| 123456789101112131415161718192021222324252627282930313233343536373839 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using System;using UnityEngine;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Subtract", "Math Operators", "Subtraction of two values ( A - B )", null, UnityEngine.KeyCode.S )]	public sealed class SimpleSubtractOpNode : DynamicTypeNode	{		protected override void CommonInit( int uniqueId )		{			m_dynamicRestrictions = new WirePortDataType[]			{				WirePortDataType.OBJECT,				WirePortDataType.FLOAT,				WirePortDataType.FLOAT2,				WirePortDataType.FLOAT3,				WirePortDataType.FLOAT4,				WirePortDataType.COLOR,				WirePortDataType.FLOAT3x3,				WirePortDataType.FLOAT4x4,				WirePortDataType.INT			};			base.CommonInit( uniqueId );			m_allowMatrixCheck = true;			m_previewShaderGUID = "5725e8300be208449973f771ab6682f2";		}		public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )		{			base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );			return "( " + m_inputA + " - " + m_inputB + " )";		}	}}
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