SelectBreakthroughItemPanel.cs 3.7 KB

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  1. using System;
  2. using Core.Language;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Bag;
  7. using UnityEngine;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "SelectBreakthroughItemPanel")]
  11. public partial class SelectBreakthroughItemPanel : UIPanel
  12. {
  13. ItemConfig itemConfig;
  14. private Action callBack;
  15. private Transform weidgetFater;
  16. BreakthroughItemWidget breakthrough;
  17. private void Init()
  18. {
  19. }
  20. protected override void AddEvent()
  21. {
  22. }
  23. protected override void DelEvent()
  24. {
  25. }
  26. public override void AddButtonEvent()
  27. {
  28. Btn_Close.onClick.AddListener(() =>
  29. {
  30. UIManager.Instance.HideUIUIPanel(this);
  31. });
  32. Btn_Affirm.onClick.AddListener(() =>
  33. {
  34. this.callBack?.Invoke();
  35. EventManager.Instance.Dispatch(CustomEventType.RefenceBreakthrough, null);
  36. UIManager.Instance.HideUIUIPanel(this);
  37. });
  38. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  39. }
  40. public void CustomInit(BreakthroughItemWidget breakthroughItemWidget, Action callBack)
  41. {
  42. this.callBack = callBack;
  43. breakthrough = breakthroughItemWidget;
  44. weidgetFater = breakthrough.transform.parent;
  45. breakthrough.transform.SetParent(this.transform);
  46. itemConfig = ConfigComponent.Instance.Get<ItemConfig>(breakthroughItemWidget.itemId);
  47. Text_ItemName.text = LanguageManager.Instance.Text(itemConfig.itemName);
  48. Text_ItemDesc.text = LanguageManager.Instance.Text(itemConfig.itemDesc);
  49. Icon_ItemIcon.icon_name = itemConfig.icon;
  50. if (itemConfig.itemTag == 3)
  51. {
  52. Text_SucceedDesc.text = $"+{itemConfig.associateVlaue[2]}%";
  53. // Text_FailDesc.text = $"-{itemConfig.associateVlaue[3]}%";
  54. }
  55. else
  56. {
  57. Text_SucceedDesc.text = $"+{itemConfig.associateVlaue[2]}%";
  58. }
  59. if (breakthrough.itemInfo == null)
  60. {
  61. if (PlayerManager.Instance.BagController.IsEnough(breakthroughItemWidget.itemId, 1))
  62. {
  63. Text_Affirm.text = "使用";
  64. Btn_Affirm.gameObject.SetActive(true);
  65. Btn_Cancel.gameObject.SetActive(true);
  66. Text_NoEnough.gameObject.SetActive(false);
  67. }
  68. else
  69. {
  70. Btn_Affirm.gameObject.SetActive(false);
  71. Btn_Cancel.gameObject.SetActive(true);
  72. Text_NoEnough.gameObject.SetActive(true);
  73. }
  74. }
  75. else
  76. {
  77. Text_Affirm.text = "取消";
  78. Btn_Affirm.gameObject.SetActive(true);
  79. Btn_Cancel.gameObject.SetActive(true);
  80. Text_NoEnough.gameObject.SetActive(false);
  81. }
  82. }
  83. public override void Close()
  84. {
  85. breakthrough.transform.SetParent(weidgetFater);
  86. weidgetFater = null;
  87. breakthrough = null;
  88. callBack = null;
  89. base.Close();
  90. }
  91. public async static CTask<SelectBreakthroughItemPanel> OpenPanel(BreakthroughItemWidget breakthroughItemWidget, Action callBack)
  92. {
  93. SelectBreakthroughItemPanel selectBreakthroughItemPanel = await UIManager.Instance.LoadAndOpenPanel<SelectBreakthroughItemPanel>(null);
  94. selectBreakthroughItemPanel.CustomInit(breakthroughItemWidget, callBack);
  95. return selectBreakthroughItemPanel;
  96. }
  97. }
  98. }