| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290 | // Auto Generated Code By excel2json// Generate From Excel\HeroPowerUp.xlsx. SheetName: HeroPowerUpConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "HeroPowerUpConfig.json")]	public partial class HeroPowerUpConfigHolder : ConfigHolder<HeroPowerUpConfig>
	{	}	[Serializable]	public struct HeroPowerUpConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///玩家修为境界(等级)		/// </summary>#if !COMBAT_SERVER		public int HeroLevel;#else		public int HeroLevel{ set; get; }#endif				/// <summary>		///大境界ID		/// </summary>#if !COMBAT_SERVER		public int jingjie1;#else		public int jingjie1{ set; get; }#endif				/// <summary>		///中境界ID		/// </summary>#if !COMBAT_SERVER		public int jingjie2;#else		public int jingjie2{ set; get; }#endif				/// <summary>		///小境界ID		/// </summary>#if !COMBAT_SERVER		public int jingjie3;#else		public int jingjie3{ set; get; }#endif				/// <summary>		///境界语言表ID		/// </summary>#if !COMBAT_SERVER		public int[] jingjieLanIDs;#else		public int[] jingjieLanIDs{ set; get; }#endif				/// <summary>		///升级所需修为值 (-1代表最大等级)		/// </summary>#if !COMBAT_SERVER		public int levelUpExp;#else		public int levelUpExp{ set; get; }#endif				/// <summary>		///渡劫必须战斗ID		/// </summary>#if !COMBAT_SERVER		public int DujieLevelbattleID;#else		public int DujieLevelbattleID{ set; get; }#endif				/// <summary>		///战斗增加渡劫几率		/// </summary>#if !COMBAT_SERVER		public int DujieRateviaBattle;#else		public int DujieRateviaBattle{ set; get; }#endif				/// <summary>		///渡劫必需道具ID		/// </summary>#if !COMBAT_SERVER		public int[] DujieMustItemIDs;#else		public int[] DujieMustItemIDs{ set; get; }#endif				/// <summary>		///渡劫必需道具数量		/// </summary>#if !COMBAT_SERVER		public int[] DujieMustItemValues;#else		public int[] DujieMustItemValues{ set; get; }#endif				/// <summary>		///渡劫选有道具IDs		/// </summary>#if !COMBAT_SERVER		public int[] DujieItemIDs;#else		public int[] DujieItemIDs{ set; get; }#endif				/// <summary>		///渡劫选有道具数量		/// </summary>#if !COMBAT_SERVER		public int[] DujieItemValues;#else		public int[] DujieItemValues{ set; get; }#endif				/// <summary>		///雷劫伤害 要填下限、上限、表现上几根雷		/// </summary>#if !COMBAT_SERVER		public int[] LeijieDamages;#else		public int[] LeijieDamages{ set; get; }#endif				/// <summary>		///生命倍率		/// </summary>#if !COMBAT_SERVER		public float HPFactor;#else		public float HPFactor{ set; get; }#endif				/// <summary>		///攻击倍率		/// </summary>#if !COMBAT_SERVER		public float ATKFactor;#else		public float ATKFactor{ set; get; }#endif				/// <summary>		///防御倍率		/// </summary>#if !COMBAT_SERVER		public float DEFFactor;#else		public float DEFFactor{ set; get; }#endif				/// <summary>		///护盾倍率		/// </summary>#if !COMBAT_SERVER		public float HudunFactor;#else		public float HudunFactor{ set; get; }#endif				/// <summary>		///防御系数K		/// </summary>#if !COMBAT_SERVER		public int defK;#else		public int defK{ set; get; }#endif				/// <summary>		///神识上限		/// </summary>#if !COMBAT_SERVER		public int ShenshiMax;#else		public int ShenshiMax{ set; get; }#endif				/// <summary>		///每秒获得的修为值		/// </summary>#if !COMBAT_SERVER		public float AutoXiuwei;#else		public float AutoXiuwei{ set; get; }#endif				/// <summary>		///雷劫失败扣除的当前等级修为百分比		/// </summary>#if !COMBAT_SERVER		public int FailureExpReduce;#else		public int FailureExpReduce{ set; get; }#endif				/// <summary>		///主动功法可配置上限		/// </summary>#if !COMBAT_SERVER		public int MaxActiveGongfaNum;#else		public int MaxActiveGongfaNum{ set; get; }#endif				/// <summary>		///被动功法可配置上限		/// </summary>#if !COMBAT_SERVER		public int MaxPassiveGongfaNum;#else		public int MaxPassiveGongfaNum{ set; get; }#endif				/// <summary>		///法宝可配置上限		/// </summary>#if !COMBAT_SERVER		public int MaxFabaoNum;#else		public int MaxFabaoNum{ set; get; }#endif				/// <summary>		///法力倍率		/// </summary>#if !COMBAT_SERVER		public float MPFactor;#else		public float MPFactor{ set; get; }#endif				/// <summary>		///允许出现的最大挂机道友数量		/// </summary>#if !COMBAT_SERVER		public int DaoyouCount;#else		public int DaoyouCount{ set; get; }#endif			}}// End of Auto Generated Code
 |