PlayerManager.cs 8.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Bag;
  9. using GameLogic.Combat.CombatTool;
  10. using GameLogic.CombatScenesTool;
  11. using GameLogic.Equipment;
  12. using GameLogic.Hero;
  13. using GameLogic.Player;
  14. using UnityEngine;
  15. using Utility;
  16. public class PlayerManager : Singleton<PlayerManager>
  17. {
  18. public GameConstantConfig gameConstantConfig;
  19. public GongFaControl GongFaControl;
  20. public FaBaoControl FaBaoControl;
  21. public BagController BagController;
  22. public bool isTest;
  23. /// <summary>
  24. /// 玩家角色属性
  25. /// </summary>
  26. public HeroInfo myHero;
  27. public long serverTime => TimeHelper.ServerNow();
  28. private AccountFileInfo.PlacesData currentPlaces;
  29. public AccountFileInfo.PlacesData CurrentPlaces
  30. {
  31. get { return currentPlaces; }
  32. set { currentPlaces = value; }
  33. }
  34. public float PlacesBl => GetMapBl(CurrentPlaces.id);
  35. public void Init()
  36. {
  37. AccountFileInfo.Instance.LoadPlayerData();
  38. SetConfigs();
  39. InitGameData();
  40. }
  41. private void SetConfigs()
  42. {
  43. gameConstantConfig = ConfigComponent.Instance.Get<GameConstantConfig>(1);
  44. }
  45. private void InitGameData()
  46. {
  47. GongFaControl = new GongFaControl();
  48. FaBaoControl = new FaBaoControl();
  49. BagController = new BagController();
  50. HeroInfo heroInfo = new HeroInfo();
  51. AccountFileInfo.Instance.playerData.heroData.TaoismSkillId = 601011;
  52. heroInfo.InitHero(AccountFileInfo.Instance.playerData.heroData);
  53. myHero = heroInfo;
  54. myHero.TaoismSkillId = 601011;
  55. BagController.Init();
  56. //初始化关卡
  57. CurrentPlaces = GetPlacesData(GetMaxPlacesId());
  58. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  59. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  60. }
  61. private float timer;
  62. public int GetMaxPlacesId()
  63. {
  64. int placesId = AccountFileInfo.Instance.playerData.placesDatas.Max(p => p.id);
  65. return placesId;
  66. }
  67. public AccountFileInfo.PlacesData GetPlacesData(int placesId)
  68. {
  69. return AccountFileInfo.Instance.playerData.placesDatas.FirstOrDefault(p => p.id == placesId);
  70. }
  71. public float GetMapBl(int map)
  72. {
  73. AccountFileInfo.PlacesData placesData = GetPlacesData(map);
  74. if (placesData == null)
  75. return 0;
  76. PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(map);
  77. if (placesConfig.TotalScore == 0)
  78. {
  79. return 0;
  80. }
  81. return ((float)placesData.progress / placesConfig.TotalScore) * 100;
  82. // AccountFileInfo.Instance.playerData.completeEvents.Where(ce =>placesConfig.MainTaskID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.1001
  83. // ))
  84. }
  85. private void Update()
  86. {
  87. timer += Time.deltaTime;
  88. if (timer > 1)
  89. {
  90. timer = 0;
  91. // PlayerManager.Instance.myHero.heroData.exp += myHero.powerUpConfig.AutoXiuwei;
  92. // AccountFileInfo.Instance.SavePlayerData();
  93. }
  94. //每天刷新
  95. if (TimeHelper.ClientNow() > AccountFileInfo.Instance.playerData.nextRefence)
  96. {
  97. AccountFileInfo.Instance.playerData.nextRefence =
  98. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  99. AccountFileInfo.Instance.playerData.todayUseExpElixrPanelCount = 0;
  100. AccountFileInfo.Instance.SavePlayerData();
  101. }
  102. }
  103. public void AddTestHeroInfo(TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig)
  104. {
  105. isTest = true;
  106. GongFaControl.allSkill.Clear();
  107. SkillConfig[] allSkillConfig = ConfigComponent.Instance.GetAll<SkillConfig>();
  108. for (int i = 0; i < allSkillConfig.Length; i++)
  109. {
  110. SkillConfig skillConfig = allSkillConfig[i];
  111. if (skillConfig.level == testHeroInfoConfig.skillStart)
  112. {
  113. SkillInfo skillInfo = new SkillInfo(skillConfig.ID, testHeroInfoConfig.skillLevel);
  114. skillInfo.index = -1;
  115. GongFaControl.AddSkillInfo(skillInfo);
  116. }
