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							- using Common.Utility.CombatEvent;
 
- using Fort23.Core;
 
- using GameLogic.Combat.Hero;
 
- using UnityEngine;
 
- using Utility;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "CombatHPPanel")]
 
-     public partial class CombatHPPanel : UIPanel
 
-     {
 
-         private Map<IHero, int> currTargetHeroHp = new Map<IHero, int>();
 
-         private CombatHeroEntity heroFocusEnemy;
 
-         public static async CTask OpenCombatHPPanel()
 
-         {
 
-             await UIManager.Instance.LoadAndOpenPanel<CombatHPPanel>(null, UILayer.Bottom);
 
-         }
 
-         public static async CTask CloseCombatHPPanel()
 
-         {
 
-             UIManager.Instance.HideUIUIPanel<CombatHPPanel>();
 
-         }
 
-         private void Init()
 
-         {
 
-             isAddStack = false;
 
-         }
 
-         protected override void AddEvent()
 
-         {
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.TargetAlter, AlaterTargetFocus);
 
-             EventManager.Instance.AddEventListener(CustomEventType.CreateHeroHp, CreateHeroHp);
 
-             StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
 
-             TargetFocus.gameObject.SetActive(false);
 
-             // CombatEventManager.Instance.AddEventListener(CombatEventType.TargetAlter, TargetAlter);
 
-         }
 
-         protected override void DelEvent()
 
-         {
 
-             EventManager.Instance.RemoveEventListener(CustomEventType.CreateHeroHp, CreateHeroHp);
 
-             StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
 
-             // CombatEventManager.Instance.RemoveEventListener(CombatEventType.TargetAlter, TargetAlter);
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.TargetAlter, AlaterTargetFocus);
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-         }
 
-         // private async void TargetAlter(IEventData iEventData)
 
-         // {
 
-         //     CombatHeroTargetAlterEventData combatHeroTargetAlterEventData =
 
-         //         iEventData as CombatHeroTargetAlterEventData;
 
-         //     if (combatHeroTargetAlterEventData.combatHeroEntity.IsEnemy)
 
-         //     {
 
-         //         return;
 
-         //     }
 
-         //
 
-         //     if (combatHeroTargetAlterEventData.targetCombatHeroEntity != null)
 
-         //     {
 
-         //         CombatHeroEntity t = combatHeroTargetAlterEventData.targetCombatHeroEntity as CombatHeroEntity;
 
-         //         if (t != null)
 
-         //         {
 
-         //             if (t.CurrCombatHeroInfo.heroType == 4||t.CurrCombatHeroInfo.heroType ==3)
 
-         //             {
 
-         //                 return;
 
-         //             }
 
-         //
 
-         //             if (!currTargetHeroHp.TryGetValue(combatHeroTargetAlterEventData.targetCombatHeroEntity,
 
-         //                     out int count))
 
-         //             {
 
-         //             }
 
-         //
 
-         //             if (count <= 0)
 
-         //             {
 
-         //                 CreateHpUI(t);
 
-         //             }
 
-         //
 
-         //             count++;
 
-         //             currTargetHeroHp[t] = count;
 
-         //         }
 
-         //     }
 
-         //
 
-         //     if (combatHeroTargetAlterEventData.lasetCombatHeroEntity != null)
 
-         //     {
 
-         //         CombatHeroEntity t = combatHeroTargetAlterEventData.lasetCombatHeroEntity as CombatHeroEntity;
 
-         //       
 
-         //         if (t != null)
 
-         //         {
 
-         //             if (t.CurrCombatHeroInfo.heroType == 4||t.CurrCombatHeroInfo.heroType ==3)
 
-         //             {
 
-         //                 return;
 
-         //             }
 
-         //             if (currTargetHeroHp.TryGetValue(combatHeroTargetAlterEventData.lasetCombatHeroEntity,
 
-         //                     out int count))
 
-         //             {
 
-         //                 count--;
 
-         //                 if (count <= 0)
 
-         //                 {
 
-         //                     currTargetHeroHp.Remove(combatHeroTargetAlterEventData.lasetCombatHeroEntity);
 
-         //                     HeroHpUpdateEventData heroHpUpdateEventData = HeroHpUpdateEventData.Create();
 
-         //                     heroHpUpdateEventData.combatHeroEntity = t;
 
-         //                     CombatEventManager.Instance.Dispatch(CombatEventType.ClearHeroHp, heroHpUpdateEventData);
 
-         //                 }
 
-         //                 else
 
-         //                 {
 
-         //                     currTargetHeroHp[t] = count;
 
-         //                 }
 
-         //
 
-         //                
 
-         //             }
 
-         //         }
 
-         //     }
 
-         // }
 
-         private async void CreateHpUI(CombatHeroEntity combatHeroEntity)
 
-         {
 
-             // CombatHeroEntity combatHeroEntity = createHeroHpEventData.combatHeroEntity;
 
-             HeroHpWidget heroHpWidget =
 
-                 await UIManager.Instance.CreateGComponentForObject<HeroHpWidget>(HeroHpWidget, null, transform,
 
-                     isInstance: true);
 
-             heroHpWidget.Init(combatHeroEntity);
 
-         }
 
-         private void AlaterTargetFocus(IEventData iEventData)
 
-         {
 
-             CombatHeroTargetAlterEventData combatHeroTargetAlterEventData = iEventData as CombatHeroTargetAlterEventData;
 
-             CombatHeroEntity combatHeroEntity=  combatHeroTargetAlterEventData.combatHeroEntity as CombatHeroEntity;
 
-             if (!combatHeroEntity.isPlayer||combatHeroTargetAlterEventData.targetCombatHeroEntity == heroFocusEnemy)
 
-             {
 
-                 return;
 
-             }
 
-             heroFocusEnemy = combatHeroTargetAlterEventData.targetCombatHeroEntity as CombatHeroEntity;
 
-             TargetFocus.gameObject.SetActive(heroFocusEnemy!=null);
 
-             UpdateFocusUI();
 
-         }
 
-         private async void CreateHeroHp(IEventData iEventData)
 
-         {
 
-             CreateHeroHpEventData createHeroHpEventData = iEventData as CreateHeroHpEventData;
 
-             CombatHeroEntity combatHeroEntity = createHeroHpEventData.combatHeroEntity;
 
-             if (!combatHeroEntity.isCreateHeroHp)
 
-             {
 
-                 return;
 
-             }
 
-             CreateHpUI(combatHeroEntity);
 
-         }
 
-         private void UpdateFocusUI()
 
-         {
 
-             if (heroFocusEnemy == null)
 
-             {
 
-                 return;
 
-             }
 
-             Vector3 worldPos = heroFocusEnemy.combatHeroGameObject.hpTransform.position;
 
-             Vector3 p = UIManager.Instance.CurrCustomCameraStack.camera.WorldToScreenPoint(worldPos);
 
-             Vector3 p2 = UIManager.Instance.UICamera.ScreenToWorldPoint(p);
 
-             Vector3 pos = Vector3.zero;
 
-             if (heroFocusEnemy.isCreateHeroHp)
 
-             {
 
-                 pos = new Vector3(0, 0.1f, 0);
 
-             }
 
-             TargetFocus.position = p2+pos;
 
-         }
 
-         public void Update()
 
-         {
 
-             UpdateFocusUI();
 
-         }
 
-         public override void Close()
 
-         {
 
-             UIManager.Instance.DormancyAllGComponent<HeroHpWidget>();
 
-             base.Close();
 
-         }
 
-     }
 
- }
 
 
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