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							- using Common.Utility.CombatEvent;
 
- using Fort23.Core;
 
- using GameLogic.Combat.Buff;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 阴水
 
-     /// 前方功法会让目标扎染上阴水。如果目标身上有寒气则会将阴水转换为冰冻值,冰冻值达到{0}层后会冰冻敌人
 
-     /// </summary>
 
-     public class S2016 : SkillBasic
 
-     {
 
-         protected override void ProActiveSkill()
 
-         {
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjured);
 
-         }
 
-         protected override void ProUseSkill()
 
-         {
 
-         }
 
-         protected override void ProDispose()
 
-         {
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroInjured, HeroInjured);
 
-         }
 
-         private void HeroInjured(IEventData iEventData)
 
-         {
 
-             HeroInjuredEventData heroInjuredEventData = iEventData as HeroInjuredEventData;
 
-             if (heroInjuredEventData.HarmReturnInfo.source == CombatHeroEntity &&
 
-                 heroInjuredEventData.HarmReturnInfo.isHitHero)
 
-             {
 
-                 SkillBasic skillBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as SkillBasic;
 
-                 if (skillBasic != null && IsPassiveActivateSkill(skillBasic))
 
-                 {
 
-                     CombatHeroEntity target =
 
-                         heroInjuredEventData.HarmReturnInfo.target.combatHeroEntity as CombatHeroEntity;
 
-                     b_1001 b1001 = target.BuffControl.GetBuffBasicForType<b_1001>();
 
-                     if (b1001 != null)
 
-                     {
 
-                         BuffInfo buffInfo = BuffInfo.GetBuffInfo(10281, 1);
 
-                         target.BuffControl.AddBuff(CombatHeroEntity,
 
-                             buffInfo);
 
-                     }
 
-                     else
 
-                     {
 
-                         BuffInfo buffInfo = BuffInfo.GetBuffInfo(10271, 1);
 
-                         target.BuffControl.AddBuff(CombatHeroEntity,
 
-                             buffInfo);
 
-                     }
 
-                    
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
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