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							- using Common.Utility.CombatEvent;
 
- using Fort23.Core;
 
- using GameLogic.Combat.Buff;
 
- using GameLogic.Combat.CombatTool;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 星辰之力打中敌人后,为期注入星辰印记,在星辰道结束时结算,没3层印记受到20%伤害
 
-     /// </summary>
 
-     public class S60105 : SkillBasic
 
-     {
 
-         private DS60101 ds60101;
 
-         protected override void ProActiveSkill()
 
-         {
 
-             ds60101 = CombatHeroEntity.CombatHeroSkillControl.GetSkillBasic<DS60101>();
 
-             ds60101.OnSkillActivefinish += OnSkillActivefinish;
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjured);
 
-         }
 
-         private void OnSkillActivefinish()
 
-         {
 
-             CombatHeroEntity[] allHero =
 
-                 CombatController.currActiveCombat.CombatHeroController.GetHero(!CombatHeroEntity.IsEnemy);
 
-             for (int i = 0; i < allHero.Length; i++)
 
-             {
 
-                 CombatHeroEntity combatHeroEntity = allHero[i];
 
-                 b_1024 b1024 = combatHeroEntity.BuffControl.GetBuffBasicForType<b_1024>();
 
-                 if (b1024 != null)
 
-                 {
 
-                     b1024.Trigger(CombatHeroEntity);
 
-                     combatHeroEntity.BuffControl.RemoveBuff(b1024);
 
-                 }
 
-             }
 
-         }
 
-         private void HeroInjured(IEventData iEventData)
 
-         {
 
-             if (ds60101 == null || !ds60101.isSkillActive)
 
-             {
 
-                 return;
 
-             }
 
-             // SkillFeaturesData mySkillFeaturesData = null;
 
-             HeroInjuredEventData heroInjuredEventData = iEventData as HeroInjuredEventData;
 
-             if (heroInjuredEventData.HarmReturnInfo.source == CombatHeroEntity &&
 
-                 heroInjuredEventData.HarmReturnInfo.isHitHero)
 
-             {
 
-                 S60104 s60104 = heroInjuredEventData.HarmReturnInfo.triggerData.Source as S60104;
 
-                 if (s60104 != null)
 
-                 {
 
-                     BuffInfo buffInfo = BuffInfo.GetBuffInfo(10241, -1, 1);
 
-                     heroInjuredEventData.HarmReturnInfo.target.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity,
 
-                         buffInfo);
 
-                 }
 
-             }
 
-         }
 
-         protected override void ProDispose()
 
-         {
 
-             ds60101.OnSkillActivefinish -= OnSkillActivefinish;
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroInjured, HeroInjured);
 
-         }
 
-         protected override void ProUseSkill()
 
-         {
 
-         }
 
-     }
 
- }
 
 
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