HeroBreakthroughPanel.cs 17 KB

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  1. using System.Collections.Generic;
  2. using Core.Language;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Combat;
  7. using GameLogic.Hero;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "HeroBreakthroughPanel")]
  13. public partial class HeroBreakthroughPanel : UIPanel
  14. {
  15. HeroPowerUpConfig heroPowerUpConfig;
  16. List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
  17. private HeroInfo heroInfo = new HeroInfo();
  18. private void Init()
  19. {
  20. }
  21. protected override void AddEvent()
  22. {
  23. EventManager.Instance.AddEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  24. }
  25. private void RefenceBreakthrough(IEventData e)
  26. {
  27. RefenceSuccessProbability();
  28. }
  29. protected override void DelEvent()
  30. {
  31. EventManager.Instance.RemoveEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  32. }
  33. public override void AddButtonEvent()
  34. {
  35. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  36. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  37. Btn_Affirm.onClick.AddListener(async () =>
  38. {
  39. if (PlayerManager.Instance.myHero.heroData.exp + HeroHerlp.GetHeroExp() < PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  40. {
  41. return;
  42. }
  43. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
  44. {
  45. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("没有破除心魔");
  46. return;
  47. }
  48. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  49. {
  50. bool isHave = false;
  51. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  52. {
  53. if (breakthroughItemWidgets[i1].itemInfo != null && PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] == breakthroughItemWidgets[i1].itemInfo.itemID)
  54. {
  55. isHave = true;
  56. }
  57. }
  58. if (!isHave)
  59. {
  60. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i]);
  61. string tips = "缺少" + LanguageManager.Instance.Text(itemConfig.itemName);
  62. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel(tips);
  63. return;
  64. }
  65. }
  66. //扣除道具
  67. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  68. {
  69. if (breakthroughItemWidget.itemInfo != null)
  70. {
  71. if (!PlayerManager.Instance.BagController.DeductItem(breakthroughItemWidget.itemInfo.itemID, 1))
  72. {
  73. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  74. return;
  75. }
  76. }
  77. }
  78. var list = GetBl();
  79. int ramdomValue = Random.Range(1, 101);
  80. //突破成功
  81. if (ramdomValue < list[0])
  82. {
  83. bool isTuPoSuccess = true;
  84. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  85. {
  86. if (PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages != null && PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages.Length > 1)
  87. {
  88. ramdomValue = Random.Range(PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[0], PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[1]);
  89. //渡劫失败
  90. if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
  91. {
  92. isTuPoSuccess = false;
  93. RemoveHeroItem(list[1]);
  94. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("雷劫失败");
  95. await tipMessage.UIClosed();
  96. }
  97. }
  98. }
  99. if (isTuPoSuccess)
  100. {
  101. await UpHero();
  102. }
  103. }
  104. //失败
  105. else
  106. {
  107. RemoveHeroItem(list[1]);
  108. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("突破失败");
  109. await tipMessage.UIClosed();
  110. }
  111. UIManager.Instance.HideUIUIPanel(this);
  112. });
  113. Btn_StartCombat.onClick.AddListener(() =>
  114. {
  115. if (PlayerManager.Instance.myHero.heroData.isCombat)
  116. return;
  117. UIManager.Instance.HindCurrAllShowPanel();
  118. CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID,
  119. delegate(bool isWin)
  120. {
  121. LogTool.Log("战斗完成" + isWin);
  122. if (isWin)
  123. {
  124. PlayerManager.Instance.myHero.heroData.isCombat = true;
  125. AccountFileInfo.Instance.SavePlayerData();
  126. Btn_StartCombat.gameObject.SetActive(false);
  127. CombatTrue.gameObject.SetActive(true);
  128. RefenceSuccessProbability();
  129. UIManager.Instance.ShowLastHindAllShowPanel();
  130. }
  131. });
  132. });
  133. }
  134. private void RemoveHeroItem(int failBl)
  135. {
  136. //扣除失败后的经验
  137. float failbl = failBl == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * failBl * 0.01f);
  138. int failXw = (int)(PlayerManager.Instance.myHero.powerUpConfig.levelUpExp * failbl * 0.01f);
  139. int allexp = HeroHerlp.GetHeroExp();
  140. PlayerManager.Instance.myHero.heroData.exp += allexp;
  141. PlayerManager.Instance.myHero.heroData.exp -= failXw;
  142. PlayerManager.Instance.myHero.heroData.upTime = TimeHelper.ClientNow();
  143. PlayerManager.Instance.myHero.heroData.isCombat = false;
  144. AccountFileInfo.Instance.SavePlayerData();
  145. }
  146. private async CTask UpHero()
  147. {
  148. var heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  149. PlayerManager.Instance.myHero.Upgrade();
  150. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel = await HeroBreakthroughSuccessPanel.OpenPanel(heroAttributData);
  151. await heroBreakthroughSuccessPanel.UIClosed();
  152. }
  153. public async CTask CustomInit()
  154. {
  155. heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  156. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId, PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  157. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  158. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  159. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  160. Text_NextJinfjie.text = LanguageManager.Instance.Text(heroInfo.powerUpConfig.jingjieLanIDs[0]) +
  161. LanguageManager.Instance.Text(heroInfo.powerUpConfig.jingjieLanIDs[1]) +
  162. LanguageManager.Instance.Text(heroInfo.powerUpConfig.jingjieLanIDs[2]);
  163. if (heroPowerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  164. {
