- using Core.Utility.Event;
- using UnityEngine;
- namespace Common.Utility.CombatEvent
- {
- public class AlertTriggerEventData : EventDataBasic<AlertTriggerEventData>
- {
- public CombatHeroEntity attackEntity;
- public CombatHeroEntity combatHeroEntity;
- public Collider collider;
- public GameObject triggerObject;
- public bool isTrigger;
- }
- }
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