DialogueManager.cs 12 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Event.Event;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat;
  12. using GameLogic.Combat.CombatTool;
  13. using GameLogic.Player;
  14. using JetBrains.Annotations;
  15. using UnityEngine;
  16. using Utility;
  17. using Random = UnityEngine.Random;
  18. public class DialogueManager : Singleton<DialogueManager>
  19. {
  20. private int currentDialogueID;
  21. private Action onDialogueComplete;
  22. private Action onCancel;
  23. private EventConfig eventConfig;
  24. private AccountFileInfo.EventList CurrentEventList;
  25. /// <summary>
  26. /// 开始对话
  27. /// </summary>
  28. public void StartDialogue(AccountFileInfo.EventList CurrentEventList, int dialogueID, int eventId, Action onComplete = null, Action onCancel = null)
  29. {
  30. this.onCancel = onCancel;
  31. this.CurrentEventList = CurrentEventList;
  32. currentDialogueID = dialogueID;
  33. onDialogueComplete = onComplete;
  34. eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventId);
  35. if (eventConfig.EventType == 2)
  36. {
  37. EndDialogue1();
  38. }
  39. else
  40. {
  41. PlayDialogue(dialogueID);
  42. }
  43. // EndDialogue1();
  44. }
  45. private void UpdateDiaLogutLinkId(int dialogueID)
  46. {
  47. currentDialogueID = dialogueID;
  48. //神识探索的事件记录步骤
  49. if (EventSystemManager.Instance.CurrentEventList != null)
  50. {
  51. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(EventSystemManager.Instance.CurrentEventList.eventID);
  52. if (eventConfig.EventLinksId.Contains(currentDialogueID))
  53. {
  54. EventSystemManager.Instance.CurrentEventList.curStep = currentDialogueID;
  55. //记录步骤 日志使用
  56. if (!EventSystemManager.Instance.CurrentEventList.selectEventLinkIds.Contains(currentDialogueID))
  57. EventSystemManager.Instance.CurrentEventList.selectEventLinkIds.Add(currentDialogueID);
  58. }
  59. }
  60. }
  61. private void PlayDialogue(int dialogueID)
  62. {
  63. currentDialogueID = dialogueID;
  64. UpdateDiaLogutLinkId(dialogueID);
  65. // 找到当前对话组
  66. var dialogueConfig = ConfigComponent.Instance.Get<EventLinkConfig>(dialogueID);
  67. if (CurrentEventList != null)
  68. {
  69. var eventLinkDatas = CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == dialogueID);
  70. if (eventLinkDatas != null && !EventSystemManager.Instance.CeekEventGroupComplete(eventLinkDatas.eventConditions))
  71. {
  72. onCancel?.Invoke();
  73. return;
  74. }
  75. }
  76. if (dialogueConfig.ID == 0)
  77. {
  78. EndDialogue();
  79. return;
  80. }
  81. if (dialogueConfig.NPCID != 0)
  82. {
  83. EventNPC eventNpc = ConfigComponent.Instance.Get<EventNPC>(dialogueConfig.NPCID);
  84. if (eventNpc.ID != 0 && eventNpc.DaoyouID != 0)
  85. {
  86. if (AccountFileInfo.Instance.playerData.daoYouDatas.FirstOrDefault(dy => dy.id == eventNpc.DaoyouID) == null)
  87. {
  88. AccountFileInfo.DaoYouData daoYouData = new AccountFileInfo.DaoYouData();
  89. daoYouData.id = eventNpc.DaoyouID;
  90. daoYouData.favorabilityLv = 1;
  91. daoYouData.emotion = Random.Range(1, 4);
  92. daoYouData.emotionTime = TimeHelper.ClientNow();
  93. daoYouData.emotionValue = (int)(100 / (float)daoYouData.emotion);
