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							- using System.Collections.Generic;
 
- using System.Linq;
 
- using Core.Language;
 
- using Excel2Json;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using GameLogic.Hero;
 
- using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
 
- using UnityEngine;
 
- using Utility;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "SelectFaBaoPanel")]
 
-     public partial class SelectFaBaoPanel : UIPanel
 
-     {
 
-         List<FaBaoSkillWidget> faBaoSkillWidgets = new List<FaBaoSkillWidget>();
 
-         List<FaBaoAttributeWidget> faBaoAttributeWidgets = new List<FaBaoAttributeWidget>();
 
-         List<ItemWidgetType1> itemWidgetType1s = new List<ItemWidgetType1>();
 
-         List<FaBaoWidget> faBaoWidgets = new List<FaBaoWidget>();
 
-         FaBaoWidget currentFaBaoWidget = null;
 
-         FaBaoInfo currentFaBaoInfo;
 
-         FaBaoInfo selectedFaBaoInfo;
 
-         int selectIndex;
 
-         private bool isUpGrade = false;
 
-         private List<FaBaoInfo> shownFaBaoInfos;
 
-         private void Init()
 
-         {
 
-             IsShowAppBar = false;
 
-             isAddStack = true;
 
-         }
 
-         protected override void AddEvent()
 
-         {
 
-         }
 
-         protected override void DelEvent()
 
-         {
 
-         }
 
-         public override CTask GetFocus()
 
-         {
 
-             // AppBarPanel.ClosePanel();
 
-             return base.GetFocus();
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
 
-             Btn_Change.onClick.AddListener(() =>
 
-             {
 
-                 if (selectedFaBaoInfo.FaBaoData.useIndex != -1)
 
-                 {
 
-                     TipMessagePanel.OpenTipMessagePanel("当前法宝已经被装备");
 
-                     return;
 
-                 }
 
-                 PlayerManager.Instance.FaBaoControl.ChangeUseFaBao(selectIndex, selectedFaBaoInfo);
 
-                 currentFaBaoInfo = selectedFaBaoInfo;
 
-                 selectedFaBaoInfo = null;
 
-                 CustomInit(selectIndex);
 
-                 UpdateBjUI(false);
 
-             });
 
-             Btn_UpGrade.onClick.AddListener(() =>
 
-             {
 
-                 if (selectedFaBaoInfo != null)
 
-                 {
 
-                     if (selectedFaBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
 
-                     {
 
-                         TipMessagePanel.OpenTipMessagePanel("已经满级");
 
-                         return;
 
-                     }
 
-                     for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
 
-                     {
 
-                         if (!PlayerManager.Instance.BagController.IsEnough(selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i], selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))
 
-                         {
 
-                             TipMessagePanel.OpenTipMessagePanel("道具不足");
 
-                             return;
 
-                         }
 
-                     }
 
-                     if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null && selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[0] != -1)
 
-                     {
 
-                         if (!PlayerManager.Instance.BagController.IsEnough(selectedFaBaoInfo.FabaoConfig.ItemID, selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[0]))
 
-                         {
 
-                             TipMessagePanel.OpenTipMessagePanel("道具不足");
 
-                             return;
 
-                         }
 
-                     }
 
-                     selectedFaBaoInfo.UpGrade();
 
-                     UpdateCurrentFaBaoWidget();
 
-                     UpadaFabaoBag();
 
-                     UpdateUI(selectedFaBaoInfo);
 
-                     UpdataGradeUI(true);
 
-                 }
 
-             });
 
-             Btn_PeiYang.onClick.AddListener(() =>
 
-             {
 
-                 isUpGrade = true;
 
-                 BtnUpGradeRoot.SetActive(true);
 
-                 BtnChangeRoot.SetActive(false);
 
-                 UpdataGradeUI(true);
 
-                 UpdateBjUI(false);
 
-             });
 
-             Btn_Cancel.onClick.AddListener(() =>
 
-             {
 
-                 isUpGrade = false;
 
-                 BtnUpGradeRoot.SetActive(false);
 
-                 BtnChangeRoot.SetActive(true);
 
-                 UpdataGradeUI(false);
 
