CombatCalculateTool.cs 5.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using GameLogic.Combat.Hero;
  7. using Utility;
  8. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  9. namespace GameLogic.Combat.CombatTool
  10. {
  11. public class CombatCalculateTool : Singleton<CombatCalculateTool>
  12. {
  13. public Random Random = new Random();
  14. public CombatCalculateTool()
  15. {
  16. Random = new Random(System.DateTime.Now.Millisecond);
  17. }
  18. public int GetOdd()
  19. {
  20. return Random.Next(0, 100);
  21. }
  22. public int GetOdd(int min, int max)
  23. {
  24. return Random.Next(min, max);
  25. }
  26. public long GetVlaueRatioForLong(long value, float ration)
  27. {
  28. long v = (value * (long)(ration * 100)) / 10000;
  29. return v;
  30. }
  31. public HarmReturnInfo Harm(CombatHeroEntity source, CombatHeroEntity target, long att, AttType attType,
  32. TriggerData triggerData, HarmType harmType = HarmType.Null)
  33. {
  34. return Harm(source, target.GetMainHotPoin<CombatHeroHitPoint>(), att,
  35. attType, triggerData, harmType);
  36. }
  37. /// <summary>
  38. /// 造成伤害
  39. /// </summary>n
  40. /// <param name="source">攻击方</param>
  41. /// <param name="target">被攻击方</param>
  42. /// <param name="att">伤害值</param>
  43. public HarmReturnInfo Harm(CombatHeroEntity source, CombatHeroHitPoint target, long att,
  44. AttType attType, TriggerData triggerData,
  45. HarmType harmType = HarmType.Default)
  46. {
  47. HarmReturnInfo harmReturnInfo = CObjectPool.Instance.Fetch<HarmReturnInfo>();
  48. harmReturnInfo.source = source;
  49. harmReturnInfo.target = target;
  50. harmReturnInfo.att = att;
  51. harmReturnInfo.attType = attType;
  52. harmReturnInfo.harmType = harmType;
  53. harmReturnInfo.triggerData = triggerData;
  54. if (target.combatHeroEntity.isDie)
  55. {
  56. return harmReturnInfo;
  57. }
  58. if (target.combatHeroEntity.CombatAIBasic.stateControl.CurrStateName.Equals(CombatHeroStateType.rolling))
  59. {
  60. harmReturnInfo.isMiss = true;
  61. return harmReturnInfo;
  62. }
  63. att = att - target.combatHeroEntity.CurrCombatHeroInfo.defense.Value;
  64. int odd = GetOdd(0, 100);
  65. if (odd <= source.CurrCombatHeroInfo.crit + 5)
  66. {
  67. harmReturnInfo.harmType |= HarmType.BaoJi;
  68. att += GetVlaueRatioForLong(att, source.CurrCombatHeroInfo.critDamage.Value);
  69. }
  70. harmReturnInfo.att = att;
  71. target.combatHeroEntity.HeroHurt(harmReturnInfo);
  72. return harmReturnInfo;
  73. }
  74. public HarmReturnInfo Recover(CombatHeroEntity source, CombatHeroHitPoint target, long att,
  75. AttType attType, HarmType harmType, TriggerData triggerData)
  76. {
  77. HarmReturnInfo harmReturnInfo = new HarmReturnInfo();
  78. harmReturnInfo.source = source;
  79. harmReturnInfo.target = target;
  80. harmReturnInfo.att = att;
  81. harmReturnInfo.attType = attType;
  82. harmReturnInfo.harmType = harmType;
  83. harmReturnInfo.triggerData = triggerData;
  84. if (target.combatHeroEntity.isDie)
  85. {
  86. return harmReturnInfo;
  87. }
  88. target.combatHeroEntity.Recover(harmReturnInfo);
  89. return harmReturnInfo;
  90. }
  91. public ILifetCycleHitPoint[] GetMinHpHero(ILifetCycleHitPoint[] allLifetCycleHitPoints, int count)
  92. {
  93. if (allLifetCycleHitPoints == null)
  94. {
  95. return null;
  96. }
  97. BetterList<ILifetCycleHitPoint> findHero = new BetterList<ILifetCycleHitPoint>();
  98. findHero.AddRange(allLifetCycleHitPoints);
  99. int currCount = Math.Min(allLifetCycleHitPoints.Length, count);
  100. ILifetCycleHitPoint[] minHpHero = new ILifetCycleHitPoint[currCount];
  101. for (int k = 0; k < currCount; k++)
  102. {
  103. CombatHeroEntity lifetCycleHitPoint = null;
  104. int index = 0;
  105. if (findHero.Count <= 0)
  106. {
  107. return minHpHero;
  108. }
  109. lifetCycleHitPoint = findHero[0].IfLifeCycle.This<CombatHeroEntity>();
  110. for (int j = 0; j < findHero.Count; j++)
  111. {
  112. CombatHeroEntity lifetCycleHitPoint2 =
  113. findHero[j].IfLifeCycle.This<CombatHeroEntity>();
  114. if (lifetCycleHitPoint2.HpBl < lifetCycleHitPoint.HpBl)
  115. {
  116. lifetCycleHitPoint = lifetCycleHitPoint2;
  117. index = j;
  118. }
  119. }
  120. ILifetCycleHitPoint currFindHitPoint = lifetCycleHitPoint.GetMainHotPoin<ILifetCycleHitPoint>(true);
  121. minHpHero[k] = currFindHitPoint;
  122. findHero.RemoveAt(index);
  123. }
  124. return minHpHero;
  125. }
  126. }
  127. }