  165. Text_TitleName.text = "渡劫";
  166. Text_Affirm.text = "逆天而行";
  167. Text_AffirmTips.text = "是否确认渡劫";
  168. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  169. {
  170. LeiJieRooot.gameObject.SetActive(true);
  171. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  172. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  173. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  174. {
  175. Text_HeroHp.color = Color.red;
  176. }
  177. else
  178. {
  179. Text_HeroHp.color = Color.black;
  180. }
  181. }
  182. else
  183. {
  184. LeiJieRooot.gameObject.SetActive(false);
  185. }
  186. }
  187. else
  188. {
  189. Text_AffirmTips.text = "是否确认突破";
  190. Text_Affirm.text = "突破";
  191. Text_TitleName.text = "突破";
  192. LeiJieRooot.gameObject.SetActive(false);
  193. }
  194. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  195. {
  196. CombatRoot.gameObject.SetActive(true);
  197. if (PlayerManager.Instance.myHero.heroData.isCombat)
  198. {
  199. Btn_StartCombat.gameObject.SetActive(false);
  200. CombatTrue.gameObject.SetActive(true);
  201. }
  202. else
  203. {
  204. Btn_StartCombat.gameObject.SetActive(true);
  205. CombatTrue.gameObject.SetActive(false);
  206. }
  207. }
  208. else
  209. {
  210. CombatRoot.gameObject.SetActive(false);
  211. }
  212. RefenceSuccessProbability();
  213. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<BreakthroughItemWidget>())
  214. {
  215. for (int i = 0; i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length; i++)
  216. {
  217. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  218. }
  219. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  220. breakthroughItemWidgets[0].CustomInit(1, 0);
  221. //必选道具
  222. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  223. {
  224. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i]);
  225. }
  226. //可选道具
  227. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  228. {
  229. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1].CustomInit(2, heroPowerUpConfig.DujieItemIDs[i]);
  230. }
  231. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  232. {
  233. breakthroughItemWidgets[i].transform.anchoredPosition = new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 48) * i, 0);
  234. }
  235. Content.sizeDelta = new Vector2((breakthroughItemWidgets[0].transform.sizeDelta.x + 48) * breakthroughItemWidgets.Count, 200);
  236. }
  237. }
  238. private void RefenceSuccessProbability()
  239. {
  240. bool isCan = true;
  241. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
  242. {
  243. isCan = false;
  244. }
  245. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  246. {
  247. bool isHave = false;
  248. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  249. {
  250. if (breakthroughItemWidgets[i1].itemInfo != null && PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] == breakthroughItemWidgets[i1].itemInfo.itemID)
  251. {
  252. isHave = true;
  253. }
  254. }
  255. if (!isHave)
  256. {
  257. isCan = false;
  258. break;
  259. }
  260. }
  261. int failXw = 0;
  262. float failbl = 0;
  263. int successBl = 0;
  264. var list = GetBl();
  265. failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  266. successBl = list[0];
  267. if (isCan)
  268. {
  269. // var list = GetBl();
  270. //
  271. // failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  272. // successBl = list[0];
  273. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  274. {
  275. Text_AffirmTips.text = "是否确认渡劫";
  276. }
  277. else
  278. {
  279. Text_AffirmTips.text = "是否确认突破";
  280. }
  281. }
  282. else
  283. {
  284. //提示需要什么道具
  285. string tips = "需要 破除心魔 ";
  286. foreach (var dujieMustItemID in PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs)
  287. {
  288. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(dujieMustItemID);
  289. tips += " " + LanguageManager.Instance.Text(itemConfig.itemName);
  290. }
  291. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  292. {
  293. Text_AffirmTips.text = tips;
  294. }
  295. else
  296. {
  297. Text_AffirmTips.text = tips;
  298. }
  299. //
  300. // failbl = PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce;
  301. // successBl = 0;
  302. }
  303. failXw = (int)(PlayerManager.Instance.myHero.powerUpConfig.levelUpExp * failbl * 0.01f);
  304. Text_FailDesc.text = $"失败损失修为:{failXw}修为";
  305. Text_SucceedDesc.text = $"成功几率:{successBl}%";
  306. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.GetComponent<RectTransform>());
  307. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.transform.parent.GetComponent<RectTransform>());
  308. }
  309. private List<int> GetBl()
  310. {
  311. int succesAllBl = 0;
  312. int failAllBl = 0;
  313. if (heroPowerUpConfig.DujieLevelbattleID != -1 && PlayerManager.Instance.myHero.heroData.isCombat)
  314. {
  315. succesAllBl += heroPowerUpConfig.DujieRateviaBattle;
  316. }
  317. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  318. {
  319. if (breakthroughItemWidget.itemInfo != null)
  320. {
  321. if (breakthroughItemWidget.itemInfo.config.itemTag == 3)
  322. {
  323. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  324. failAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[3];
  325. }
  326. else
  327. {
  328. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  329. }
  330. }
  331. }
  332. return new List<int> { succesAllBl, failAllBl };
  333. }
  334. public async static CTask<HeroBreakthroughPanel> OpenPanel()
  335. {
  336. HeroBreakthroughPanel heroBreakthroughPanel = await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null);
  337. heroBreakthroughPanel.CustomInit();
  338. return heroBreakthroughPanel;
  339. }
  340. public override void Close()
  341. {
  342. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  343. {
  344. UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
  345. }
  346. breakthroughItemWidgets.Clear();
  347. base.Close();
  348. }
  349. }
  350. }