-                 UpdateBjUI(true);
 
-             });
 
-         }
 
-         public async override CTask<bool> AsyncInit(object[] uiData)
 
-         {
 
-             // await UpadaFabaoBag();
 
-             return await base.AsyncInit(uiData);
 
-         }
 
-         private void UpdataGradeUI(bool isStartUpGrade)
 
-         {
 
-             if (isStartUpGrade)
 
-             {
 
-                 AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
 
-                 faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
 
-                 faBaoData.level = selectedFaBaoInfo.FaBaoData.level + 1;
 
-                 FaBaoInfo nextFabaoInfo = new FaBaoInfo(faBaoData);
 
-                 foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
 
-                 {
 
-                     faBaoAttributeWidget.StartUpGrad(nextFabaoInfo);
 
-                 }
 
-                 Text_NextLv.text = "+1";
 
-                 Text_NextPower.text = "+" + (nextFabaoInfo.qiangDu - selectedFaBaoInfo.qiangDu);
 
-                 Text_NextLv.gameObject.SetActive(true);
 
-                 Text_NextPower.gameObject.SetActive(true);
 
-             }
 
-             else
 
-             {
 
-                 foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
 
-                 {
 
-                     faBaoAttributeWidget.EndUpGrade();
 
-                 }
 
-                 Text_NextLv.gameObject.SetActive(false);
 
-                 Text_NextPower.gameObject.SetActive(false);
 
-             }
 
-         }
 
-         private void UpdateBjUI(bool isBj)
 
-         {
 
-             if (isBj)
 
-             {
 
-                 if (currentFaBaoInfo != selectedFaBaoInfo && selectedFaBaoInfo != null)
 
-                 {
 
-                     if (currentFaBaoInfo == null || selectedFaBaoInfo.FabaoPowerupConfig.ID > currentFaBaoInfo.FabaoPowerupConfig.ID)
 
-                     {
 
-                         Icon_LvBj.gameObject.SetActive(true);
 
-                         Icon_LvBj.icon_name = "dec_fbjia";
 
-                     }
 
-                     else if (selectedFaBaoInfo.FabaoPowerupConfig.ID < currentFaBaoInfo.FabaoPowerupConfig.ID)
 
-                     {
 
-                         Icon_LvBj.gameObject.SetActive(true);
 
-                         Icon_LvBj.icon_name = "dec_fbjian";
 
-                     }
 
-                     else
 
-                     {
 
-                         Icon_LvBj.gameObject.SetActive(false);
 
-                     }
 
-                     if (currentFaBaoInfo == null || selectedFaBaoInfo.qiangDu > currentFaBaoInfo.qiangDu)
 
-                     {
 
-                         Icon_PowrBj.gameObject.SetActive(true);
 
-                         Icon_PowrBj.icon_name = "dec_bjia";
 
-                     }
 
-                     else if (selectedFaBaoInfo.qiangDu < currentFaBaoInfo.qiangDu)
 
-                     {
 
-                         Icon_PowrBj.gameObject.SetActive(true);
 
-                         Icon_PowrBj.icon_name = "dec_fbjian";
 
-                     }
 
-                     else
 
-                     {
 
-                         Icon_PowrBj.gameObject.SetActive(false);
 
-                     }
 
-                     foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
 
-                     {
 
-                         faBaoAttributeWidget.StartBj(currentFaBaoInfo);
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     Icon_LvBj.gameObject.SetActive(false);
 
-                     Icon_PowrBj.gameObject.SetActive(false);
 
-                     foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
 
-                     {
 
-                         faBaoAttributeWidget.EndBj();
 
-                     }
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 Icon_LvBj.gameObject.SetActive(false);
 
-                 Icon_PowrBj.gameObject.SetActive(false);
 
-                 foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
 
-                 {
 
-                     faBaoAttributeWidget.EndBj();
 
-                 }
 
-             }
 
-         }
 
-         private async CTask UpadaFabaoBag()
 
-         {
 
-             foreach (var faBaoAttributeWidget in faBaoWidgets)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
 
-             }
 
-             faBaoWidgets.Clear();
 
