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							- // Amplify Shader Editor - Visual Shader Editing Tool
 
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
 
- using System;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	[Serializable]
 
- 	[NodeAttributes( "Sign", "Math Operators", "Sign of scalar or each vector component" )]
 
- 	public sealed class SignOpNode : SingleInputOp
 
- 	{
 
- 		protected override void CommonInit( int uniqueId )
 
- 		{
 
- 			base.CommonInit( uniqueId );
 
- 			m_opName = "sign";
 
- 			m_previewShaderGUID = "3aca80b49aadf5046b7133730818e18f";
 
- 			m_inputPorts[ 0 ].CreatePortRestrictions(	WirePortDataType.OBJECT,
 
- 														WirePortDataType.FLOAT ,
 
- 														WirePortDataType.FLOAT2,
 
- 														WirePortDataType.FLOAT3,
 
- 														WirePortDataType.FLOAT4,
 
- 														WirePortDataType.COLOR ,
 
- 														WirePortDataType.INT);
 
- 		}
 
- 	}
 
- }
 
 
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