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							- using UnityEngine.UIElements;
 
- using UnityEditor.UIElements;
 
- using UnityEngine;
 
- namespace GraphProcessor
 
- {
 
- 	class NodeSettingsView : VisualElement
 
-     {
 
-         VisualElement m_ContentContainer;
 
-         public NodeSettingsView()
 
-         {
 
-             pickingMode = PickingMode.Ignore;
 
-             styleSheets.Add(Resources.Load<StyleSheet>("GraphProcessorStyles/NodeSettings"));
 
-             var uxml = Resources.Load<VisualTreeAsset>("UXML/NodeSettings");
 
-             uxml.CloneTree(this);
 
-             // Get the element we want to use as content container
 
-             m_ContentContainer = this.Q("contentContainer");
 
-             RegisterCallback<MouseDownEvent>(OnMouseDown);
 
-             RegisterCallback<MouseUpEvent>(OnMouseUp);
 
-         }
 
-         void OnMouseUp(MouseUpEvent evt)
 
-         {
 
-             evt.StopPropagation();
 
-         }
 
-         void OnMouseDown(MouseDownEvent evt)
 
-         {
 
-             evt.StopPropagation();
 
-         }
 
-         public override VisualElement contentContainer
 
-         {
 
-             get { return m_ContentContainer; }
 
-         }
 
-     }
 
- }
 
 
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