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- using GameLogic.Combat.CombatTool;
- namespace GameLogic.Combat.CombatState
- {
- public class CombatUpdateState:CombatStateBasic
- {
- public CombatUpdateState(CombatController combatController) : base(combatController)
- {
-
- }
- protected override void ProUpdate(float t)
- {
- CombatController.CombatHeroController.Update(t);
- CombatController.CombatCameraControllder.Update(t);
- CombatController.GameTimeLineParticleFactory.CombatUpdate(t);
- }
- }
- }
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