AppBarPanel.cs 7.1 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Bag;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "AppBarPanel")]
  12. public partial class AppBarPanel : UIPanel
  13. {
  14. public UIPanel currentOpenUIPanel;
  15. int useCount = 0;
  16. private void Init()
  17. {
  18. isAddStack = false;
  19. }
  20. protected override void AddEvent()
  21. {
  22. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  23. }
  24. protected override void DelEvent()
  25. {
  26. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  27. }
  28. private void DivineSensePointChange(IEventData e)
  29. {
  30. Text_divineSensePoint.text =
  31. $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  32. }
  33. public override void AddButtonEvent()
  34. {
  35. Btn_Shop.onClick.AddListener(async () =>
  36. {
  37. if (currentOpenUIPanel is ShopPanel)
  38. {
  39. return;
  40. }
  41. UIPanel uiPanel = currentOpenUIPanel;
  42. CombatDrive.Instance.CombatController.isUpdate = false;
  43. ShopPanel shopPanel = await ShopPanel.OpenPanel();
  44. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  45. if (!shopPanel.IsClose)
  46. await shopPanel.UIClosed();
  47. CombatDrive.Instance.CombatController.isUpdate = true;
  48. });
  49. bnt_shengShi.onClick.AddListener(() => { DivineSenceInfoPanel.OpenPanel((count, useItems) => { Bnt_shengShi_onClick(count, useItems); }); });
  50. Btn_GongFa.onClick.AddListener(async () =>
  51. {
  52. if (currentOpenUIPanel is SkillSelectPanel)
  53. {
  54. return;
  55. }
  56. UIPanel uiPanel = currentOpenUIPanel;
  57. SkillSelectPanel skillSelectPanel = await SkillSelectPanel.OpenSkillSelectPanel();
  58. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  59. });
  60. Btn_HeroInfomation.onClick.AddListener(async () =>
  61. {
  62. if (currentOpenUIPanel is MainHeroPanel)
  63. {
  64. return;
  65. }
  66. UIPanel uiPanel = currentOpenUIPanel;
  67. MainHeroPanel mainHeroPanel = await MainHeroPanel.OpenPanel();
  68. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  69. if (!mainHeroPanel.IsClose)
  70. await mainHeroPanel.UIClosed();
  71. });
  72. Btn_DongFu.onClick.AddListener(async () =>
  73. {
  74. if (currentOpenUIPanel is HeroInformationPanel)
  75. {
  76. return;
  77. }
  78. UIPanel uiPanel = currentOpenUIPanel;
  79. CombatDrive.Instance.CombatController.isUpdate = false;
  80. CaveMainPanel heroInformationPanel = await CaveMainPanel.OpenPanel();
  81. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  82. if (!heroInformationPanel.IsClose)
  83. await heroInformationPanel.UIClosed();
  84. CombatDrive.Instance.CombatController.isUpdate = true;
  85. });
  86. Btn_Back.onClick.AddListener(() =>
  87. {
  88. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  89. currentOpenUIPanel = null;
  90. });
  91. }
  92. private async CTask OpenSelectSkillPanel()
  93. {
  94. }
  95. private async void Bnt_shengShi_onClick(int count, List<ItemInfo> useItems)
  96. {
  97. // EventSystemManager.Instance.DetectRandomEvents();
  98. if (AccountFileInfo.Instance.playerData.divineSensePoint <
  99. PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  100. {
  101. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  102. return;
  103. }
  104. EventSystemManager.Instance.CancelEvent();
  105. if (EventSystemManager.Instance.isTriggerEvent)
  106. return;
  107. EventSystemManager.Instance.isTriggerEvent = true;
  108. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  109. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  110. .playerHeroEntity.GameObject.transform);
  111. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(count, useItems);
  112. await TimerComponent.Instance.WaitAsync(800);
  113. EventSystemManager.Instance.isTriggerEvent = false;
  114. if (eventLists == null || eventLists.Count == 0)
  115. {
  116. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  117. return;
  118. }
  119. if (eventLists != null && eventLists.Count > 0)
  120. {
  121. // EventSystemManager.Instance.isOpenUi = true;
  122. // DivineSenceEventResultPanel divineSenceEventResultPanel =
  123. // await DivineSenceEventResultPanel.OpenPanel(eventLists);
  124. await DivineSenceEventPreviewPanel.OpenPanel();
  125. // await divineSenceEventResultPanel.UIClosed();
  126. // EventSystemManager.Instance.isOpenUi = false;
  127. }
  128. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  129. // AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  130. // AccountFileInfo.Instance.SavePlayerData();
  131. EventManager.Instance.Dispatch(CustomEventType.ShengShiOnClick, null);
  132. }
  133. public void CustomInit(UIPanel uiPanel)
  134. {
  135. if (uiPanel is MainPanel)
  136. {
  137. Btn_Back.gameObject.SetActive(false);
  138. bnt_shengShi.gameObject.SetActive(true);
  139. }
  140. else
  141. {
  142. Btn_Back.gameObject.SetActive(true);
  143. bnt_shengShi.gameObject.SetActive(false);
  144. currentOpenUIPanel = uiPanel;
  145. }
  146. }
  147. public async static CTask OpenPanel(UIPanel uiPanel)
  148. {
  149. AppBarPanel appBarPanel = null;
  150. if (UIManager.Instance.GetComponent<AppBarPanel>() == null)
  151. {
  152. appBarPanel = await UIManager.Instance.LoadAndOpenPanel<AppBarPanel>(null, UILayer.Top, isFocus: false);
  153. }
  154. else
  155. {
  156. appBarPanel = UIManager.Instance.GetComponent<AppBarPanel>();
  157. await appBarPanel.Show();
  158. }
  159. appBarPanel.CustomInit(uiPanel);
  160. }
  161. public async static CTask ClosePanel()
  162. {
  163. // UIManager.Instance.HideUIUIPanel<AppBarPanel>();
  164. UIManager.Instance.GetComponent<AppBarPanel>()?.Hide();
  165. }
  166. }
  167. }