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							- using System;
 
- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- namespace GameLogic.Combat.Buff
 
- {
 
-     public class BuffBasic : CObject
 
-     {
 
-         protected CombatHeroEntity combatHeroEntity;
 
-         public BuffInfo buffInf;
 
-         protected CombatHeroEntity source;
 
-         protected TriggerData _triggerData;
 
-         public float _currTime;
 
-         public int buffCount
 
-         {
 
-             get { return _count; }
 
-         }
 
-         protected int _count;
 
-         public void Init(CombatHeroEntity combatHeroEntity, CombatHeroEntity source, BuffInfo buffInfo)
 
-         {
 
-             this.combatHeroEntity = combatHeroEntity;
 
-             this.buffInf = buffInfo;
 
-             this.source = source;
 
-             ProInit();
 
-             AddBuffCount(source, buffInfo);
 
-         }
 
-         public void AddBuffCount(CombatHeroEntity source, BuffInfo buffInfo)
 
-         {
 
-             _currTime = 0;
 
-             int c = buffCount + buffInfo.count;
 
-             if (c > buffInfo.BuffConfig.overlayCount)
 
-             {
 
-                 c = buffInfo.BuffConfig.overlayCount - buffCount;
 
-             }
 
-             else
 
-             {
 
-                 c = buffInfo.count;
 
-             }
 
-             if (c <= 0)
 
-             {
 
-                 return;
 
-             }
 
-             _count += c;
 
-             UpdateEffect();
 
-         }
 
-         protected virtual void ProInit()
 
-         {
 
-         }
 
-         public override void ActiveObj()
 
-         {
 
-         }
 
-         public void UpdateEffect()
 
-         {
 
-             ProUpdateEffect();
 
-         }
 
-         protected virtual void ProUpdateEffect()
 
-         {
 
-         }
 
-         public void ReduceCount(int count)
 
-         {
 
-             _count -= count;
 
-             if (_count <= 0)
 
-             {
 
-                 combatHeroEntity.BuffControl.RemoveBuff(this);
 
-                 return;
 
-             }
 
-             UpdateEffect();
 
-         }
 
-         public TimeLineEventLogicGroupBasic ActivationTimeLineData(string groupName,
 
-             BetterList<ILifetCycleHitPoint> currTarget = null,
 
-             Vector3[] customizePos = null, System.Action finishCallBack = null, float startTime = default,
 
-             object extraData = null, int indexCount = 0)
 
-         {
 
-             TimeLineEventLogicGroupBasic timeLineEventLogicGroup =
 
-                 source.combatHeroTimeLineControl
 
-                     .GetTimeLineEventLogicGroup<TimeLineEventLogicGroupBasic>(groupName, null);
 
-             try
 
-             {
 
-                 if (timeLineEventLogicGroup != null)
 
-                 {
 
-                     timeLineEventLogicGroup.extraData = extraData;
 
-                     timeLineEventLogicGroup.SetCombatInfo(combatHeroEntity, null, currTarget, _triggerData,
 
-                         customizePos, indexCount);
 
-                     timeLineEventLogicGroup.TimeLineUpdateEnd = finishCallBack;
 
-                     timeLineEventLogicGroup.timeLineTime = startTime;
 
-                     combatHeroEntity.combatHeroTimeLineControl.AddEventLogicGroup(timeLineEventLogicGroup);
 
-                     // currUseAllTimeLineLogic.Add(timeLineEventLogicGroup);
 
-                 }
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 LogTool.Error(e);
 
-             }
 
-             return timeLineEventLogicGroup;
 
-         }
 
-         public override void DormancyObj()
 
-         {
 
-             _currTime = 0;
 
-             ProDormancyObj();
 
-             CObjectPool.Instance.Recycle(buffInf);
 
-             buffInf = null;
 
-             combatHeroEntity = null;
 
-         }
 
-         protected virtual void ProDormancyObj()
 
-         {
 
-         }
 
-         public void Update(float t)
 
-         {
 
-             _currTime += t;
 
-             if (buffInf.buffTime > 0 && _currTime > buffInf.buffTime)
 
-             {
 
-                 combatHeroEntity.BuffControl.RemoveBuff(this);
 
-                 return;
 
-             }
 
-             ProUpdate(t);
 
-         }
 
-         protected virtual void ProUpdate(float t)
 
-         {
 
-         }
 
-     }
 
- }
 
 
  |