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							- using Common.Utility.CombatEvent;
 
- using Core.Language;
 
- using Excel2Json;
 
- using Fort23.Core;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.Hero.Turntable;
 
- using GameLogic.Combat.Skill;
 
- using GameLogic.Player;
 
- using UnityEngine;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "EnemyGf_skill")]
 
-     public partial class EnemyGf_skill : UIComponent
 
-     {
 
-         public SkillSlots SkillSlots;
 
-         public SkillBasic SkillBasic;
 
-         public float jd;
 
-         public int useCount;
 
-         public WuXingType HuangDaoWuXingType;
 
-         public CombatHeroEntity combatHeroEntity;
 
-         private void Init()
 
-         {
 
-         }
 
-         public override void AddEvent()
 
-         {
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.SkillSlotsAlter, SkillSlotsAlter);
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.HuangDaoAlterSlots, HuangDaoAlterSlots);
 
-         }
 
-         public override void DelEvent()
 
-         {
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.SkillSlotsAlter, SkillSlotsAlter);
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.HuangDaoAlterSlots, HuangDaoAlterSlots);
 
-         }
 
-         private void HuangDaoAlterSlots(IEventData iEventData)
 
-         {
 
-             HuangDaoAlterSlotsEventData huangDaoAlterSlotsEventData = iEventData as HuangDaoAlterSlotsEventData;
 
-             if (huangDaoAlterSlotsEventData.CombatHeroEntity != combatHeroEntity || SkillSlots == null)
 
-             {
 
-                 return;
 
-             }
 
-             if (huangDaoAlterSlotsEventData.index != SkillSlots.index)
 
-             {
 
-                 return;
 
-             }
 
-             HuangDaoWuXingType = huangDaoAlterSlotsEventData.WuXingType;
 
-             switch ((int)HuangDaoWuXingType)
 
-             {
 
-                 case 1:
 
-                     quan.color = new Color(1f, 0.98f, 0.09f);
 
-                     break;
 
-                 case 2:
 
-                     quan.color = new Color(0.19f, 0.51f, 1f);
 
-                     break;
 
-                 case 4:
 
-                     quan.color = new Color(0.17f, 1f, 0.35f);
 
-                     break;
 
-                 case 8:
 
-                     quan.color = new Color(1f, 0.19f, 0.04f);
 
-                     break;
 
-                 case 16:
 
-                     quan.color = new Color(1f, 0.65f, 0.17f);
 
-                     break;
 
-             }
 
-         }
 
-         public void SkillSlotsAlter(IEventData eventData)
 
-         {
 
-             SkillSlotsAlterEventData skillSlotsAlterEventData = (SkillSlotsAlterEventData)eventData;
 
-             if (skillSlotsAlterEventData.SkillSlots == SkillSlots)
 
-             {
 
-                 SkillBasic = SkillSlots.SkillBasic;
 
-                 SetUIInfo();
 
-             }
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             mybutton.onClick.AddListener(OnClick);
 
-         }
 
-         private async void OnClick()
 
-         {
 
-             SkillConfig skillConfig = SkillBasic.SelfSkillConfig;
 
-             CombatController.currActiveCombat.isUpdate = false;
 
-             SkillInfopanel skillInfopanel = await SkillInfopanel.OpenPanle(SkillBasic.skillInfo);
 
-             skillInfopanel.UIClosed(() => { CombatController.currActiveCombat.isUpdate = true; });
 
-             // SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(skillConfig.name), LanguageManager.Instance.Text(skillConfig.dec),
 
-             //     delegate()
 
-             //     {
 
-             //         CombatController.currActiveCombat.isUpdate = true;
 
-             //     });
 
-         }
 
-         private void SetUIInfo()
 
-         {
 
-             if (SkillBasic == null)
 
-             {
 
-                 useSkillIcon.transform.parent.gameObject.SetActive(false);
 
-                 quan.color = new Color(1, 1, 1, 0.2f);
 
-                 // if (PlayerGf_widget != null)
 
-                 // {
 
-                 //     PlayerGf_widget.Play("likai",false);
 
-                 // }
 
-                 return;
 
-             }
 
-             useSkillIcon.transform.parent.gameObject.SetActive(true);
 
-             useSkillIcon.icon_name = SkillBasic.SelfSkillConfig.icon;
 
-             cd.fillAmount = 0;
 
-             if (SkillBasic.SelfSkillConfig.SkillType == 2)
 
-             {
 
-                 quan.color = new Color(0.81f, 0.21f, 1f);
 
-                 return;
 
-             }
 
-             // useCount= SkillBasic.UseCount;
 
-             switch (SkillBasic.SelfSkillConfig.attribute)
 
-             {
 
-                 case 1:
 
-                     quan.color = new Color(1f, 0.98f, 0.09f);
 
-                     break;
 
-                 case 2:
 
-                     quan.color = new Color(0.19f, 0.51f, 1f);
 
-                     break;
 
-                 case 4:
 
-                     quan.color = new Color(0.17f, 1f, 0.35f);
 
-                     break;
 
-                 case 8:
 
-                     quan.color = new Color(1f, 0.19f, 0.04f);
 
-                     break;
 
-                 case 16:
 
-                     quan.color = new Color(1f, 0.65f, 0.17f);
 
-                     break;
 
-             }
 
-         }
 
-         public void Update()
 
-         {
 
-             if (SkillSlots == null || SkillBasic == null)
 
-             {
 
-                 return;
 
-             }
 
-             SkillBasic skillBasic = SkillBasic;
 
-             if (skillBasic.SelfSkillConfig.SkillType != 1)
 
-             {
 
-                 return;
 
-             }
 
-             float bl = 1 - SkillSlots.GetFinishBl();
 
-             cd.fillAmount = bl;
 
-         }
 
-         public void InitSkillWidget(SkillBasic SkillBasic, CombatHeroEntity combatHeroEntity)
 
-         {
 
-             this.combatHeroEntity = combatHeroEntity;
 
-             this.SkillBasic = SkillBasic;
 
-             this.SkillSlots = null;
 
-             SetUIInfo();
 
-         }
 
-         public void InitWidget(SkillSlots skillSlots, CombatHeroEntity combatHeroEntity)
 
-         {
 
-             this.combatHeroEntity = combatHeroEntity;
 
-             this.SkillSlots = skillSlots;
 
-             SkillBasic = skillSlots.SkillBasic;
 
-             SetUIInfo();
 
-         }
 
-     }
 
- }
 
 
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