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							- // Amplify Shader Editor - Visual Shader Editing Tool
 
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
 
- using UnityEngine;
 
- using System;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	[Serializable]
 
- 	public class SingleInputOp : ParentNode
 
- 	{
 
- 		[SerializeField]
 
- 		protected string m_opName;
 
- 		//[SerializeField]
 
- 		//protected int m_validTypes;
 
- 		protected bool m_autoUpdateOutputPort = true;
 
- 		protected override void CommonInit( int uniqueId )
 
- 		{
 
- 			base.CommonInit( uniqueId );
 
- 			AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue );
 
- 			AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
 
- 			//m_validTypes = 0;
 
- 			m_useInternalPortData = true;
 
- 		}
 
- 		public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
 
- 		{
 
- 			base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
 
- 			m_inputPorts[ 0 ].MatchPortToConnection();
 
- 			if ( m_autoUpdateOutputPort )
 
- 				m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
 
- 		}
 
- 		public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
 
- 		{
 
- 			base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );
 
- 			m_inputPorts[ 0 ].MatchPortToConnection();
 
- 			if ( m_autoUpdateOutputPort )
 
- 				m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
 
- 		}
 
- 		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
 
- 		{
 
- 			if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
 
- 				return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
 
- 			string result = "0";
 
- 			if ( m_inputPorts[ 0 ].IsConnected )
 
- 			{
 
- 				ParentNode node = m_inputPorts[ 0 ].GetOutputNode();
 
- 				int localOutputId = m_inputPorts[ 0 ].ExternalReferences[ 0 ].PortId;
 
- 				result = m_opName + "( " + node.GenerateShaderForOutput( localOutputId, ref dataCollector, ignoreLocalvar ) + " )";
 
- 			}
 
- 			else
 
- 			{
 
- 				result = m_opName + "( " + m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) + " )";
 
- 			}
 
- 			return CreateOutputLocalVariable( 0, result, ref dataCollector );
 
- 		}
 
- 	}
 
- }
 
 
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