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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- using Button = UnityEngine.UI.Button;
 
- using System;
 
- public class ScroolTest : MonoBehaviour
 
- {
 
-     public GameObject btnObj;
 
-     public Transform parentTrans;
 
-     public GameObject scrollViewObj;
 
-     private Vector2 scroSize;
 
-     public static ScroolTest Instance { get; protected set; }
 
-     public event Action<int, string> ButtonBeClickEvent;
 
-     // Start is called before the first frame update
 
-     void Start()
 
-     {
 
-     }
 
-     void Awake()
 
-     {
 
-         if (Instance == null)
 
-             Instance = this;
 
-     }
 
-     // Update is called once per frame
 
-     void Update()
 
-     {
 
-     }
 
-     /// <summary>
 
-     /// 初始化滑动视图
 
-     /// </summary>
 
-     /// <param name="nameArr">需要展示的Item的名称数组</param>
 
-     /// <param name="scrollViewPostion">滚动视图的位置</param>
 
-     /// <param name="scrollViewSize">滚动视图的大小</param>
 
-     /// <param name="contentSize">Item的大小</param>
 
-     public void InitScrollview(string[] nameArr, Vector3 scrollViewPostion, Vector2 scrollViewSize, Vector2 contentSize)
 
-     {
 
-         //获取Scrollview并设置视图大小
 
-         scrollViewObj.GetComponent<RectTransform>().sizeDelta = scrollViewSize;
 
-         scrollViewObj.GetComponent<RectTransform>().position = scrollViewPostion;
 
-         GameObject content = GameObject.Find("Content");
 
-         content.GetComponent<GridLayoutGroup>().cellSize = contentSize;
 
-         //content.GetComponent<RectTransform>().localScale = new Vector3(1, 1, 1);//重要的是这一句
 
-         for (int i = 0; i < nameArr.Length; i++)
 
-         {
 
-             CreatItem(i, nameArr[i]);
 
-         }
 
-     }
 
-     
 
-     public void CreatItem(int idx, string name)
 
-     {
 
-         GameObject obj = Instantiate(btnObj, parentTrans);
 
-         Button oneBtn = obj.GetComponentInChildren<Button>();      
 
-         Text btnText = obj.transform.GetChild(0).GetComponent<Text>();
 
-         btnText.text = name;
 
-         // btnText.fontSize = 44;
 
-         oneBtn.onClick.AddListener(() =>
 
-         {
 
-             //Debug.Log("按钮" + idx + "被点击了");
 
-             ButtonBeClick(idx, name);
 
-         });
 
-     }
 
-     //按钮被点击
 
-     public void ButtonBeClick(int index, string btnName)
 
-     {
 
-         var evt = ButtonBeClickEvent;
 
-         if (evt != null) evt(index, btnName);
 
-     }
 
- }
 
 
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