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							- using System.Collections;
 
- using NUnit.Framework;
 
- using UnityEngine;
 
- using UnityEngine.TestTools;
 
- namespace LitMotion.Tests.Runtime
 
- {
 
-     public class DelayTest
 
-     {
 
-         [UnityTest]
 
-         public IEnumerator Test_Delay()
 
-         {
 
-             var t = Time.timeAsDouble;
 
-             yield return LMotion.Create(0f, 1f, 0.5f)
 
-                 .WithDelay(0.5f)
 
-                 .BindToUnityLogger()
 
-                 .ToYieldInteraction();
 
-             Assert.That(Time.timeAsDouble - t, Is.GreaterThan(0.95).And.LessThan(1.1));
 
-         }
 
-         [UnityTest]
 
-         public IEnumerator Test_Delay_WithZeroDuration()
 
-         {
 
-             var t = Time.timeAsDouble;
 
-             yield return LMotion.Create(0f, 1f, 0f)
 
-                 .WithDelay(1f)
 
-                 .BindToUnityLogger()
 
-                 .ToYieldInteraction();
 
-             Assert.That(Time.timeAsDouble - t, Is.GreaterThan(0.95).And.LessThan(1.1));
 
-         }
 
-         [UnityTest]
 
-         public IEnumerator Test_Delay_EveryLoop()
 
-         {
 
-             var t = Time.timeAsDouble;
 
-             yield return LMotion.Create(0f, 1f, 0.5f)
 
-                 .WithLoops(2)
 
-                 .WithDelay(0.5f, DelayType.EveryLoop)
 
-                 .BindToUnityLogger()
 
-                 .ToYieldInteraction();
 
-             Assert.That(Time.timeAsDouble - t, Is.GreaterThan(1.95).And.LessThan(2.1));
 
-         }
 
-         [UnityTest]
 
-         public IEnumerator Test_Delay_EveryLoop_WithZeroDuration()
 
-         {
 
-             var t = Time.timeAsDouble;
 
-             yield return LMotion.Create(0f, 1f, 0f)
 
-                 .WithLoops(3)
 
-                 .WithDelay(0.5f, DelayType.EveryLoop)
 
-                 .BindToUnityLogger()
 
-                 .ToYieldInteraction();
 
-             Assert.That(Time.timeAsDouble - t, Is.GreaterThan(1.45).And.LessThan(1.6));
 
-         }
 
-         [UnityTest]
 
-         public IEnumerator Test_Delay_SkipValuesDuringDelay()
 
-         {
 
-             var value = 0f;
 
-             var handle = LMotion.Create(1f, 2f, 0.5f)
 
-                 .WithDelay(0.5f, skipValuesDuringDelay: false)
 
-                 .Bind(x => value = x);
 
-             yield return new WaitForSeconds(0.1f);
 
-             Assert.That(value, Is.GreaterThan(0.9f));
 
-             handle.Cancel();
 
-             value = 0f;
 
-             handle = LMotion.Create(1f, 2f, 0.5f)
 
-                 .WithDelay(0.5f, skipValuesDuringDelay: true)
 
-                 .Bind(x => value = x);
 
-             yield return new WaitForSeconds(0.1f);
 
-             Assert.That(value, Is.LessThan(0.9f));
 
-             handle.Cancel();
 
-         }
 
-     }
 
- }
 
 
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