| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798 | // Auto Generated Code By excel2json// Generate From Excel\Maps.xlsx. SheetName: PlacesConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "PlacesConfig.json")]	public partial class PlacesConfigHolder : ConfigHolder<PlacesConfig>
	{	}	[Serializable]	public struct PlacesConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID		/// </summary>public int ID;		/// <summary>		///地点名称(语言表ID)		/// </summary>public int placeName;		/// <summary>		///区域预制件 (不配就做成固定)		/// </summary>public int placePrefabName;		/// <summary>		///属于哪个大地图		/// </summary>public int bigMapID;		/// <summary>		///3D世界		/// </summary>public string to3DPrefab;		/// <summary>		///3D世界		/// </summary>public int placeDesc;		/// <summary>		///总进度值		/// </summary>public int TotalScore;		/// <summary>		///主线事件ID		/// </summary>public int[] MainTaskID;		/// <summary>		///支线事件ID 		/// </summary>public int[] ZhixianID;		/// <summary>		///触发支线的进度百分比		/// </summary>public int[] ZhixianActivatedPercentage;		/// <summary>		///刷该地图特定无限次事件的概率 40=40%		/// </summary>public int DivineSenseGeneralProbability;		/// <summary>		///该地图特定的无限次事件		/// </summary>public int[] SpecialTaskID;		/// <summary>		///挂机包含的特殊事件列表		/// </summary>public int[] GuajiEvent;	}}// End of Auto Generated Code
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