EventSystemManager.cs 29 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Combat;
  11. using GameLogic.Combat.CombatTool;
  12. using UnityEngine;
  13. using Utility;
  14. using EventConfig = Excel2Json.EventConfig;
  15. using Random = UnityEngine.Random;
  16. public class EventSystemManager : Singleton<EventSystemManager>
  17. {
  18. List<EventConfig> eventConfigs = new List<EventConfig>();
  19. public AccountFileInfo.EventList CurrentEventList;
  20. public bool isTriggerEvent;
  21. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  22. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  23. public bool isOpenUi;
  24. Action onCompleteCallback;
  25. public Map<int, List<EventConfig>> eventConfigsMap = new Map<int, List<EventConfig>>();
  26. // public Map<int, AccountFileInfo.EventConditionData> EventConditionDataMap = new Map<int, AccountFileInfo.EventConditionData>();
  27. public void CustomInit()
  28. {
  29. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  30. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  31. foreach (var eventConfig in eventConfigs)
  32. {
  33. if (eventConfig.XiantuID != 0)
  34. {
  35. if (eventConfigsMap.ContainsKey(eventConfig.XiantuID))
  36. {
  37. eventConfigsMap[eventConfig.XiantuID].Add(eventConfig);
  38. }
  39. else
  40. {
  41. eventConfigsMap.Add(eventConfig.XiantuID, new List<EventConfig>() { eventConfig });
  42. }
  43. }
  44. }
  45. // foreach (var playerDataEventConditionData in AccountFileInfo.Instance.playerData.eventConditionDatas)
  46. // {
  47. // EventConditionDataMap.Add(playerDataEventConditionData.guid, playerDataEventConditionData);
  48. // }
  49. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  50. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  51. EventManager.Instance.AddEventListener(CustomEventType.AddItem, ItemUpdate);
  52. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  53. EventManager.Instance.AddEventListener(CustomEventType.CancelEvent, Cancel);
  54. }
  55. private void Cancel(IEventData e)
  56. {
  57. CancelEvent();
  58. }
  59. private void JingJieUpgrade(IEventData e)
  60. {
  61. CeekEventCompletes(3, null);
  62. }
  63. private void ItemUpdate(IEventData e)
  64. {
  65. ItemUpdateData data = e as ItemUpdateData;
  66. CeekEventCompletes(1, new[] { data.ItemInfo.itemID });
  67. CeekEventCompletes(6, new[] { data.ItemInfo.itemID, data.Count });
  68. }
  69. private void RenfenceRandomEvent(IEventData e)
  70. {
  71. DetectRandomEvents();
  72. }
  73. private float timer = 0;
  74. private void Update()
  75. {
  76. timer += Time.deltaTime;
  77. if (timer > 1)
  78. {
  79. timer = 0;
  80. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  81. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  82. {
  83. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  84. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  85. AccountFileInfo.Instance.SavePlayerData();
  86. }
  87. }
  88. }
  89. public List<AccountFileInfo.EventList> UseDivinesense()
  90. {
  91. //使用神识先移除完成的事件
  92. List<AccountFileInfo.EventList> removeEvents = new List<AccountFileInfo.EventList>();
  93. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  94. {
  95. if (eventList.isCompleted)
  96. {
  97. removeEvents.Add(eventList);
  98. }
  99. }
  100. foreach (var removeEvent in removeEvents)
  101. {
  102. AccountFileInfo.Instance.playerData.completeEvents.Add(removeEvent);
  103. AccountFileInfo.Instance.playerData.eventList.Remove(removeEvent);
  104. }
  105. AccountFileInfo.Instance.SavePlayerData();
  106. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  107. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  108. if (count <= 0)
  109. {
  110. //神识值不够
  111. return null;
  112. }
  113. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  114. count = count + GetShenShiCount() > maxCount ? maxCount - GetShenShiCount() : count;
  115. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  116. // 神识升级逻辑
  117. UpDivinesense();
  118. var eventConfigs = DetectEvents(count);
  119. if (eventConfigs == null || eventConfigs.Count == 0)
  120. return default;
  121. CeekEventCompletes(8, new[] { 1 });
  122. //扣除神识值 增加神识经验
  123. int xiaoHao = eventConfigs.Count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  124. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  125. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  126. AccountFileInfo.Instance.playerData.eventList.AddRange(eventConfigs);
  127. UpdateZuizhongEventData();
  128. AccountFileInfo.Instance.SavePlayerData();
  129. return eventConfigs;
  130. }
