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							- using UnityEngine.UI;
 
- namespace UnityUIPlayables
 
- {
 
-     public class RawImageAnimationMixer : AnimationMixer<RawImage, RawImageAnimationBehaviour>
 
-     {
 
-         private readonly GraphicColorMixer _colorMixer = new GraphicColorMixer();
 
-         private readonly RawImageUVRectMixer _uvRectMixer = new RawImageUVRectMixer();
 
-         public override void SetupFrame(RawImage binding)
 
-         {
 
-             base.SetupFrame(binding);
 
-             _colorMixer.SetupFrame();
 
-             _uvRectMixer.SetupFrame();
 
-         }
 
-         public override void Blend(RawImageAnimationBehaviour behaviour, float inputWeight, float progress)
 
-         {
 
-             if (behaviour.ControlColor)
 
-             {
 
-                 _colorMixer.Blend(behaviour.StartValue.Color, behaviour.EndValue.Color, inputWeight, progress);
 
-             }
 
-             if (behaviour.ControlUvRect)
 
-             {
 
-                 _uvRectMixer.Blend(behaviour.StartValue.UvRect, behaviour.EndValue.UvRect, inputWeight, progress);
 
-             }
 
-         }
 
-         public override void ApplyFrame()
 
-         {
 
-             _colorMixer.ApplyFrame(Binding);
 
-             _uvRectMixer.ApplyFrame(Binding);
 
-         }
 
-     }
 
- }
 
 
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