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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class CombatPanel
- {
- #region 自定义数据
- private Slider _CameraSelect;
- public Slider CameraSelect
- {
- get{
- if (_CameraSelect == null)
- {
- _CameraSelect = GetUIUnit<Slider>("CameraSelect");
- }
- return _CameraSelect;
- }
- }
- private Button _bnt_shengShi;
- public Button bnt_shengShi
- {
- get{
- if (_bnt_shengShi == null)
- {
- _bnt_shengShi = GetUIUnit<Button>("bnt_shengShi");
- }
- return _bnt_shengShi;
- }
- }
- private GameObject _PlayerHpWidget;
- public GameObject PlayerHpWidget
- {
- get{
- if (_PlayerHpWidget == null)
- {
- _PlayerHpWidget = GetUIUnit<GameObject>("PlayerHpWidget");
- }
- return _PlayerHpWidget;
- }
- }
- private RectTransform _DynamicEvent;
- public RectTransform DynamicEvent
- {
- get{
- if (_DynamicEvent == null)
- {
- _DynamicEvent = GetUIUnit<RectTransform>("DynamicEvent");
- }
- return _DynamicEvent;
- }
- }
- private GameObject _ShengShiEventWidget;
- public GameObject ShengShiEventWidget
- {
- get{
- if (_ShengShiEventWidget == null)
- {
- _ShengShiEventWidget = GetUIUnit<GameObject>("ShengShiEventWidget");
- }
- return _ShengShiEventWidget;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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