  131. public void UpdateZuizhongEventData()
  132. {
  133. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList == null || AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == 0)
  134. {
  135. var mainEventData = GetMainEventDta();
  136. if (mainEventData != null)
  137. {
  138. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = mainEventData;
  139. }
  140. else if (AccountFileInfo.Instance.playerData.eventList.Count > 0)
  141. {
  142. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = AccountFileInfo.Instance.playerData.eventList[0];
  143. }
  144. }
  145. }
  146. private void UpDivinesense()
  147. {
  148. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  149. {
  150. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  151. {
  152. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  153. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i].ID;
  154. }
  155. }
  156. AccountFileInfo.Instance.SavePlayerData();
  157. }
  158. public int GetShenShiCount()
  159. {
  160. int count = 0;
  161. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  162. {
  163. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  164. if (eventConfig.EventTriggerType != 5)
  165. {
  166. count++;
  167. }
  168. }
  169. return count;
  170. }
  171. public bool BagIsEvent(int eventID)
  172. {
  173. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  174. {
  175. if (eventList.eventID == eventID)
  176. {
  177. return true;
  178. }
  179. }
  180. return false;
  181. }
  182. public int GetBagEventCount(int eventID)
  183. {
  184. int count = 0;
  185. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  186. {
  187. if (eventList.eventID == eventID)
  188. {
  189. count++;
  190. }
  191. }
  192. return count;
  193. }
  194. // public bool IsRefenceEvent(int eventID)
  195. // {
  196. // EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  197. // }
  198. public bool IsEventTrigger(int eventID)
  199. {
  200. foreach (var eventList in AccountFileInfo.Instance.playerData.completeEvents)
  201. {
  202. if (eventList.eventID == eventID)
  203. {
  204. return true;
  205. }
  206. }
  207. return false;
  208. }
  209. private List<AccountFileInfo.EventList> DetectEvents(int eventCount)
  210. {
  211. PlacesConfig bigMap = ConfigComponent.Instance.Get<PlacesConfig>(PlayerManager.Instance.CurrentPlaces.id);
  212. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  213. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  214. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  215. //找出可以刷新的支线任务
  216. if (bigMap.ZhixianActivatedPercentage != null)
  217. {
  218. List<EventConfig> zhiXianEvents = new List<EventConfig>();
  219. for (var i = 0; i < bigMap.ZhixianActivatedPercentage.Length; i++)
  220. {
  221. if (PlayerManager.Instance.PlacesBl >= bigMap.ZhixianActivatedPercentage[i])
  222. {
  223. if (!BagIsEvent(bigMap.ZhixianID[i]) && !IsEventTrigger(bigMap.ZhixianID[i]) && CanTriggerEvent(bigMap.ZhixianID[i]))
  224. {
  225. zhiXianEvents.Add(ConfigComponent.Instance.Get<EventConfig>(bigMap.ZhixianID[i]));
  226. }
  227. }
  228. }
  229. foreach (var c in zhiXianEvents)
  230. {
  231. AccountFileInfo.EventList eventList = AddEvent(c.ID);
  232. if (eventList != null)
  233. {
  234. eventLists.Add(eventList);
  235. eventCount--;
  236. if (eventCount == 0)
  237. {
  238. return eventLists;
  239. }
  240. }
  241. }
  242. }
  243. for (int i = 0; i < eventCount; i++)
  244. {
  245. int randomValue3 = Random.Range(0, 101);
  246. //先刷事件关联的事件
  247. if (randomValue3 >= 50)
  248. {
  249. bool isRefence = false;
  250. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  251. {
  252. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  253. for (var i1 = 0; i1 < eventConfig.RelatedEvents?.Length; i1++)
  254. {
  255. EventConfig eventConfig1 = ConfigComponent.Instance.Get<EventConfig>(eventConfig.RelatedEvents[i1]);
  256. int count = 0;
  257. foreach (var list in eventLists)
  258. {
  259. if (list.eventID == eventConfig1.ID)
  260. {
  261. count++;
  262. }
  263. }
  264. if (GetBagEventCount(eventConfig1.ID) + count >= eventConfig1.RefreshCount)
  265. {
  266. continue;
  267. }
  268. int randomValue4 = Random.Range(0, 101);
  269. if (randomValue4 <= eventConfig1.RefreshProbability)
  270. {
  271. eventLists.Add(AddEvent(eventConfig1.ID));
  272. isRefence = true;
  273. break;
  274. }
  275. }
  276. }
  277. if (isRefence)
  278. continue;
  279. }
  280. //先掉落出品质
  281. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  282. // // 获取通用事件
  283. // List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  284. //
