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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class BossInfoPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private MyImage _bg;
 
- 	  public MyImage bg
 
- 	   {
 
- 	   get{
 
- 	      if (_bg == null)
 
- 	       {
 
- 	         _bg  = GetUIUnit<MyImage>("bg"); 
 
- 	       }
 
- 	      return _bg;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Close;
 
- 	  public Button Btn_Close
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Close == null)
 
- 	       {
 
- 	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 
 
- 	       }
 
- 	      return _Btn_Close;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Ok;
 
- 	  public Button Btn_Ok
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Ok == null)
 
- 	       {
 
- 	         _Btn_Ok  = GetUIUnit<Button>("Btn_Ok"); 
 
- 	       }
 
- 	      return _Btn_Ok;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Name;
 
- 	  public Text Text_Name
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Name == null)
 
- 	       {
 
- 	         _Text_Name  = GetUIUnit<Text>("Text_Name"); 
 
- 	       }
 
- 	      return _Text_Name;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Jingjie;
 
- 	  public Text Text_Jingjie
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Jingjie == null)
 
- 	       {
 
- 	         _Text_Jingjie  = GetUIUnit<Text>("Text_Jingjie"); 
 
- 	       }
 
- 	      return _Text_Jingjie;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _FabaoRoot;
 
- 	  public RectTransform FabaoRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_FabaoRoot == null)
 
- 	       {
 
- 	         _FabaoRoot  = GetUIUnit<RectTransform>("FabaoRoot"); 
 
- 	       }
 
- 	      return _FabaoRoot;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _GongfaRoot;
 
- 	  public RectTransform GongfaRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_GongfaRoot == null)
 
- 	       {
 
- 	         _GongfaRoot  = GetUIUnit<RectTransform>("GongfaRoot"); 
 
- 	       }
 
- 	      return _GongfaRoot;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Linggen;
 
- 	  public Text Text_Linggen
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Linggen == null)
 
- 	       {
 
- 	         _Text_Linggen  = GetUIUnit<Text>("Text_Linggen"); 
 
- 	       }
 
- 	      return _Text_Linggen;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |