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							- using UnityEngine;
 
- namespace Kamgam.SkyClouds.URP
 
- {
 
-     public class Logger
 
-     {
 
-         public delegate void LogCallback(string msg, LogLevel logLevel);
 
-         
 
-         public const string Prefix = "SkyClouds.URP: ";
 
-         public static LogLevel CurrentLogLevel = LogLevel.Warning;
 
-         /// <summary>
 
-         /// Optional: leave as is or set to NULL to not use it.<br />
 
-         /// Set this to a function which returns the log level (from settings for example).<br />
 
-         /// This will be called before every log.
 
-         /// <example>
 
-         /// [RuntimeInitializeOnLoadMethod]
 
-         /// private static void HookUpToLogger()
 
-         /// {
 
-         ///     Logger.OnGetLogLevel = () => GetOrCreateSettings().LogLevel;
 
-         /// }
 
-         /// </example>
 
-         /// </summary>
 
-         public static System.Func<LogLevel> OnGetLogLevel = null;
 
-         public enum LogLevel
 
- 		{
 
- 			Log     =  0,
 
- 			Warning =  1,
 
- 			Error   =  2,
 
- 			Message =  3,
 
- 			NoLogs  = 99
 
- 		}
 
-         public static bool IsLogLevelVisible(LogLevel logLevel)
 
-         {
 
-             return (int)logLevel >= (int)CurrentLogLevel;
 
-         }
 
-         public static void UpdateCurrentLogLevel()
 
-         {
 
-             if (OnGetLogLevel != null)
 
-             {
 
-                 CurrentLogLevel = OnGetLogLevel();
 
-             }
 
-         }
 
-         public static void Log(string message, GameObject go = null)
 
-         {
 
-             UpdateCurrentLogLevel();
 
-             if (IsLogLevelVisible(LogLevel.Log))
 
-             {
 
-                 if (go == null)
 
-                     Debug.Log(Prefix + message);
 
-                 else
 
-                     Debug.Log(Prefix + message, go);
 
-             }
 
-         }
 
-         public static void LogWarning(string message, GameObject go = null)
 
-         {
 
-             UpdateCurrentLogLevel();
 
-             if (IsLogLevelVisible(LogLevel.Warning))
 
-             {
 
-                 if (go == null)
 
-                     Debug.LogWarning(Prefix + message);
 
-                 else
 
-                     Debug.LogWarning(Prefix + message, go);
 
-             }
 
-         }
 
-         public static void LogError(string message, GameObject go = null)
 
-         {
 
-             UpdateCurrentLogLevel();
 
-             if (IsLogLevelVisible(LogLevel.Error))
 
-             {
 
-                 if (go == null)
 
-                     Debug.LogError(Prefix + message);
 
-                 else
 
-                     Debug.LogError(Prefix + message, go);
 
-             }
 
-         }
 
-         public static void LogMessage(string message, GameObject go = null)
 
-         {
 
-             UpdateCurrentLogLevel();
 
-             if (IsLogLevelVisible(LogLevel.Message))
 
-             {
 
-                 if (go == null)
 
-                     Debug.Log(Prefix + message);
 
-                 else
 
-                     Debug.Log(Prefix + message, go);
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |