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							- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 
- using GameLogic.Combat.Buff;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.Hero;
 
- using UnityEngine;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 蚀骨腐血掌
 
-     /// 快手释放{0}掌,对敌人照成木系伤害,对敌人照成伤害,并有几率对敌人施加1层毒,如果敌人毒超过{1}层,
 
-     /// 则每层毒对敌人的伤害提升{2}%,并有几率施加一层噬魂
 
-     /// </summary>
 
-     public class S1302 : SkillBasic
 
-     {
 
-         private int currCount;
 
-         private Vector3 startPos;
 
-         private Vector3 fangXiang;
 
-         protected override void ProUseSkill()
 
-         {
 
-             currCount = 0;
 
-             ActivationTimeLineData("1302");
 
-             ballisticsCount = (int)effectValue[0];
 
-             for (int i = 0; i < effectValue[0]; i++)
 
-             {
 
-                 CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget
 
-                     .GetThis<CombatHeroEntity>()
 
-                     .GetMainHotPoin<CombatHeroHitPoint>();
 
-                 BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
 
-                 currTarget.Add(combatHeroHitPoint);
 
-                 int index = Random.Range(3, 9);
 
-                 SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("zdpos" + index);
 
-                 ActivationTimeLineData("1302_fashe", currTarget: currTarget,customizePos:new Vector3[] { specialDotInfo.GetWorlPos() }, indexCount: i, startTime: i * -0.1f);
 
-             }
 
-         }
 
-         // private void Launch()
 
-         // {
 
-         //     CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget
 
-         //         .GetThis<CombatHeroEntity>()
 
-         //         .GetMainHotPoin<CombatHeroHitPoint>();
 
-         //     BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
 
-         //     currTarget.Add(combatHeroHitPoint);
 
-         //     // SpecialDotInfo specialDotInfo=  CombatHeroEntity.GetSpecialDotInfo("zdpos" + (i + 2));
 
-         //     ActivationTimeLineData("duzhen_fashe", currTarget: currTarget,
 
-         //         customizePos: new Vector3[] { specialDotInfo.GetWorlPos() }, indexCount: i);
 
-         // }
 
-         protected override void ProTimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic,
 
-             TriggerData triggerData)
 
-         {
 
-         }
 
-         protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
 
-             ITimelineFxLogic timelineFxLogic,
 
-             TriggerData triggerData, ISkillFeatures skillFeatures)
 
-         {
 
-             long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
 
-                 effectValue[1]);
 
-             HarmReturnInfo harmReturnInfo = CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v,
 
-                 AttType.Skill, triggerData,
 
-                 wuXingType, skillFeatures,
 
-                 HarmType.Default);
 
-             // int odds = CombatCalculateTool.Instance.GetOdd(0, 100);
 
-             if (harmReturnInfo.isHitHero)
 
-             {
 
-                 BuffInfo buffInfo = BuffInfo.GetBuffInfo(10031, 1);
 
-                 targetEntity.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);
 
-             }
 
-         }
 
-     }
 
- }
 
 
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