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							- using System.Collections.Generic;
 
- using Animancer;
 
- using Core.Language;
 
- using Excel2Json;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using GameLogic.Hero;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- using Utility;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "BossInfoPanel")]
 
-     public partial class BossInfoPanel : UIPanel
 
-     {
 
-         private bool isOk;
 
-         private LevelbattleConfig levelbattleConfig;
 
-         private GroupConfig groupConfig;
 
-         private HeroModelConfig heroModelConfig;
 
-         private MonsterPowerUpConfig heroPowerUpConfig;
 
-         private CombatHeroInfo combatHeroInfo;
 
-         private void Init()
 
-         {
 
-             isAddStack = false;
 
-         }
 
-         protected override void AddEvent()
 
-         {
 
-         }
 
-         protected override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
 
-             Btn_Ok.onClick.AddListener(() =>
 
-             {
 
-                 isOk = true;
 
-                 UIManager.Instance.HideUIUIPanel(this);
 
-             });
 
-             Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
 
-             Btn_Player.onClick.AddListener(() => { UpdateInfo(1); });
 
-             Btn_Boss.onClick.AddListener(() => { UpdateInfo(2); });
 
-         }
 
-         private CTask<bool> result;
 
-         //List<SkillWidget> _skillWidgets = new List<SkillWidget>();
 
-         List<GongFaWidgetType2> gongFaWidgetType2s = new List<GongFaWidgetType2>();
 
-         public async override CTask<bool> AsyncInit(object[] uiData)
 
-         {
 
-             await CustomInit((int)uiData[0], uiData[1] as CTask<bool>);
 
-             return await base.AsyncInit(uiData);
 
-         }
 
-         public async CTask CustomInit(int levebattleId, CTask<bool> result)
 
-         {
 
-             this.result = result;
 
-             levelbattleConfig = ConfigComponent.Instance.Get<LevelbattleConfig>(levebattleId);
 
-             groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
 
-             heroModelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
 
-             heroPowerUpConfig = ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
 
-             combatHeroInfo = new CombatHeroInfo();
 
-             combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);
 
-             UpdateInfo(2);
 
-         }
 
-         public async void UpdateInfo(int type)
 
-         {
 
-             foreach (var gongFaWidgetType2 in gongFaWidgetType2s)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(gongFaWidgetType2);
 
-             }
 
-             gongFaWidgetType2s.Clear();
 
-             if (type == 1)
 
-             {
 
-                 Icon_Select.transform.SetParent(Btn_Player.transform);
 
-                 Icon_Select.transform.SetAsFirstSibling();
 
-                 Icon_Select.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
 
-                 Text_Name.text = "名称:" + LanguageManager.Instance.Text(PlayerManager.Instance.myHero.modelConfig.name);
 
-                 Text_Jingjie.text = "境界:" + LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjie1) +
 
-                                     LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjie2) +
 
-                                     LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjie3);
 
-                 Text_Linggen.text = $"金:{PlayerManager.Instance.myHero.Metal_Injury} 木:{PlayerManager.Instance.myHero.Wood_Injury} 水:{PlayerManager.Instance.myHero.Water_Injury} 火:{PlayerManager.Instance.myHero.Fire_Injury} 土:{PlayerManager.Instance.myHero.Earth_Injury}";
 
-                 Text_Hp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
 
-                 using (CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer())
 
-                 {
 
-                     foreach (var faBaoInfo in PlayerManager.Instance.FaBaoControl.FightFaBao)
 
-                     {
 
-                         if (faBaoInfo == null)
 
-                             continue;
 
-                         FaBaoInfo f = faBaoInfo;
 
-                         cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((faBaoWidget) =>
 
-                         {
 
-                             faBaoWidget.CustomInit(f);
 
-                             faBaoWidget.OnClick = FaBaoWidgetOnClick;
 
-                             gongFaWidgetType2s.Add(faBaoWidget);
 
-                         }, FabaoRoot));
 
-                     }
 
-                     foreach (var skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)
 
-                     {
 
-                         if (skillInfo == null)
 
-                             continue;
 
-                         SkillInfo s = skillInfo;
 
-                         cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((skillWidget) =>
 
-                         {
 
-                             skillWidget.CustomInit(s);
 
-                             skillWidget.OnClick = FaBaoWidgetOnClick;
 
-                             gongFaWidgetType2s.Add(skillWidget);
 
