| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class HeroBreakthroughPanel 	{	  #region 自定义数据 	  private Text _Text_CurrrentJIngjie;	  public Text Text_CurrrentJIngjie	   {	   get{	      if (_Text_CurrrentJIngjie == null)	       {	         _Text_CurrrentJIngjie  = GetUIUnit<Text>("Text_CurrrentJIngjie"); 	       }	      return _Text_CurrrentJIngjie;	     }	   }	  private Text _Text_NextJinfjie;	  public Text Text_NextJinfjie	   {	   get{	      if (_Text_NextJinfjie == null)	       {	         _Text_NextJinfjie  = GetUIUnit<Text>("Text_NextJinfjie"); 	       }	      return _Text_NextJinfjie;	     }	   }	  private Text _Text_CombatTitle;	  public Text Text_CombatTitle	   {	   get{	      if (_Text_CombatTitle == null)	       {	         _Text_CombatTitle  = GetUIUnit<Text>("Text_CombatTitle"); 	       }	      return _Text_CombatTitle;	     }	   }	  private Button _Btn_StartCombat;	  public Button Btn_StartCombat	   {	   get{	      if (_Btn_StartCombat == null)	       {	         _Btn_StartCombat  = GetUIUnit<Button>("Btn_StartCombat"); 	       }	      return _Btn_StartCombat;	     }	   }	  private RectTransform _Content;	  public RectTransform Content	   {	   get{	      if (_Content == null)	       {	         _Content  = GetUIUnit<RectTransform>("Content"); 	       }	      return _Content;	     }	   }	  private Text _Text_FailDesc;	  public Text Text_FailDesc	   {	   get{	      if (_Text_FailDesc == null)	       {	         _Text_FailDesc  = GetUIUnit<Text>("Text_FailDesc"); 	       }	      return _Text_FailDesc;	     }	   }	  private Text _Text_SucceedDesc;	  public Text Text_SucceedDesc	   {	   get{	      if (_Text_SucceedDesc == null)	       {	         _Text_SucceedDesc  = GetUIUnit<Text>("Text_SucceedDesc"); 	       }	      return _Text_SucceedDesc;	     }	   }	  private Button _Btn_Cancel;	  public Button Btn_Cancel	   {	   get{	      if (_Btn_Cancel == null)	       {	         _Btn_Cancel  = GetUIUnit<Button>("Btn_Cancel"); 	       }	      return _Btn_Cancel;	     }	   }	  private Button _Btn_Affirm;	  public Button Btn_Affirm	   {	   get{	      if (_Btn_Affirm == null)	       {	         _Btn_Affirm  = GetUIUnit<Button>("Btn_Affirm"); 	       }	      return _Btn_Affirm;	     }	   }	  private Text _Text_TitleName;	  public Text Text_TitleName	   {	   get{	      if (_Text_TitleName == null)	       {	         _Text_TitleName  = GetUIUnit<Text>("Text_TitleName"); 	       }	      return _Text_TitleName;	     }	   }	  private RectTransform _CombatRoot;	  public RectTransform CombatRoot	   {	   get{	      if (_CombatRoot == null)	       {	         _CombatRoot  = GetUIUnit<RectTransform>("CombatRoot"); 	       }	      return _CombatRoot;	     }	   }	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private GameObject _CombatTrue;	  public GameObject CombatTrue	   {	   get{	      if (_CombatTrue == null)	       {	         _CombatTrue  = GetUIUnit<GameObject>("CombatTrue"); 	       }	      return _CombatTrue;	     }	   }	  private Text _Text_LeiJieHarm;	  public Text Text_LeiJieHarm	   {	   get{	      if (_Text_LeiJieHarm == null)	       {	         _Text_LeiJieHarm  = GetUIUnit<Text>("Text_LeiJieHarm"); 	       }	      return _Text_LeiJieHarm;	     }	   }	  private Text _Text_HeroHp;	  public Text Text_HeroHp	   {	   get{	      if (_Text_HeroHp == null)	       {	         _Text_HeroHp  = GetUIUnit<Text>("Text_HeroHp"); 	       }	      return _Text_HeroHp;	     }	   }	  private GameObject _LeiJieRooot;	  public GameObject LeiJieRooot	   {	   get{	      if (_LeiJieRooot == null)	       {	         _LeiJieRooot  = GetUIUnit<GameObject>("LeiJieRooot"); 	       }	      return _LeiJieRooot;	     }	   }	  private Text _Text_Affirm;	  public Text Text_Affirm	   {	   get{	      if (_Text_Affirm == null)	       {	         _Text_Affirm  = GetUIUnit<Text>("Text_Affirm"); 	       }	      return _Text_Affirm;	     }	   }	  private Text _Text_AffirmTips;	  public Text Text_AffirmTips	   {	   get{	      if (_Text_AffirmTips == null)	       {	         _Text_AffirmTips  = GetUIUnit<Text>("Text_AffirmTips"); 	       }	      return _Text_AffirmTips;	     }	   }	  private Text _Text_Combat;	  public Text Text_Combat	   {	   get{	      if (_Text_Combat == null)	       {	         _Text_Combat  = GetUIUnit<Text>("Text_Combat"); 	       }	      return _Text_Combat;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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