SkillConfig.cs 1.6 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\skill.xlsx. SheetName: SkillConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "SkillConfig.json")]
  8. public partial class SkillConfigHolder : ConfigHolder<SkillConfig> {
  9. }
  10. [Serializable]
  11. public struct SkillConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///技能ID IDGroup+技能等级
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///图标
  19. /// </summary>
  20. public string icon;
  21. /// <summary>
  22. ///脚本名称
  23. /// </summary>
  24. public string scriptName;
  25. /// <summary>
  26. ///技能序列 所属英雄ID+技能类型 潜规则5=远程普攻
  27. /// </summary>
  28. public int IDGroup;
  29. /// <summary>
  30. ///技能CD 普攻无CD
  31. /// </summary>
  32. public int cd;
  33. /// <summary>
  34. ///技能类型: 1= 基础 2= 小招 3= 大招 4= 被动 5= 觉醒新技能效果|专属遗物效果 6 =职业被动 7 =神器光明强化 8 =神器黑暗强化
  35. /// </summary>
  36. public int SkillType;
  37. /// <summary>
  38. ///等级
  39. /// </summary>
  40. public int level;
  41. /// <summary>
  42. ///技能名 语言表ID
  43. /// </summary>
  44. public int name;
  45. /// <summary>
  46. ///技能描述 语言表ID
  47. /// </summary>
  48. public int desc;
  49. /// <summary>
  50. ///效果值
  51. /// </summary>
  52. public float[] effectValue;
  53. /// <summary>
  54. ///1=生命百分比 2=攻击百分比 3=防御百分比
  55. /// </summary>
  56. public int[] addPropertyType;
  57. /// <summary>
  58. ///具体效果值
  59. /// </summary>
  60. public int[] addPropertyValue;
  61. }
  62. }
  63. // End of Auto Generated Code