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							- using Common.Utility.CombatEvent;
 
- using Fort23.Core;
 
- using GameLogic.Combat.Buff;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 毒瘴领域
 
-     ///前方功法击中目标时额外施加一层毒,对流血中的敌人再额外施加一层
 
-     /// </summary>
 
-     public class S2013 : SkillBasic
 
-     {
 
-         protected override void ProActiveSkill()
 
-         {
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjured);
 
-         }
 
-         protected override void ProDispose()
 
-         {
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroInjured, HeroInjured);
 
-         }
 
-         private void HeroInjured(IEventData iEventData)
 
-         {
 
-             HeroInjuredEventData heroInjuredEventData = iEventData as HeroInjuredEventData;
 
-             if (heroInjuredEventData.HarmReturnInfo.source == CombatHeroEntity &&
 
-                 heroInjuredEventData.HarmReturnInfo.isHitHero)
 
-             {
 
-                 SkillBasic skillBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as SkillBasic;
 
-                 if (skillBasic != null && IsPassiveActivateSkill(skillBasic))
 
-                 {
 
-                     CombatHeroEntity target =
 
-                         heroInjuredEventData.HarmReturnInfo.target.combatHeroEntity as CombatHeroEntity;
 
-                     b_1011 b1011 = target.BuffControl.GetBuffBasicForType<b_1011>();
 
-                     int buffCount = 1;
 
-                     if (b1011 != null)
 
-                     {
 
-                         buffCount += 1;
 
-                     }
 
-                     BuffInfo buffInfo = BuffInfo.GetBuffInfo(10031, buffCount);
 
-                     target.BuffControl.AddBuff(CombatHeroEntity,
 
-                         buffInfo);
 
-                 }
 
-             }
 
-         }
 
-         protected override void ProUseSkill()
 
-         {
 
-         }
 
-     }
 
- }
 
 
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