-             shownFaBaoInfos = PlayerManager.Instance.FaBaoControl.myAllFaBao.ToList();
 
-             shownFaBaoInfos.Sort((l, r) =>
 
-             {
 
-                 if (l.FaBaoData.useIndex == -1 && r.FaBaoData.useIndex > -1)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 if (l.FaBaoData.useIndex > -1 && r.FaBaoData.useIndex == 1)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 return r.FabaoPowerupConfig.ID.CompareTo(l.FabaoPowerupConfig.ID);
 
-             });
 
-             if (shownFaBaoInfos.Count > 0)
 
-             {
 
-                 for (var i = 0; i < shownFaBaoInfos.Count; i++)
 
-                 {
 
-                     if (shownFaBaoInfos[i] == currentFaBaoInfo)
 
-                     {
 
-                         continue;
 
-                     }
 
-                     FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, Content);
 
-                     faBaoWidget.CustomInit(shownFaBaoInfos[i], true);
 
-                     faBaoWidget.OnClick = OnClick;
 
-                     faBaoWidgets.Add(faBaoWidget);
 
-                 }
 
-                 NoFaBagRoot.gameObject.SetActive(false);
 
-             }
 
-             else
 
-             {
 
-                 NoFaBagRoot.gameObject.SetActive(true);
 
-             }
 
-         }
 
-         private async void OnClick(ItemWidgetBasic obj)
 
-         {
 
-             FaBaoWidget faBao = obj as FaBaoWidget;
 
-             selectedFaBaoInfo = faBao.faoInfo;
 
-             Btn_Change.gameObject.SetActive(true);
 
-             Btn_PeiYang.gameObject.SetActive(true);
 
-             await UpdateUI(selectedFaBaoInfo);
 
-             FaBaoInfoRoot.SetActive(true);
 
-             Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
 
-             if (!isUpGrade)
 
-             {
 
-                 UpdateBjUI(true);
 
-             }
 
-             SetSelectIcon(faBao.SelectRoot);
 
-         }
 
-         private void SetSelectIcon(Transform root)
 
-         {
 
-             if (root != null)
 
-             {
 
-                 Icon_Select.transform.SetParent(root.transform, false);
 
-                 Icon_Select.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
 
-                 Icon_Select.gameObject.SetActive(true);
 
-             }
 
-             else
 
-             {
 
-                 Icon_Select.transform.SetParent(transform, false);
 
-                 Icon_Select.gameObject.SetActive(false);
 
-             }
 
-         }
 
-         public async void CustomInit(int selectIndex)
 
-         {
 
-             this.selectIndex = selectIndex;
 
-             BtnUpGradeRoot.SetActive(false);
 
-             BtnChangeRoot.SetActive(true);
 
-             currentFaBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[selectIndex];
 
-             selectedFaBaoInfo = currentFaBaoInfo;
 
-             UpdateCurrentFaBaoWidget();
 
-             UpdateUI(selectedFaBaoInfo);
 
-             UpadaFabaoBag();
 
-         }
 
-         private async CTask UpdateCurrentFaBaoWidget()
 
-         {
 
-             if (currentFaBaoInfo != null)
 
-             {
 
-                 if (currentFaBaoWidget == null)
 
-                     currentFaBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, CurrentFaBaoRoot);
 
-                 currentFaBaoWidget.OnClick = OnClick;
 
-                 currentFaBaoWidget.CustomInit(currentFaBaoInfo, false);
 
-                 equipTipsRoot.gameObject.SetActive(true);
 
-             }
 
-             else
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
 
-                 equipTipsRoot.gameObject.SetActive(false);
 
-             }
 
-         }
 
-         private async CTask UpdateUI(FaBaoInfo faBaoInfo)
 
-         {
 
-             if (faBaoInfo != null)
 
-             {
 
-                 FaBaoInfoRoot.SetActive(true);
 
-                 Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
 
-                 if (faBaoInfo.FaBaoData.useIndex != -1)
 
-                 {
 
-                     Btn_Change.transform.Gray(true);
 
-                 }
 
-                 else
 
-                 {
 
-                     Btn_Change.transform.RecoverColor();
 
