1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 |
- // Auto Generated Code By excel2json
- // Generate From Excel\HeroPowerUp.xlsx. SheetName: HeroPowerUpConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "HeroPowerUpConfig.json")]
- public partial class HeroPowerUpConfigHolder : ConfigHolder<HeroPowerUpConfig>
{
- }
- [Serializable]
- public struct HeroPowerUpConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///英雄等级
- /// </summary>
- public int HeroLevel;
- /// <summary>
- ///攻击力倍率
- /// </summary>
- public float ATKFactor;
- /// <summary>
- ///生命倍率
- /// </summary>
- public float HPFactor;
- /// <summary>
- ///防御倍率
- /// </summary>
- public float DEFFactor;
- /// <summary>
- ///闪避倍率
- /// </summary>
- public float SHANBIFactor;
- /// <summary>
- ///经验产出倍率
- /// </summary>
- public float EXPFactor;
- /// <summary>
- ///升级所需经验值 (-1代表最大等级)
- /// </summary>
- public int levelUpExp;
- /// <summary>
- ///等级提升提供的评分A1
- /// </summary>
- public int LevelupBasicPower;
- /// <summary>
- ///对应HeroModel表的下标和等级 0,1 表示1位置的1级 1,1 表示2位置的1级 1,2 表示3位置的2级
- /// </summary>
- public string[] skillParam;
- }
- }
- // End of Auto Generated Code
|