LevelBattleConfig.cs 1.5 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\LevelBattle.xlsx. SheetName: LevelBattleConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "LevelBattleConfig.json")]
  8. public partial class LevelBattleConfigHolder : ConfigHolder<LevelBattleConfig> {
  9. }
  10. [Serializable]
  11. public struct LevelBattleConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///关卡名
  19. /// </summary>
  20. public string levelName;
  21. /// <summary>
  22. ///这个节点内可以刷的怪物组
  23. /// </summary>
  24. public int[] MonsterWavesConfigId;
  25. /// <summary>
  26. ///等级
  27. /// </summary>
  28. public int monsterLv;
  29. /// <summary>
  30. ///星级
  31. /// </summary>
  32. public int monsterStar;
  33. /// <summary>
  34. ///打死小怪可以获得的奖励
  35. /// </summary>
  36. public int[] miniMonsterItem;
  37. /// <summary>
  38. ///杀死精英怪可以获得的奖励
  39. /// </summary>
  40. public int[] eliteMonsterItem;
  41. /// <summary>
  42. ///大boss的时候使用的波ID
  43. /// </summary>
  44. public int BossMonsterWavesId;
  45. /// <summary>
  46. ///boss等级
  47. /// </summary>
  48. public int bossLv;
  49. /// <summary>
  50. ///boss星级
  51. /// </summary>
  52. public int bossStar;
  53. /// <summary>
  54. ///boss怪物ID
  55. /// </summary>
  56. public int bossMonsterId;
  57. /// <summary>
  58. ///打死boss可以获得的奖励
  59. /// </summary>
  60. public int[] bossItem;
  61. /// <summary>
  62. ///获得多少经验杀boss
  63. /// </summary>
  64. public int exp;
  65. }
  66. }
  67. // End of Auto Generated Code