LevelChoosePanelData.cs 2.5 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class LevelChoosePanel
  9. {
  10. #region 自定义数据
  11. private Button _Btn_RenJie;
  12. public Button Btn_RenJie
  13. {
  14. get{
  15. if (_Btn_RenJie == null)
  16. {
  17. _Btn_RenJie = GetUIUnit<Button>("Btn_RenJie");
  18. }
  19. return _Btn_RenJie;
  20. }
  21. }
  22. private Button _Btn_Close;
  23. public Button Btn_Close
  24. {
  25. get{
  26. if (_Btn_Close == null)
  27. {
  28. _Btn_Close = GetUIUnit<Button>("Btn_Close");
  29. }
  30. return _Btn_Close;
  31. }
  32. }
  33. private RectTransform _MapRoot;
  34. public RectTransform MapRoot
  35. {
  36. get{
  37. if (_MapRoot == null)
  38. {
  39. _MapRoot = GetUIUnit<RectTransform>("MapRoot");
  40. }
  41. return _MapRoot;
  42. }
  43. }
  44. private RectTransform _PlacesRoot;
  45. public RectTransform PlacesRoot
  46. {
  47. get{
  48. if (_PlacesRoot == null)
  49. {
  50. _PlacesRoot = GetUIUnit<RectTransform>("PlacesRoot");
  51. }
  52. return _PlacesRoot;
  53. }
  54. }
  55. private GameObject _Sv1;
  56. public GameObject Sv1
  57. {
  58. get{
  59. if (_Sv1 == null)
  60. {
  61. _Sv1 = GetUIUnit<GameObject>("Sv1");
  62. }
  63. return _Sv1;
  64. }
  65. }
  66. private GameObject _Sv2;
  67. public GameObject Sv2
  68. {
  69. get{
  70. if (_Sv2 == null)
  71. {
  72. _Sv2 = GetUIUnit<GameObject>("Sv2");
  73. }
  74. return _Sv2;
  75. }
  76. }
  77. private Text _Text_WorldMapName;
  78. public Text Text_WorldMapName
  79. {
  80. get{
  81. if (_Text_WorldMapName == null)
  82. {
  83. _Text_WorldMapName = GetUIUnit<Text>("Text_WorldMapName");
  84. }
  85. return _Text_WorldMapName;
  86. }
  87. }
  88. private Text _Text_PlacesComplteProgress;
  89. public Text Text_PlacesComplteProgress
  90. {
  91. get{
  92. if (_Text_PlacesComplteProgress == null)
  93. {
  94. _Text_PlacesComplteProgress = GetUIUnit<Text>("Text_PlacesComplteProgress");
  95. }
  96. return _Text_PlacesComplteProgress;
  97. }
  98. }
  99. private RectTransform _Rect_BiaoJi;
  100. public RectTransform Rect_BiaoJi
  101. {
  102. get{
  103. if (_Rect_BiaoJi == null)
  104. {
  105. _Rect_BiaoJi = GetUIUnit<RectTransform>("Rect_BiaoJi");
  106. }
  107. return _Rect_BiaoJi;
  108. }
  109. }
  110. #endregion 自定义数据结束
  111. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  112. {
  113. await base.SetUIGameObject(gObjectPoolInterface);
  114. Init();
  115. }
  116. }
  117. }