  285. //
  286. // //场景特定事件
  287. // List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  288. // 获取通用事件
  289. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  290. //场景特定事件
  291. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  292. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  293. {
  294. continue;
  295. }
  296. int randomValue1 = Random.Range(0, 101);
  297. // 达到怪率刷新场景特定事件
  298. //不然刷新通用事件(每个地图都可以刷的)
  299. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  300. {
  301. int randomValue2 = Random.Range(0, candidateEvents.Count);
  302. eventLists.Add(AddEvent(candidateEvents[randomValue2].ID));
  303. }
  304. else if (globalEvents.Count > 0)
  305. {
  306. int randomValue2 = Random.Range(0, globalEvents.Count);
  307. eventLists.Add(AddEvent(globalEvents[randomValue2].ID));
  308. }
  309. }
  310. if (eventLists.Count == 0)
  311. {
  312. LogTool.Error("没有可以触发的事件");
  313. return null;
  314. }
  315. return eventLists;
  316. }
  317. //添加事件
  318. public AccountFileInfo.EventList AddEvent(int eventID)
  319. {
  320. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  321. AccountFileInfo.EventList eventList = null;
  322. AccountFileInfo.EventList e = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.eventID == eventID);
  323. if (e == null)
  324. {
  325. //主线任务只能刷一次
  326. if (eventConfig.EventTriggerType == 4)
  327. {
  328. e = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(e => e.eventID == eventID);
  329. if (e == null)
  330. {
  331. eventList = new AccountFileInfo.EventList();
  332. eventList.eventID = eventID;
  333. }
  334. else
  335. {
  336. return null;
  337. }
  338. }
  339. else
  340. {
  341. eventList = new AccountFileInfo.EventList();
  342. eventList.eventID = eventID;
  343. }
  344. eventList.guid = IdGenerater.GenerateIdInt();
  345. eventList.curStep = eventConfig.EventLinksId[0];
  346. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  347. }
  348. //初始化神识链条,用于监听条件是否完成
  349. if (eventList != null && eventConfig.EventType != 2)
  350. {
  351. foreach (var i in eventConfig.EventLinksId)
  352. {
  353. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(i);
  354. AccountFileInfo.EventLinkData eventLinkData = new AccountFileInfo.EventLinkData();
  355. eventLinkData.eventId = eventID;
  356. eventLinkData.eventLinkId = i;
  357. if (eventLinkConfig.ConditionId != null)
  358. {
  359. foreach (var i1 in eventLinkConfig.ConditionId)
  360. {
  361. AccountFileInfo.EventConditionData eventConditionData = new AccountFileInfo.EventConditionData();
  362. eventConditionData.eventId = eventList.eventID;
  363. eventConditionData.eventCondition = i1;
  364. eventLinkData.eventConditions.Add(eventConditionData);
  365. //初始化先检测一些条件
  366. CeekTaskComplete(eventConditionData, 1, null);
  367. CeekTaskComplete(eventConditionData, 3, null);
  368. }
  369. }
  370. eventList.eventLinks.Add(eventLinkData);
  371. }
  372. }
  373. return eventList;
  374. }
  375. /// <summary>
  376. /// 触发随机事件
  377. /// </summary>
  378. public void DetectRandomEvents()
  379. {
  380. if (isTriggerEvent)
  381. return;
  382. if (isOpenUi)
  383. return;
  384. // 获取随机事件
  385. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  386. if (randomEvents.Count == 0)
  387. {
  388. LogTool.Warning("没有可以刷新的事件");
  389. return;
  390. }
  391. int idex = Random.Range(0, randomEvents.Count);
  392. TriggerEvent(randomEvents[idex]);
  393. }
  394. /// <summary>
  395. /// 挂机事件触发
  396. /// </summary>
  397. public void TriggerEvent(EventConfig evt)
  398. {
  399. if (isTriggerEvent)
  400. return;
  401. isTriggerEvent = true;
  402. LogTool.Log($"触发事件: {evt.EventName} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  403. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  404. AccountFileInfo.EventList eventList = AddEvent(evt.ID);
  405. CurrentEventList = eventList;
  406. DialogueManager.Instance.StartDialogue(eventList, evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
  407. }
  408. /// <summary>
  409. /// 其他类型事件触发
  410. /// </summary>
  411. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  412. {
  413. // ChancleEvent();
  414. if (isTriggerEvent)
  415. return;
  416. CTask cTask = CTask.Create();
  417. this.onCompleteCallback = oncompleteCallBack;
  418. isTriggerEvent = true;
  419. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  420. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.EventName)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  421. int dialogueID = 0;
  422. if (evt.curStep == 0)
  423. {
