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							- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 
- using Common.Utility.CombatTimer;
 
- using GameLogic.Combat.Buff;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.Hero;
 
- using UnityEngine;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 雾隐千流法:身体散发出一团迷雾。从迷雾中飞出多个冰球,每个冰球对敌人照成伤害,施加1层寒气。
 
-     /// </summary>
 
-     public class S1202 : SkillBasic
 
-     {
 
-         private int currCount;
 
-         protected override void ProUseSkill()
 
-         {
 
-             ActivationTimeLineData("1202");
 
-             ballisticsCount = (int)effectValue[0];
 
-             currCount = 0;
 
-         }
 
-         protected override void ProTimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic,
 
-             TriggerData triggerData)
 
-         {
 
-         }
 
-         protected void FaShe()
 
-         {
 
-             if (currCount > effectValue[0]||CombatHeroEntity==null||CombatHeroEntity.CombatAIBasic==null||CombatHeroEntity.CombatAIBasic.currFocusTarget==null)
 
-             {
 
-                 return;
 
-             }
 
-             currCount++;
 
-             CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget
 
-                 .GetThis<CombatHeroEntity>()
 
-                 .GetMainHotPoin<CombatHeroHitPoint>();
 
-             BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
 
-             currTarget.Add(combatHeroHitPoint);
 
-             Vector3 p = CombatHeroEntity.dotPos;
 
-             ActivationTimeLineData("1202_fashe", currTarget: currTarget, customizePos: new Vector3[] { p });
 
-             CombatTimerManager.Instance.AddTimer(0.2f, FaShe);
 
-         }
 
-         protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
 
-             ITimelineFxLogic timelineFxLogic,
 
-             TriggerData triggerData,ISkillFeatures skillFeatures)
 
-         {
 
-             if (groupName.Equals("1202"))
 
-             {
 
-                 FaShe();
 
-             }
 
-             else
 
-             {
 
-                 long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
 
-                     effectValue[1]);
 
-                 CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v, AttType.Skill, triggerData,
 
-                     wuXingType,skillFeatures,
 
-                     HarmType.Default);
 
-                 int odds = CombatCalculateTool.Instance.GetOdd(0, 100);
 
-                 if (odds <= effectValue[2])
 
-                 {
 
-                     BuffInfo buffInfo = BuffInfo.GetBuffInfo(10011, 1);
 
-                     targetEntity.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
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