObject.SetActive(true);
 
-                     CombatTrue.gameObject.SetActive(false);
 
-                     Text_Combat.text = "破除";
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 CombatRoot.gameObject.SetActive(false);
 
-             }
 
-             RefenceSuccessProbability(heroInfo1);
 
-             Btn_Affirm.transform.Gray(false);
 
-             using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
 
-                    new CTaskAwaitBuffer<BreakthroughItemWidget>())
 
-             {
 
-                 for (int i = 0;
 
-                      i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length;
 
-                      i++)
 
-                 {
 
-                     cTaskAwaitBuffer.AddTask(
 
-                         UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
 
-                 }
 
-                 breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
 
-                 breakthroughItemWidgets[0].CustomInit(1, 0, false);
 
-                 //必选道具
 
-                 for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
 
-                 {
 
-                     breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
 
-                 }
 
-                 //可选道具
 
-                 for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
 
-                 {
 
-                     breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
 
-                         .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
 
-                 }
 
-                 for (var i = 0; i < breakthroughItemWidgets.Count; i++)
 
-                 {
 
-                     breakthroughItemWidgets[i].transform.anchoredPosition =
 
-                         new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
 
-                 }
 
-                 Content.sizeDelta =
 
-                     new Vector2(
 
-                         (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
 
-                         200);
 
-             }
 
-         }
 
-         // [CustomMethod(CustomMethodType.Update)]
 
-         // public async void Update()
 
-         // {
 
-         //     if (Input.GetKeyDown(KeyCode.Y))
 
-         //     {
 
-         //         HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(3, 10);
 
-         //         await heroBreakthroughFailPanel.UIClosed();
 
-         //
 
-         //
 
-         //         // UIManager.Instance.HideUIUIPanel(this);
 
-         //     }
 
-         // }
 
-         public async override CTask Close()
 
-         {
 
-             foreach (var breakthroughItemWidget in breakthroughItemWidgets)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
 
-             }
 
-             breakthroughItemWidgets.Clear();
 
-             heroPowerUpConfig = default;
 
-             type = 0;
 
-             await base.Close();
 
-         }
 
-     }
 
- }
 
 
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