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- namespace GameLogic.Combat.Hero
- {
- /// <summary>
- /// 召唤物
- /// </summary>
- public class SummonCombatHeroEntity : CombatHeroEntity
- {
- public bool isLeft;
- /// <summary>
- /// 生存时间
- /// </summary>
- public float Time;
- /// <summary>
- /// 谁召唤的
- /// </summary>
- public CombatHeroEntity ownerEntity;
-
- }
- }
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