SummonCombatHeroEntity.cs 410 B

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  1. namespace GameLogic.Combat.Hero
  2. {
  3. /// <summary>
  4. /// 召唤物
  5. /// </summary>
  6. public class SummonCombatHeroEntity : CombatHeroEntity
  7. {
  8. public bool isLeft;
  9. /// <summary>
  10. /// 生存时间
  11. /// </summary>
  12. public float Time;
  13. /// <summary>
  14. /// 谁召唤的
  15. /// </summary>
  16. public CombatHeroEntity ownerEntity;
  17. }
  18. }