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							- using Common.Utility.CombatEvent;
 
- using Fort23.Core;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 大道技能  星辰道:每次释放功法时获得一定的能量,能量满后提升转盘速度
 
-     /// </summary>
 
-     public class DS60101 : SkillBasic
 
-     {
 
-         public float currEnergy = 0;
 
-         private float _currTime;
 
-         public bool _updateTime;
 
-         protected override void ProUseSkill()
 
-         {
 
-         }
 
-         protected override void ProInitSkill()
 
-         {
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.UseSkill, UseSkill);
 
-         }
 
-         private void UseSkill(IEventData iEventData)
 
-         {
 
-             CombatUseSkillEventData combatUseSkillEventData = iEventData as CombatUseSkillEventData;
 
-             if (combatUseSkillEventData.useSkill.CombatHeroEntity == CombatHeroEntity&& combatUseSkillEventData.useSkill.SelfSkillConfig.SkillType == 1)
 
-             {
 
-                 if (_updateTime)
 
-                 {
 
-                     return;
 
-                 }
 
-                 currEnergy += SelfSkillConfig.effectValue[0];
 
-                 if (currEnergy >= SelfSkillConfig.effectValue[1])
 
-                 {
 
-                     _updateTime = true;
 
-                     _currTime = 0;
 
-                     currEnergy = 0;
 
-                     CombatHeroEntity.CurrCombatHeroInfo.addAttSpeed_bl += SelfSkillConfig.effectValue[2];
 
-                 }
 
-             }
 
-         }
 
-         private void Finish()
 
-         {
 
-             if (_updateTime)
 
-             {
 
-                 CombatHeroEntity.CurrCombatHeroInfo.addAttSpeed_bl -= SelfSkillConfig.effectValue[2];
 
-                 _updateTime = false;
 
-             }
 
-         }
 
-         protected override void ProCombatUpdate(float time)
 
-         {
 
-             if (_updateTime)
 
-             {
 
-                 _currTime += time;
 
-                 if (_currTime >= SelfSkillConfig.effectValue[3])
 
-                 {
 
-                     Finish();
 
-                 }
 
-             }
 
-         }
 
-         protected override void ProDispose()
 
-         {
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseSkill, UseSkill);
 
-         }
 
-     }
 
- }
 
 
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