  94. AccountFileInfo.Instance.playerData.daoYouDatas.Add(daoYouData);
  95. AccountFileInfo.Instance.SavePlayerData();
  96. }
  97. }
  98. }
  99. AccountFileInfo.Instance.SavePlayerData();
  100. //挂机事件 弹出简单气泡对话
  101. if (eventConfig.EventTriggerType != 2)
  102. {
  103. if (dialogueConfig.LanID != null)
  104. {
  105. DialoguePanel.OpenDialoguePanel(CurrentEventList, dialogueConfig.ID, null, ShowDialogueEventData.MessageShowType.Verbatim,
  106. FishDialogue);
  107. }
  108. else
  109. {
  110. FishDialogue(null);
  111. }
  112. }
  113. else
  114. {
  115. DialogueBubblePanel.OpenDialoguePanel(dialogueConfig.ID, FishDialogue);
  116. }
  117. }
  118. public void FishDialogue(int? selectedOptionID)
  119. {
  120. if (selectedOptionID.HasValue && selectedOptionID.Value != -1)
  121. {
  122. // 玩家选择了选项,处理结果
  123. SelectOption(selectedOptionID.Value);
  124. }
  125. //取消事件
  126. else if (selectedOptionID.HasValue && selectedOptionID.Value == -1)
  127. {
  128. onCancel?.Invoke();
  129. }
  130. else
  131. {
  132. // 无选
  133. EndDialogue1();
  134. }
  135. }
  136. /// <summary>
  137. /// 处理选项选择
  138. /// </summary>
  139. public void SelectOption(int optionID)
  140. {
  141. PlayDialogue(optionID);
  142. }
  143. /// <summary>
  144. /// 结束对话
  145. /// </summary>
  146. private async void EndDialogue1()
  147. {
  148. if (CurrentEventList == null)
  149. return;
  150. EventLinkConfig dialogueConfig = ConfigComponent.Instance.Get<EventLinkConfig>(currentDialogueID);
  151. bool isCombatWin = false;
  152. switch (dialogueConfig.optionType)
  153. {
  154. //选项在这里不处理 在ui层处理 所有这里不是走到1 直接return
  155. case 1:
  156. EndDialogue();
  157. return;
  158. //进入战斗
  159. case 2:
  160. LogTool.Log("对话结束,进入战斗");
  161. //不是一次性事件弹出boss界面
  162. if (eventConfig.EventTriggerType != 2)
  163. {
  164. bool relust = await BossInfoPanel.OpenPanel(dialogueConfig.optionPara1[0]);
  165. if (relust)
  166. {
  167. CTask cTask = CTask.Create();
  168. CombatDrive.Instance.LoadLevelBattleCombat(dialogueConfig.optionPara1[0], true,
  169. delegate(bool isWin)
  170. {
  171. LogTool.Log("战斗完成" + isWin);
  172. isCombatWin = isWin;
  173. cTask.SetResult();
  174. });
  175. await cTask;
  176. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  177. }
  178. else
  179. {
  180. onCancel?.Invoke();
  181. return;
  182. }
  183. }
  184. else
  185. {
  186. CTask cTask = CTask.Create();
  187. CombatDrive.Instance.LoadLevelBattleCombat(dialogueConfig.optionPara1[0], false,
  188. delegate(bool isWin)
  189. {
  190. LogTool.Log("战斗完成" + isWin);
  191. isCombatWin = isWin;
  192. cTask.SetResult();
  193. });
  194. await cTask;
  195. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  196. }
  197. break;
  198. //获得奖励
  199. case 3:
  200. List<ItemInfo> itemInfos = new List<ItemInfo>();
  201. for (var i = 0; i < dialogueConfig.PrizeIDs.Length; i++)
  202. {
  203. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(dialogueConfig.PrizeIDs[i]);
  204. if (dropConfig.dropType == 3)
  205. {
  206. ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], dialogueConfig.PrizeNums[i]);
  207. itemInfos.Add(itemInfo);
  208. }
  209. else
  210. {
  211. List<ItemInfo> items = DropManager.Instance.DropItem(dialogueConfig.PrizeIDs[i]);
