ElixirItemWidget.cs 1.1 KB

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  1. using Core.Language;
  2. using Excel2Json;
  3. using Fort23.UTool;
  4. namespace Fort23.Mono
  5. {
  6. [UIBinding(prefab = "ElixirItemWidget")]
  7. public partial class ElixirItemWidget : ItemWidgetBasic
  8. {
  9. public ItemConfig _itemConfig;
  10. private void Init()
  11. {
  12. }
  13. public override void AddEvent()
  14. {
  15. }
  16. public override void DelEvent()
  17. {
  18. }
  19. public override void AddButtonEvent()
  20. {
  21. base.AddButtonEvent();
  22. }
  23. public void CustomInit(int itemId)
  24. {
  25. _itemConfig = ConfigComponent.Instance.Get<ItemConfig>(itemId);
  26. Text_FailDesc.text = $"成功几率+{_itemConfig.associateVlaue[2]}%";
  27. Text_SucceedDesc.text = $"失败损耗-{_itemConfig.associateVlaue[3]}%";
  28. Text_ItemName.text = LanguageManager.Instance.Text(_itemConfig.itemName);
  29. if (PlayerManager.Instance.BagController.IsEnough(itemId, 1))
  30. {
  31. transform.RecoverColor();
  32. }
  33. else
  34. {
  35. transform.Gray();
  36. }
  37. }
  38. }
  39. }