| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 | // Auto Generated Code By excel2json// Generate From Excel\FabaoConfig.xlsx. SheetName: FabaoPowerupConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "FabaoPowerupConfig.json")]	public partial class FabaoPowerupConfigHolder : ConfigHolder<FabaoPowerupConfig>
	{	}	[Serializable]	public struct FabaoPowerupConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID序列		/// </summary>public int ID;		/// <summary>		///法宝的基础强度成长		/// </summary>public int Power;		/// <summary>		///法宝的生命标准成长1		/// </summary>public float HP;		/// <summary>		///法宝的防御标准成长2		/// </summary>public float DEF;		/// <summary>		///法宝的攻击标准成长3		/// </summary>public float ATK;		/// <summary>		///升级所需修为等级		/// </summary>public int NeedLv;		/// <summary>		///强化所需道具ID		/// </summary>public int[] PowerupItemIDs;		/// <summary>		///强化所需道具数量		/// </summary>public int[] PowerupItemCosts;		/// <summary>		///突破所需对应碎片数量		/// </summary>public int[] PromotePieceNum;		/// <summary>		///对应的技能等级		/// </summary>public int SkillLevel;	}}// End of Auto Generated Code
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