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- // Auto Generated Code By excel2json
- // Generate From Excel\Item.xlsx. SheetName: ItemConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "ItemConfig.json")]
- public partial class ItemConfigHolder : ConfigHolder<ItemConfig>
{
- }
- [Serializable]
- public struct ItemConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID1
- /// </summary>
- public int ID;
- /// <summary>
- ///道具名称
- /// </summary>
- public int itemName;
- /// <summary>
- ///道具说明 (英雄故事)
- /// </summary>
- public int itemDesc;
- /// <summary>
- ///道具图标
- /// </summary>
- public string icon;
- /// <summary>
- ///道具分类 1.货币 2.碎片 3.道具 4.装备 5.英雄灵魂
- /// </summary>
- public int itemTyp;
- /// <summary>
- ///品质 1.[物品]白 2.[物品]绿 3.[物品]蓝 4.[物品]紫 5.[物品]橙 6.[英雄碎片]铜 7.[英雄碎片]银 8.[英雄碎片]金 9.[私物]绿 10.[私物]紫 11.[私物]橙 12.[皮肤]银 13.[皮肤]金 14.[物品]红 99.SSS
- /// </summary>
- public int quality;
- /// <summary>
- ///堆叠数量 0.无限
- /// </summary>
- public int stack;
- /// <summary>
- ///是否出售
- /// </summary>
- public bool isSell;
- /// <summary>
- ///出售金额
- /// </summary>
- public int rewardsNum;
- /// <summary>
- ///进入背包时,是否可见
- /// </summary>
- public int isVisible;
- /// <summary>
- ///是否可用
- /// </summary>
- public bool isUse;
- /// <summary>
- ///使用限制 0. 无 1. 共鸣等级
- /// </summary>
- public int useLimit;
- /// <summary>
- ///消耗道具数量
- /// </summary>
- public int costItemNum;
- /// <summary>
- ///获得道具ID
- /// </summary>
- public int[] rewardsItems;
- /// <summary>
- ///获得道具的数量
- /// </summary>
- public int[] rewardsItemNums;
- /// <summary>
- ///堆叠数量 0.无限
- /// </summary>
- public int stack_1;
- /// <summary>
- ///背包内排序
- /// </summary>
- public int sort;
- }
- }
- // End of Auto Generated Code
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