  424. dialogueID = eventConfig.EventLinksId[0];
  425. }
  426. else
  427. {
  428. dialogueID = evt.curStep;
  429. }
  430. CurrentEventList = evt;
  431. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  432. DialogueManager.Instance.StartDialogue(CurrentEventList, dialogueID, eventConfig.ID, () =>
  433. {
  434. CompleteEvent(CurrentEventList);
  435. cTask.SetResult();
  436. }, () =>
  437. {
  438. CancelEvent(CurrentEventList);
  439. cTask.SetResult();
  440. });
  441. await cTask;
  442. }
  443. //任务是否完成
  444. public bool IsEvenkLinkComplete(AccountFileInfo.EventConditionData eventCondition)
  445. {
  446. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventCondition.eventCondition);
  447. if (eventCondition != null)
  448. {
  449. return eventCondition.fishCount >= eventConditionConfig.finishCount;
  450. }
  451. return false;
  452. }
  453. public bool CeekEventGroupComplete(List<AccountFileInfo.EventConditionData> eventConditions)
  454. {
  455. Map<int, List<AccountFileInfo.EventConditionData>> eventConditionDataGroup = new Map<int, List<AccountFileInfo.EventConditionData>>();
  456. foreach (var eventConditionData in eventConditions)
  457. {
  458. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  459. if (!eventConditionDataGroup.ContainsKey(eventConditionConfig.Operation))
  460. {
  461. eventConditionDataGroup.Add(eventConditionConfig.Operation, new List<AccountFileInfo.EventConditionData>());
  462. }
  463. eventConditionDataGroup[eventConditionConfig.Operation].Add(eventConditionData);
  464. }
  465. bool isUlock = true;
  466. //分组检测 其中一个组绑定成功就可以执行
  467. foreach (var keyValuePair in eventConditionDataGroup)
  468. {
  469. isUlock = true;
  470. foreach (var eventConditionData in keyValuePair.Value)
  471. {
  472. if (!IsEvenkLinkComplete(eventConditionData))
  473. {
  474. isUlock = false;
  475. }
  476. }
  477. if (isUlock)
  478. {
  479. return isUlock;
  480. }
  481. }
  482. return isUlock;
  483. }
  484. public void CeekEventCompletes(int type, int[] value)
  485. {
  486. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventList)
  487. {
  488. foreach (var eventLinkData in playerDataEventLinkData.eventLinks)
  489. {
  490. foreach (var eventConditionData in eventLinkData.eventConditions)
  491. {
  492. CeekTaskComplete(eventConditionData, type, value);
  493. }
  494. }
  495. }
  496. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  497. }
  498. public void CeekTaskComplete(AccountFileInfo.EventConditionData conditionData, int type, int[] value)
  499. {
  500. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(conditionData.eventCondition);
  501. if (IsEvenkLinkComplete(conditionData))
  502. return;
  503. switch (type)
  504. {
  505. //检测背包道具
  506. case 1:
  507. if (eventConditionConfig.ConditionType == 1)
  508. {
  509. conditionData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventConditionConfig.ConditionPara[0]);
  510. if (IsEvenkLinkComplete(conditionData))
  511. {
  512. // CompleteTask(conditionData.guid);
  513. }
  514. }
  515. break;
  516. //境界检测
  517. case 3:
  518. if (eventConditionConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventConditionConfig.ConditionPara[0])
  519. {
  520. conditionData.fishCount++;
  521. if (IsEvenkLinkComplete(conditionData))
  522. {
  523. // CompleteTask(conditionData.guid);
  524. }
  525. }
  526. break;
  527. //战斗胜利
  528. case 5:
  529. if (eventConditionConfig.ConditionType == 5 && eventConditionConfig.ConditionPara[0] == value[0])
  530. {
  531. conditionData.fishCount++;
  532. if (IsEvenkLinkComplete(conditionData))
  533. {
  534. // CompleteEvent(conditionData.guid);
  535. }
  536. }
  537. break;
  538. //获得道具
  539. case 6:
  540. if (eventConditionConfig.ConditionType == 6 && eventConditionConfig.ConditionPara[0] == value[0])
  541. {
  542. conditionData.fishCount += value[1];
  543. if (IsEvenkLinkComplete(conditionData))
  544. {
  545. // CompleteEvent(conditionData.guid);
  546. }
  547. }
  548. break;
  549. //使用神识
  550. case 8:
  551. if (eventConditionConfig.ConditionType == 8)
  552. {
  553. conditionData.fishCount += value[0];
  554. if (IsEvenkLinkComplete(conditionData))
  555. {
  556. }
  557. }
  558. break;
  559. }
  560. AccountFileInfo.Instance.SavePlayerData();
  561. }
  562. private void CompleteTask(object taskID)
  563. {
  564. }
  565. /// <summary>
  566. /// 检查事件是否满足触发条件。
  567. /// </summary>
  568. private bool CanTriggerEvent(int eventID)
  569. {
  570. var evt = eventConfigs.Find(e => e.ID == eventID);
  571. if (evt.ID == 0)
  572. return false;
  573. switch (evt.EventConditionId)
