Coroutines.cs 391 B

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  1. namespace SRF
  2. {
  3. using System.Collections;
  4. using UnityEngine;
  5. public static class Coroutines
  6. {
  7. public static IEnumerator WaitForSecondsRealTime(float time)
  8. {
  9. var endTime = Time.realtimeSinceStartup + time;
  10. while (Time.realtimeSinceStartup < endTime)
  11. {
  12. yield return null;
  13. }
  14. }
  15. }
  16. }