  117. }
  118. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  119. heroData.heroModelId = testHeroInfoConfig.heroID;
  120. heroData.heroPowerId = testHeroInfoConfig.level;
  121. myHero = new HeroInfo();
  122. myHero.InitHero(heroData);
  123. if (testHeroInfoConfig.skill.Count > 0)
  124. {
  125. GongFaControl.allSkill.Clear();
  126. for (int i = 0; i < testHeroInfoConfig.skill.Count; i++)
  127. {
  128. SkillInfo skillInfo = new SkillInfo(testHeroInfoConfig.skill[i], testHeroInfoConfig.skillLevel,
  129. testHeroInfoConfig.skillStart);
  130. skillInfo.index = i;
  131. GongFaControl.AddSkillInfo(skillInfo);
  132. }
  133. }
  134. else
  135. {
  136. SkillInfo[] skillInfos = GongFaControl.allUseSkill;
  137. for (int i = 0; i < skillInfos.Length; i++)
  138. {
  139. if (skillInfos[i] != null)
  140. {
  141. SkillInfo skillInfo = new SkillInfo(skillInfos[i].skillConfig.IDGroup,
  142. testHeroInfoConfig.skillLevel,
  143. testHeroInfoConfig.skillStart);
  144. skillInfo.index = i;
  145. GongFaControl.allUseSkill[i] = skillInfo;
  146. }
  147. }
  148. }
  149. if (testHeroInfoConfig.magicWeaponId.Count > 0)
  150. {
  151. int fbLevel = ((testHeroInfoConfig.level - 1) / 10) + 1;
  152. if (fbLevel <= 0)
  153. {
  154. fbLevel = 1;
  155. }
  156. for (int i = 0; i < testHeroInfoConfig.magicWeaponId.Count; i++)
  157. {
  158. FaBaoInfo faBaoInfo = new FaBaoInfo(testHeroInfoConfig.magicWeaponId[i], fbLevel);
  159. faBaoInfo.FaBaoData.useIndex = i;
  160. FaBaoControl.FightFaBao[i] = faBaoInfo;
  161. FaBaoControl.AddFaBao(faBaoInfo);
  162. }
  163. }
  164. // for (int i = 0; i < 4; i++)
  165. // {
  166. // FaBaoControl.FightFaBao[i] = FaBaoControl.myAllFaBao[i];
  167. // }
  168. myHero.hp += testHeroInfoConfig.hp;
  169. myHero.attack += testHeroInfoConfig.att;
  170. myHero.defense += testHeroInfoConfig.def;
  171. myHero.Metal += testHeroInfoConfig.jing;
  172. myHero.Wood += testHeroInfoConfig.mu;
  173. myHero.Water += testHeroInfoConfig.shui;
  174. myHero.Fire += testHeroInfoConfig.huo;
  175. myHero.Earth += testHeroInfoConfig.tu;
  176. myHero.TaoismSkillId = 601011;
  177. myHero.MagicWeaponID.Clear();
  178. myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);
  179. // for (int i = 0; i < FaBaoControl.FightFaBao.Length; i++)
  180. // {
  181. // FaBaoInfo faBaoInfo = FaBaoControl.FightFaBao[i];
  182. // if (faBaoInfo != null)
  183. // {
  184. // foreach (var VARIABLE in faBaoInfo.attriButedIC)
  185. // {
  186. // switch (VARIABLE.Key)
  187. // {
  188. // case 1:
  189. // myHero.hp += VARIABLE.Value;
  190. // break;
  191. // case 2:
  192. // myHero.defense += VARIABLE.Value;
  193. // break;
  194. // case 3:
  195. // myHero.attack += VARIABLE.Value;
  196. // break;
  197. // }
  198. // }
  199. // }
  200. // }
  201. }
  202. /// <summary>
  203. /// 保存英雄数据
  204. /// </summary>
  205. /// <param name="heroInfo"></param>
  206. public void SaveHeroData(HeroInfo heroInfo)
  207. {
  208. AccountFileInfo.Instance.playerData.heroData = heroInfo.heroData;
  209. AccountFileInfo.Instance.SavePlayerData();
  210. }
  211. /// <summary>
  212. /// 时间(秒)转换位小时分钟秒
  213. /// </summary>
  214. /// <param name="miao"></param>
  215. /// <returns></returns>
  216. public static string TimeToHSM(long miao)
  217. {
  218. long fen = miao / 60;
  219. miao = miao % 60;
  220. long xiaoShi = fen / 60;
  221. long tian = xiaoShi / 24;
  222. xiaoShi = xiaoShi % 24;
  223. fen = fen % 60;
  224. if (tian > 0)
  225. {
  226. return $"{tian}天{xiaoShi}小時";
  227. // return string.Format(LanguageManager.Instance.Text(818), tian, xiaoShi);
  228. }
  229. else
  230. {
  231. if (xiaoShi <= 0 && fen <= 59)
  232. {
  233. return $"{fen}分{miao}秒";
  234. // return string.Format(LanguageManager.Instance.Text(819), fen, miao);
  235. }
  236. else
  237. {
  238. return $"{xiaoShi}小時{fen}分";
  239. // return string.Format(LanguageManager.Instance.Text(820), xiaoShi, fen);
  240. }
  241. }
  242. }
  243. }