| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 | // Auto Generated Code By excel2json// Generate From Excel\Skill.xlsx. SheetName: SkillPowerupConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "SkillPowerupConfig.json")]	public partial class SkillPowerupConfigHolder : ConfigHolder<SkillPowerupConfig>
	{	}	[Serializable]	public struct SkillPowerupConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///等级		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///功法对拼标准强度		/// </summary>#if !COMBAT_SERVER		public float MainPower;#else		public float MainPower{ set; get; }#endif				/// <summary>		///标准强度百分比		/// </summary>#if !COMBAT_SERVER		public float SkillPower1;#else		public float SkillPower1{ set; get; }#endif				/// <summary>		///功法升级所需道具		/// </summary>#if !COMBAT_SERVER		public int[] LevelupItem;#else		public int[] LevelupItem{ set; get; }#endif				/// <summary>		///攻击升级所需道具数量		/// </summary>#if !COMBAT_SERVER		public int[] LevelupItemNum;#else		public int[] LevelupItemNum{ set; get; }#endif				/// <summary>		///升级所需境界		/// </summary>#if !COMBAT_SERVER		public int PlayerLevelLimit;#else		public int PlayerLevelLimit{ set; get; }#endif			}}// End of Auto Generated Code
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