MainHeroPanelData.cs 1.8 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class MainHeroPanel
  9. {
  10. #region 自定义数据
  11. private Button _Btn_Close;
  12. public Button Btn_Close
  13. {
  14. get{
  15. if (_Btn_Close == null)
  16. {
  17. _Btn_Close = GetUIUnit<Button>("Btn_Close");
  18. }
  19. return _Btn_Close;
  20. }
  21. }
  22. private RectTransform _FaBaoRoot;
  23. public RectTransform FaBaoRoot
  24. {
  25. get{
  26. if (_FaBaoRoot == null)
  27. {
  28. _FaBaoRoot = GetUIUnit<RectTransform>("FaBaoRoot");
  29. }
  30. return _FaBaoRoot;
  31. }
  32. }
  33. private RectTransform _Content;
  34. public RectTransform Content
  35. {
  36. get{
  37. if (_Content == null)
  38. {
  39. _Content = GetUIUnit<RectTransform>("Content");
  40. }
  41. return _Content;
  42. }
  43. }
  44. private GameObject _HeroAttributeWidgetGam;
  45. public GameObject HeroAttributeWidgetGam
  46. {
  47. get{
  48. if (_HeroAttributeWidgetGam == null)
  49. {
  50. _HeroAttributeWidgetGam = GetUIUnit<GameObject>("HeroAttributeWidgetGam");
  51. }
  52. return _HeroAttributeWidgetGam;
  53. }
  54. }
  55. private Button _Btn_Sentiment;
  56. public Button Btn_Sentiment
  57. {
  58. get{
  59. if (_Btn_Sentiment == null)
  60. {
  61. _Btn_Sentiment = GetUIUnit<Button>("Btn_Sentiment");
  62. }
  63. return _Btn_Sentiment;
  64. }
  65. }
  66. private Transform _CameraRoot;
  67. public Transform CameraRoot
  68. {
  69. get{
  70. if (_CameraRoot == null)
  71. {
  72. _CameraRoot = GetUIUnit<Transform>("CameraRoot");
  73. }
  74. return _CameraRoot;
  75. }
  76. }
  77. #endregion 自定义数据结束
  78. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  79. {
  80. await base.SetUIGameObject(gObjectPoolInterface);
  81. Init();
  82. }
  83. }
  84. }