  212. itemInfos.AddRange(items);
  213. }
  214. }
  215. await OpenRewardsPanel(eventConfig.ID, itemInfos);
  216. LogTool.Log("对话结束,获得奖励");
  217. break;
  218. // //扣除道具
  219. // case 4:
  220. // PlayerManager.Instance.BagController.DeductItem(dialogueConfig.ConditionPara[0], dialogueConfig.finishCount);
  221. // break;
  222. //关闭任务
  223. case 5:
  224. if (dialogueConfig.ResultType == 1)
  225. {
  226. UpdateDiaLogutLinkId(dialogueConfig.ResultOptions[0]);
  227. }
  228. onCancel?.Invoke();
  229. return;
  230. break;
  231. }
  232. if (CurrentEventList != null)
  233. {
  234. AccountFileInfo.EventLinkData eventLinkData = CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == currentDialogueID);
  235. if (eventLinkData != null)
  236. {
  237. foreach (var eventConditionData in eventLinkData?.eventConditions)
  238. {
  239. if (!EventSystemManager.Instance.IsEvenkLinkComplete(eventConditionData))
  240. {
  241. onCancel?.Invoke();
  242. return;
  243. }
  244. }
  245. }
  246. }
  247. switch (dialogueConfig.ResultType)
  248. {
  249. //直接走下一个id
  250. case 1:
  251. PlayDialogue(dialogueConfig.ResultOptions[0]);
  252. break;
  253. //根据战斗结果判断走哪一个事件id
  254. case 2:
  255. if (isCombatWin)
  256. {
  257. PlayDialogue(dialogueConfig.ResultOptions[0]);
  258. }
  259. else
  260. {
  261. if (dialogueConfig.ResultOptions.Length > 1)
  262. {
  263. PlayDialogue(dialogueConfig.ResultOptions[1]);
  264. }
  265. else
  266. {
  267. onCancel?.Invoke();
  268. }
  269. }
  270. break;
  271. //触发新的事件 eventConfigId
  272. case 3:
  273. // if ()
  274. // {
  275. //
  276. // }
  277. AccountFileInfo.EventList eventList = EventSystemManager.Instance.AddEvent(dialogueConfig.ResultOptions[0]);
  278. if (eventList != null)
  279. {
  280. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  281. AccountFileInfo.Instance.SavePlayerData();
  282. }
  283. EndDialogue();
  284. break;
  285. //结束事件
  286. default:
  287. // if (eventConfig.EventLinksId.Contains(dialogueConfig.ID))
  288. {
  289. EndDialogue();
  290. }
  291. break;
  292. }
  293. }
  294. /// <summary>
  295. /// 结束对话
  296. /// </summary>
  297. private void EndDialogue()
  298. {
  299. onDialogueComplete?.Invoke();
  300. }
  301. public async CTask OpenRewardsPanel(int eventId, List<ItemInfo> rewardsDic, Action onClose = null, int titleId = 0)
  302. {
  303. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventId);
  304. if (eventConfig.EventTriggerType == 2)
  305. {
  306. Vector3 worldPos = CombatDrive.Instance.CombatController.playerHeroEntity.combatHeroGameObject.hpTransform.position;
  307. worldPos.y += 0.5f;
  308. await ShowItemNumberCom.Open(worldPos, rewardsDic[0]);
  309. await TimerComponent.Instance.WaitAsync(100);
  310. }
  311. else
  312. {
  313. RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(rewardsDic, onClose, titleId);
  314. await rewardsPanel.UIClosed();
  315. }
  316. }
  317. public void ChancleEvent()
  318. {
  319. CurrentEventList = null;
  320. onDialogueComplete = null;
  321. onCancel = null;
  322. currentDialogueID = 0;
  323. eventConfig = default;
  324. UIManager.Instance.HideUIUIPanel<DialogueBubblePanel>();
  325. }
  326. }