-                 }
 
-                 Btn_PeiYang.gameObject.SetActive(true);
 
-                 Btn_Change.gameObject.SetActive(true);
 
-                 await UpdateFaBaoUI(faBaoInfo);
 
-             }
 
-             else
 
-             {
 
-                 FaBaoInfoRoot.SetActive(false);
 
-                 Text_NoFabaoTips.gameObject.gameObject.SetActive(true);
 
-                 Btn_Change.gameObject.SetActive(false);
 
-                 Btn_PeiYang.gameObject.SetActive(false);
 
-             }
 
-         }
 
-         private async CTask UpdateFaBaoUI(FaBaoInfo faBaoInfo)
 
-         {
 
-             using (CTaskAwaitBuffer cts = new CTaskAwaitBuffer())
 
-             {
 
-                 Text_FaBaoName.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name) + " Lv." +
 
-                                       faBaoInfo.FabaoPowerupConfig.ID;
 
-                 Text_Power.text = $"强度:{faBaoInfo.qiangDu}";
 
-                 Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec),
 
-                     faBaoInfo.effectValue);
 
-                 if (faBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
 
-                 {
 
-                     Text_UpGrade.gameObject.SetActive(false);
 
-                     ItemRoot.gameObject.SetActive(false);
 
-                     Text_ManTips.gameObject.SetActive(true);
 
-                 }
 
-                 else
 
-                 {
 
-                     AccountFileInfo.FaBaoData _faBaoData = new AccountFileInfo.FaBaoData();
 
-                     _faBaoData.id = faBaoInfo.FaBaoData.id;
 
-                     _faBaoData.level = faBaoInfo.FabaoPowerupConfig.ID + 1;
 
-                     FaBaoInfo _nextFaBaoInfo = new FaBaoInfo(_faBaoData);
 
-                     cts.AddTask(CreatItemWidgetType1(faBaoInfo));
 
-                     //tupo
 
-                     if (_nextFaBaoInfo.FabaoPowerupConfig.SkillLevel != selectedFaBaoInfo.FabaoPowerupConfig.SkillLevel)
 
-                     {
 
-                         Text_UpGrade.text = "突破";
 
-                     }
 
-                     else
 
-                     {
 
-                         Text_UpGrade.text = "升级";
 
-                     }
 
-                     Text_UpGrade.gameObject.SetActive(true);
 
-                     ItemRoot.gameObject.SetActive(true);
 
-                     Text_ManTips.gameObject.SetActive(false);
 
-                 }
 
-                 Icon_FaBaoIcon.icon_name = faBaoInfo.SkillConfig.icon;
 
-                 switch (faBaoInfo.FabaoConfig.magicAttribute)
 
-                 {
 
-                     case 1:
 
-                         Icon_Attribute.icon_name = "dec_jin";
 
-                         break;
 
-                     case 2:
 
-                         Icon_Attribute.icon_name = "dec_mu";
 
-                         break;
 
-                     case 4:
 
-                         Icon_Attribute.icon_name = "dec_shui";
 
-                         break;
 
-                     case 8:
 
-                         Icon_Attribute.icon_name = "dec_huo";
 
-                         break;
 
-                     case 16:
 
-                         Icon_Attribute.icon_name = "dec_tu";
 
-                         break;
 
-                 }
 
-                 cts.AddTask(CreatFaBaoSkillWidget(faBaoInfo));
 
-                 cts.AddTask(CreatFaBaoAttributeWidget(faBaoInfo));
 
-                 await cts.WaitAll();
 
-             }
 
-         }
 
-         private async CTask CreatItemWidgetType1(FaBaoInfo faBaoInfo)
 
-         {
 
-             foreach (var itemWidgetType1 in itemWidgetType1s)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(itemWidgetType1);
 
-             }
 
-             itemWidgetType1s.Clear();
 
-             for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
 
-             {
 
-                 ItemWidgetType1 itemWidgetType1 = await UIManager.Instance.CreateGComponent<ItemWidgetType1>(null, ItemRoot);
 
-                 itemWidgetType1.CustomInit(faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i], faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
 
-                 itemWidgetType1s.Add(itemWidgetType1);
 