-                         }, GongfaRoot));
 
-                     }
 
-                     await cTaskAwaitBuffer.WaitAll();
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 Icon_Select.transform.SetParent(Btn_Boss.transform);
 
-                 Icon_Select.transform.SetAsFirstSibling();
 
-                 Icon_Select.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
 
-                 Text_Name.text = "名称:" + LanguageManager.Instance.Text(combatHeroInfo.modelConfig.name);
 
-                 Text_Jingjie.text = "境界:" + LanguageManager.Instance.Text(heroPowerUpConfig.jingjie1) +
 
-                                     LanguageManager.Instance.Text(heroPowerUpConfig.jingjie2) +
 
-                                     LanguageManager.Instance.Text(heroPowerUpConfig.jingjie3);
 
-                 using (CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer())
 
-                 {
 
-                     for (var i = 0; i < combatHeroInfo.modelConfig.fa_bao_id.Length; i++)
 
-                     {
 
-                         if (combatHeroInfo.modelConfig.fa_bao_id[i] != -1)
 
-                         {
 
-                             int index = i;
 
-                             cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((faBaoWidget) =>
 
-                             {
 
-                                 faBaoWidget.CustomInit(new FaBaoInfo(combatHeroInfo.modelConfig.fa_bao_id[index], heroPowerUpConfig.FabaoLv, 1));
 
-                                 faBaoWidget.OnClick = FaBaoWidgetOnClick;
 
-                                 gongFaWidgetType2s.Add(faBaoWidget);
 
-                             }, FabaoRoot));
 
-                         }
 
-                     }
 
-                     for (var i = 0; i < combatHeroInfo.modelConfig.skillID.Length; i++)
 
-                     {
 
-                         if (combatHeroInfo.modelConfig.skillID[i] != -1)
 
-                         {
 
-                             int index = i;
 
-                             cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((skillWidget) =>
 
-                             {
 
-                                 skillWidget.CustomInit(new SkillInfo(combatHeroInfo.modelConfig.skillID[index], heroPowerUpConfig.GongfaLv, heroPowerUpConfig.GongfaStar));
 
-                                 skillWidget.OnClick = FaBaoWidgetOnClick;
 
-                                 gongFaWidgetType2s.Add(skillWidget);
 
-                             }, GongfaRoot));
 
-                         }
 
-                     }
 
-                     await cTaskAwaitBuffer.WaitAll();
 
-                 }
 
-                 Text_Linggen.text = $"金:{combatHeroInfo.Metal_Injury} 木:{combatHeroInfo.Wood_Injury} 水:{combatHeroInfo.Water_Injury} 火:{combatHeroInfo.Fire_Injury} 土:{combatHeroInfo.Earth_Injury}";
 
-                 Text_Hp.text = combatHeroInfo.hp.Value.ToString();
 
-             }
 
-         }
 
-         private void FaBaoWidgetOnClick(ItemWidgetBasic obj)
 
-         {
 
-             GongFaWidgetType2 faBaoWidget = obj as GongFaWidgetType2;
 
-             if (faBaoWidget.faBaoInfo != null)
 
-             {
 
-                 SkillInfopanel.OpenPanle(faBaoWidget.faBaoInfo);
 
-             }
 
-             else if (faBaoWidget.skillInfo != null)
 
-             {
 
-                 SkillInfopanel.OpenPanle(faBaoWidget.skillInfo);
 
-             }
 
-             //SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.name), UtilTools.GetString(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.dec), faBaoWidget.faoInfo.SkillConfig.effectValue));
 
-         }
 
-         public override void Close()
 
-         {
 
-             foreach (var faBaoWidget in gongFaWidgetType2s)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(faBaoWidget);
 
-             }
 
-             gongFaWidgetType2s.Clear();
 
-             result?.SetResult(isOk);
 
-             base.Close();
 
-         }
 
-         public async static CTask<bool> OpenPanel(int levebattleId)
 
-         {
 
-             CTask<bool> result = CTask<bool>.Create();
 
-             BossInfoPanel bossInfoPanel = await UIManager.Instance.LoadAndOpenPanel<BossInfoPanel>(null, UILayer.Top, uiData: new object[] { levebattleId, result });
 
-             // bossInfoPanel.CustomInit(levebattleId, result);
 
-             return await result;
 
-         }
 
-     }
 
- }
 
 
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