  574. {
  575. //背包道具检测
  576. case 1:
  577. return PlayerManager.Instance.BagController.GetItemCount(evt.EventValue[0]) >= evt.EventCount;
  578. //境界判断
  579. case 2:
  580. return PlayerManager.Instance.myHero.level >= evt.EventCount;
  581. //概率判断
  582. case 3:
  583. int randomValue1 = Random.Range(0, 1001);
  584. return randomValue1 <= evt.EventCount;
  585. }
  586. return true;
  587. }
  588. /// <summary>
  589. /// 完成事件
  590. /// </summary>
  591. /// <param name="eventID">事件ID</param>
  592. public void CompleteEvent(int evtId)
  593. {
  594. isTriggerEvent = false;
  595. LogTool.Log($"完成挂机事件{evtId}");
  596. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evtId);
  597. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  598. eventList.eventID = evtId;
  599. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  600. if (PlayerManager.Instance.CurrentPlaces.progress < 100)
  601. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  602. AccountFileInfo.Instance.SavePlayerData();
  603. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  604. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  605. }
  606. /// <summary>
  607. /// 完成事件
  608. /// </summary>
  609. /// <param name="eventID">事件ID</param>
  610. public void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  611. {
  612. this.isTriggerEvent = isTriggerEvent;
  613. LogTool.Log($"完成事件{eventList.eventID}");
  614. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  615. AccountFileInfo.EventList ceventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == eventList.eventID);
  616. if (ceventList == null)
  617. {
  618. PlacesConfig[] placesConfigs = ConfigComponent.Instance.GetAll<PlacesConfig>();
  619. int pId = 0;
  620. for (var i = 0; i < placesConfigs.Length; i++)
  621. {
  622. if (placesConfigs[i].MainTaskID == null || placesConfigs[i].ZhixianID == null)
  623. continue;
  624. if (placesConfigs[i].MainTaskID.Contains(eventConfig.ID) ||
  625. placesConfigs[i].ZhixianID.Contains(eventConfig.ID))
  626. {
  627. pId = placesConfigs[i].ID;
  628. break;
  629. }
  630. }
  631. if (pId == 0)
  632. {
  633. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  634. }
  635. else
  636. {
  637. PlayerManager.Instance.GetPlacesData(pId).progress += eventConfig.Score;
  638. }
  639. }
  640. if (eventConfig.EventTriggerType == 4)
  641. {
  642. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  643. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  644. TaskInfoPanel.OpenPanel(eventList);
  645. }
  646. else
  647. {
  648. //先不移除 下次探索神识移除
  649. eventList.isCompleted = true;
  650. }
  651. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == eventList.guid)
  652. {
  653. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = null;
  654. UpdateZuizhongEventData();
  655. }
  656. AccountFileInfo.Instance.SavePlayerData();
  657. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  658. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  659. onCompleteCallback?.Invoke();
  660. onCompleteCallback = null;
  661. }
  662. /// <summary>
  663. /// 完成事件
  664. /// </summary>
  665. /// <param name="eventID">事件ID</param>
  666. public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
  667. {
  668. }
  669. /// <summary>
  670. /// 取消事件
  671. /// </summary>
  672. /// <param name="eventID">事件ID</param>
  673. public void CancelEvent(AccountFileInfo.EventList eventList)
  674. {
  675. LogTool.Log($"取消事件{eventList.eventID}");
  676. isTriggerEvent = false;
  677. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  678. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  679. onCompleteCallback?.Invoke();
  680. onCompleteCallback = null;
  681. }
  682. public void RemoveEvent(AccountFileInfo.EventList eventList)
  683. {
  684. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  685. AccountFileInfo.Instance.SavePlayerData();
  686. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  687. }
  688. /// <summary>
  689. /// 获得主线事件
  690. /// </summary>
  691. /// <returns></returns>
  692. public AccountFileInfo.EventList GetMainEventDta()
  693. {
  694. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  695. {
  696. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  697. if (eventConfig.EventTriggerType == 4)
  698. {
  699. return eventList;
  700. }
  701. }
  702. return null;
  703. }
  704. public void CancelEvent()
  705. {
  706. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  707. DialogueManager.Instance.ChancleEvent();
  708. CurrentEventList = null;
  709. isTriggerEvent = false;
  710. }
  711. }