-             }
 
-             //大突破需要消耗对应的法宝碎片
 
-             if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null && faBaoInfo.FabaoPowerupConfig.PromotePieceNum[0] != -1)
 
-             {
 
-                 ItemWidgetType1 itemWidgetType1 = await UIManager.Instance.CreateGComponent<ItemWidgetType1>(null, ItemRoot);
 
-                 itemWidgetType1.CustomInit(faBaoInfo.FabaoConfig.ItemID, faBaoInfo.FabaoPowerupConfig.PromotePieceNum[0]);
 
-                 itemWidgetType1s.Add(itemWidgetType1);
 
-             }
 
-         }
 
-         private async CTask CreatFaBaoSkillWidget(FaBaoInfo faBaoInfo)
 
-         {
 
-             foreach (var faBaoSkillWidget in faBaoSkillWidgets)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
 
-             }
 
-             faBaoSkillWidgets.Clear();
 
-             List<FabaoPowerupConfig> fabaoPowerupConfigs = ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().ToList();
 
-             var fanappower = fabaoPowerupConfigs.GroupBy(f => f.SkillLevel).Select(g => new { config = g.OrderBy(f => f.ID).FirstOrDefault() }).ToList();
 
-             foreach (var powerupConfigse in fanappower)
 
-             {
 
-                 AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
 
-                 faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
 
-                 faBaoData.level = powerupConfigse.config.ID;
 
-                 FaBaoInfo _faBaoInfo = new FaBaoInfo(faBaoData);
 
-                 FaBaoSkillWidget faBaoSkillWidget = await UIManager.Instance.CreateGComponent<FaBaoSkillWidget>(null, SkillContent);
 
-                 faBaoSkillWidget.CustomInit(selectedFaBaoInfo, _faBaoInfo);
 
-                 faBaoSkillWidgets.Add(faBaoSkillWidget);
 
-             }
 
-         }
 
-         private async CTask CreatFaBaoAttributeWidget(FaBaoInfo faBaoInfo)
 
-         {
 
-             foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
 
-             }
 
-             faBaoAttributeWidgets.Clear();
 
-             foreach (var keyValuePair in faBaoInfo.attriButedIC)
 
-             {
 
-                 FaBaoAttributeWidget faBaoAttributeWidget =
 
-                     await UIManager.Instance.CreateGComponent<FaBaoAttributeWidget>(null, FaBaoAttributeWidgetRoot);
 
-                 faBaoAttributeWidget.CusomtInit(selectedFaBaoInfo, keyValuePair.Key);
 
-                 faBaoAttributeWidgets.Add(faBaoAttributeWidget);
 
-             }
 
-         }
 
-         public async static CTask<SelectFaBaoPanel> OpenPanel(int selectIndex)
 
-         {
 
-             SelectFaBaoPanel selectFaBaoPanel = await UIManager.Instance.LoadAndOpenPanel<SelectFaBaoPanel>(null);
 
-             selectFaBaoPanel.CustomInit(selectIndex);
 
-             return selectFaBaoPanel;
 
-         }
 
-         public override void Close()
 
-         {
 
-             foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
 
-             }
 
-             faBaoAttributeWidgets.Clear();
 
-             foreach (var faBaoAttributeWidget in faBaoWidgets)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
 
-             }
 
-             faBaoWidgets.Clear();
 
-             foreach (var faBaoSkillWidget in faBaoSkillWidgets)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
 
-             }
 
-             faBaoSkillWidgets.Clear();
 
-             foreach (var itemWidgetType1 in itemWidgetType1s)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(itemWidgetType1);
 
-             }
 
-             itemWidgetType1s.Clear();
 
-             UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
 
-             UpdataGradeUI(false);
 
-             UpdateBjUI(false);
 
-             currentFaBaoWidget = null;
 
-             BtnUpGradeRoot.SetActive(false);
 
-             BtnChangeRoot.SetActive(true);
 
-             currentFaBaoInfo = null;
 
-             selectedFaBaoInfo = null;
 
-             SetSelectIcon(null);
 
-             base.Close();
 
-         }
 
-     }
 
- }
 
 
  |