| 123456789101112131415161718192021222324252627282930313233343536373839 | using GraphProcessor;using UnityEngine.Rendering;namespace NodeGraphProcessor.Examples{	[System.Serializable, NodeMenuItem("Conditional/Comparison")]	public class Comparison : BaseNode	{		[Input(name = "In A")]		public float    inA;			[Input(name = "In B")]		public float    inB;		[Output(name = "Out")]		public bool		compared;		public CompareFunction		compareFunction = CompareFunction.LessEqual;		public override string		name => "Comparison";		protected override void Process()		{			switch (compareFunction)			{				default:				case CompareFunction.Disabled:				case CompareFunction.Never: compared = false; break;				case CompareFunction.Always: compared = true; break;				case CompareFunction.Equal: compared = inA == inB; break;				case CompareFunction.Greater: compared = inA > inB; break;				case CompareFunction.GreaterEqual: compared = inA >= inB; break;				case CompareFunction.Less: compared = inA < inB; break;				case CompareFunction.LessEqual: compared = inA <= inB; break;				case CompareFunction.NotEqual: compared = inA != inB; break;			}		}	}}
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