| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155 | using System.Collections.Generic;using Animancer;using Core.Language;using Excel2Json;using Fort23.Core;using Fort23.UTool;using GameLogic.Hero;using UnityEngine;using UnityEngine.UI;using Utility;namespace Fort23.Mono{    [UIBinding(prefab = "BossInfoPanel")]    public partial class BossInfoPanel : UIPanel    {        private bool isOk;        private void Init()        {            isAddStack = false;        }        protected override void AddEvent()        {        }        protected override void DelEvent()        {        }        public override void AddButtonEvent()        {            Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });            Btn_Ok.onClick.AddListener(() =>            {                isOk = true;                UIManager.Instance.HideUIUIPanel(this);            });        }        private CTask<bool> result;        List<SkillWidget> _skillWidgets = new List<SkillWidget>();        List<FaBaoWidget> _faBaoWidgets = new List<FaBaoWidget>();        public async override CTask<bool> AsyncInit(object[] uiData)        {            await CustomInit((int)uiData[0], uiData[1] as CTask<bool>);            return await base.AsyncInit(uiData);        }        public async CTask CustomInit(int levebattleId, CTask<bool> result)        {            this.result = result;            LevelbattleConfig levelbattleConfig = ConfigComponent.Instance.Get<LevelbattleConfig>(levebattleId);            GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);            HeroModelConfig heroModelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);            MonsterPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);            CombatHeroInfo combatHeroInfo = new CombatHeroInfo();            combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);            Text_Name.text = "名称:" + LanguageManager.Instance.Text(combatHeroInfo.modelConfig.name);            Text_Jingjie.text = "境界:" + LanguageManager.Instance.Text(heroPowerUpConfig.jingjie1) +                                LanguageManager.Instance.Text(heroPowerUpConfig.jingjie2) +                                LanguageManager.Instance.Text(heroPowerUpConfig.jingjie3);            using (CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer())            {                for (var i = 0; i < combatHeroInfo.modelConfig.fa_bao_id.Length; i++)                {                    if (combatHeroInfo.modelConfig.fa_bao_id[i] != -1)                    {                        int index = i;                        cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<FaBaoWidget>((faBaoWidget) =>                        {                            faBaoWidget.CustomInit(new FaBaoInfo(combatHeroInfo.modelConfig.fa_bao_id[index], heroPowerUpConfig.FabaoLv, 1), false);                            faBaoWidget.OnClick = FaBaoWidgetOnClick;                            _faBaoWidgets.Add(faBaoWidget);                        }, FabaoRoot));                        // FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, FabaoRoot);                        // faBaoWidget.CustomInit(new FaBaoInfo(heroModelConfig.fa_bao_id[i], heroPowerUpConfig.FabaoLv, 1), false);                        // faBaoWidget.OnClick = FaBaoWidgetOnClick;                        // _faBaoWidgets.Add(faBaoWidget);                    }                }                for (var i = 0; i < combatHeroInfo.modelConfig.skillID.Length; i++)                {                    if (combatHeroInfo.modelConfig.skillID[i] != -1)                    {                        int index = i;                        cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<SkillWidget>((skillWidget) =>                        {                            skillWidget.InitSkillWidget(new SkillInfo(combatHeroInfo.modelConfig.skillID[index] , heroPowerUpConfig.GongfaLv,heroPowerUpConfig.GongfaStar));                            skillWidget.OnClick = SkillWidgetOnClick;                            _skillWidgets.Add(skillWidget);                        }, GongfaRoot));                        // SkillWidget skillWidget = await UIManager.Instance.CreateGComponent<SkillWidget>(null, GongfaRoot);                    }                }                await cTaskAwaitBuffer.WaitAll();            }            Text_Linggen.text = $"金:{combatHeroInfo.Metal_Injury} 木:{combatHeroInfo.Wood_Injury} 水:{combatHeroInfo.Water_Injury} 火:{combatHeroInfo.Fire_Injury} 土:{combatHeroInfo.Earth_Injury}";            LayoutRebuilder.ForceRebuildLayoutImmediate(GongfaRoot);            LayoutRebuilder.ForceRebuildLayoutImmediate(FabaoRoot);            LayoutRebuilder.ForceRebuildLayoutImmediate(FabaoRoot.parent.GetComponent<RectTransform>());        }        private void FaBaoWidgetOnClick(ItemWidgetBasic obj)        {            FaBaoWidget faBaoWidget = obj as FaBaoWidget;            SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.name), UtilTools.GetString(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.dec), faBaoWidget.faoInfo.SkillConfig.effectValue));        }        private void SkillWidgetOnClick(ItemWidgetBasic obj)        {            SkillWidget skillWidget = obj as SkillWidget;            SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(skillWidget.skillConfigId.skillConfig.name), UtilTools.GetString(LanguageManager.Instance.Text(skillWidget.skillConfigId.skillConfig.dec), skillWidget.skillConfigId.skillConfig.effectValue));        }        public override void Close()        {            foreach (var faBaoWidget in _faBaoWidgets)            {                UIManager.Instance.DormancyGComponent(faBaoWidget);            }            _faBaoWidgets.Clear();            foreach (var faBaoWidget in _skillWidgets)            {                UIManager.Instance.DormancyGComponent(faBaoWidget);            }            _skillWidgets.Clear();            result?.SetResult(isOk);            base.Close();        }        public async static CTask<bool> OpenPanel(int levebattleId)        {            CTask<bool> result = CTask<bool>.Create();            BossInfoPanel bossInfoPanel = await UIManager.Instance.LoadAndOpenPanel<BossInfoPanel>(null, uiData: new object[] { levebattleId, result });            // bossInfoPanel.CustomInit(levebattleId, result);            return await result;        }    }}
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