Phase3.cs 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159
  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. namespace Fort23.Mono.Phases
  6. {
  7. public class Phase3 : IGuideLogic
  8. {
  9. public PlayerGuideManager pgm;
  10. public BetterList<string> dialogList = new BetterList<string>();
  11. private bool once = false;
  12. public Phase3(PlayerGuideManager guideManager)
  13. {
  14. this.pgm = guideManager;
  15. once = true;
  16. }
  17. public override void Active()
  18. {
  19. base.Active();
  20. actionList.Add(OnStep301);
  21. actionList.Add(OnStep302);
  22. actionList.Add(OnStep303);
  23. actionList.Add(OnStepEnd);
  24. }
  25. public override void Begin()
  26. {
  27. guideID = 3;
  28. guideIdx = -1;
  29. pgm.isForceDone = false;
  30. pgm.isTriggerDone = false;
  31. }
  32. public override void End()
  33. {
  34. }
  35. public override async CTask Guide()
  36. {
  37. if (actionList.Count > guideIdx)
  38. {
  39. pgm.ResetPlayerGuide();
  40. guideIdx++;
  41. SaveStep(guideIdx);
  42. await actionList[guideIdx](null);
  43. }
  44. else
  45. {
  46. LogTool.Error("没有引导了,强制结束。出错步骤,:" + pgm.curPhase + guideIdx);
  47. pgm.isForceDone = true;
  48. }
  49. }
  50. public override void LogicRelase()
  51. {
  52. actionList.Clear();
  53. }
  54. public override void LogicUpdate()
  55. {
  56. }
  57. /// <summary>
  58. /// 点击主界面神识
  59. /// </summary>
  60. /// <param name="obj"></param>
  61. public async CTask OnStep301(UnityEngine.Object obj)
  62. {
  63. pgm.StepInit();
  64. GameObject gameObject = UIManager.Instance.GetComponent<AppBarPanel>().bnt_shengShi.gameObject;
  65. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  66. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  67. pgm.SetfxTransVisiable(true);
  68. pgm.SetMaskTarget(gameObject);
  69. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  70. AccountFileInfo.Instance.playerData.divineSensePoint += 300;
  71. await pgm.ConfigLogic(301, delegate() { });
  72. pgm.SetFingerPos(localPos);
  73. pgm.SetFingerVisiable(true);
  74. }
  75. /// <summary>
  76. /// 开始探索
  77. /// </summary>
  78. /// <param name="obj"></param>
  79. public async CTask OnStep302(UnityEngine.Object obj)
  80. {
  81. pgm.StepInit();
  82. await TimerComponent.Instance.WaitAsync(100);
  83. GameObject gameObject = UIManager.Instance.GetComponent<DivineSenceInfoPanel>().Btn_Ok.gameObject;
  84. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  85. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  86. pgm.SetfxTransVisiable(true);
  87. pgm.SetMaskTarget(gameObject);
  88. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  89. await pgm.ConfigLogic(302, delegate() { });
  90. pgm.SetFingerPos(localPos);
  91. pgm.SetFingerVisiable(true);
  92. }
  93. public async CTask OnStep303(UnityEngine.Object obj)
  94. {
  95. pgm.StepInit();
  96. await TimerComponent.Instance.WaitAsync(100);
  97. GameObject gameObject =
  98. UIManager.Instance.GetComponent<DivineSenceEventPreviewPanel>().ContentRoot.gameObject;
  99. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  100. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  101. pgm.SetfxTransVisiable(true);
  102. // pgm.SetMaskTarget(gameObject);
  103. size = new Vector2(718, 938);
  104. localPos = new Vector2(0, -96);
  105. pgm.SetShowFramePosAndSize(localPos, size, 0, null);
  106. await pgm.ConfigLogic(303, delegate() { pgm.NextGuide(); });
  107. pgm.SetFingerPos(localPos);
  108. pgm.SetFingerVisiable(true);
  109. }
  110. public async CTask OnStepEnd(UnityEngine.Object obj)
  111. {
  112. pgm.StepInit();
  113. pgm.SetBlackBaseVisiable(false);
  114. ForceGuideOver();
  115. }
  116. /// <summary>
  117. /// 引导完成
  118. /// </summary>
  119. private void ForceGuideOver()
  120. {
  121. pgm.CloseForceGuide();
  122. pgm.RestGuide();
  123. }
  124. }
  125. }